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/* NeXT/Open/GNUstep / macOS communication module.      -*- coding: utf-8 -*-
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Copyright (C) 1989, 1993-1994, 2005-2006, 2008-2017 Free Software
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Foundation, Inc.
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This file is part of GNU Emacs.

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GNU Emacs is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
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GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
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along with GNU Emacs.  If not, see <http://www.gnu.org/licenses/>.  */
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/*
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Originally by Carl Edman
Updated by Christian Limpach (chris@nice.ch)
OpenStep/Rhapsody port by Scott Bender (sbender@harmony-ds.com)
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macOS/Aqua port by Christophe de Dinechin (descubes@earthlink.net)
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GNUstep port and post-20 update by Adrian Robert (arobert@cogsci.ucsd.edu)
*/

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/* This should be the first include, as it may set up #defines affecting
   interpretation of even the system includes. */
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#include <config.h>
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#include <fcntl.h>
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#include <math.h>
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#include <pthread.h>
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#include <sys/types.h>
#include <time.h>
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#include <signal.h>
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#include <unistd.h>
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#include <c-ctype.h>
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#include <c-strcase.h>
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#include <ftoastr.h>
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#include "lisp.h"
#include "blockinput.h"
#include "sysselect.h"
#include "nsterm.h"
#include "systime.h"
#include "character.h"
#include "fontset.h"
#include "composite.h"
#include "ccl.h"

#include "termhooks.h"
#include "termchar.h"
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#include "menu.h"
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#include "window.h"
#include "keyboard.h"
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#include "buffer.h"
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#include "font.h"

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#ifdef NS_IMPL_GNUSTEP
#include "process.h"
#endif

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#ifdef NS_IMPL_COCOA
#include "macfont.h"
#endif

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static EmacsMenu *dockMenu;
#ifdef NS_IMPL_COCOA
static EmacsMenu *mainMenu;
#endif
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/* ==========================================================================

   NSTRACE, Trace support.

   ========================================================================== */

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#if NSTRACE_ENABLED
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/* The following use "volatile" since they can be accessed from
   parallel threads. */
volatile int nstrace_num = 0;
volatile int nstrace_depth = 0;

/* When 0, no trace is emitted.  This is used by NSTRACE_WHEN and
   NSTRACE_UNLESS to silence functions called.

   TODO: This should really be a thread-local variable, to avoid that
   a function with disabled trace thread silence trace output in
   another.  However, in practice this seldom is a problem. */
volatile int nstrace_enabled_global = 1;
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/* Called when nstrace_enabled goes out of scope. */
void nstrace_leave(int * pointer_to_nstrace_enabled)
{
  if (*pointer_to_nstrace_enabled)
    {
      --nstrace_depth;
    }
}


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/* Called when nstrace_saved_enabled_global goes out of scope. */
void nstrace_restore_global_trace_state(int * pointer_to_saved_enabled_global)
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{
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  nstrace_enabled_global = *pointer_to_saved_enabled_global;
}
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char const * nstrace_fullscreen_type_name (int fs_type)
{
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  switch (fs_type)
    {
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    case -1:                   return "-1";
    case FULLSCREEN_NONE:      return "FULLSCREEN_NONE";
    case FULLSCREEN_WIDTH:     return "FULLSCREEN_WIDTH";
    case FULLSCREEN_HEIGHT:    return "FULLSCREEN_HEIGHT";
    case FULLSCREEN_BOTH:      return "FULLSCREEN_BOTH";
    case FULLSCREEN_MAXIMIZED: return "FULLSCREEN_MAXIMIZED";
    default:                   return "FULLSCREEN_?????";
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    }
}
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#endif

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/* ==========================================================================

   NSColor, EmacsColor category.

   ========================================================================== */
@implementation NSColor (EmacsColor)
+ (NSColor *)colorForEmacsRed:(CGFloat)red green:(CGFloat)green
                         blue:(CGFloat)blue alpha:(CGFloat)alpha
{
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#if defined (NS_IMPL_COCOA) \
  && MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
  if (ns_use_srgb_colorspace
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
      && [NSColor respondsToSelector:
                    @selector(colorWithSRGBRed:green:blue:alpha:)]
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#endif
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      )
    return [NSColor colorWithSRGBRed: red
                               green: green
                                blue: blue
                               alpha: alpha];
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#endif
  return [NSColor colorWithCalibratedRed: red
                                   green: green
                                    blue: blue
                                   alpha: alpha];
}

- (NSColor *)colorUsingDefaultColorSpace
{
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  /* FIXMES: We're checking for colorWithSRGBRed here so this will
     only work in the same place as in the method above.  It should
     really be a check whether we're on macOS 10.7 or above. */
#if defined (NS_IMPL_COCOA) \
  && MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
  if (ns_use_srgb_colorspace
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
      && [NSColor respondsToSelector:
                    @selector(colorWithSRGBRed:green:blue:alpha:)]
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#endif
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      )
    return [self colorUsingColorSpace: [NSColorSpace sRGBColorSpace]];
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#endif
  return [self colorUsingColorSpaceName: NSCalibratedRGBColorSpace];
}

@end

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/* ==========================================================================

    Local declarations

   ========================================================================== */

/* Convert a symbol indexed with an NSxxx value to a value as defined
   in keyboard.c (lispy_function_key). I hope this is a correct way
   of doing things... */
static unsigned convert_ns_to_X_keysym[] =
{
  NSHomeFunctionKey,            0x50,
  NSLeftArrowFunctionKey,       0x51,
  NSUpArrowFunctionKey,         0x52,
  NSRightArrowFunctionKey,      0x53,
  NSDownArrowFunctionKey,       0x54,
  NSPageUpFunctionKey,          0x55,
  NSPageDownFunctionKey,        0x56,
  NSEndFunctionKey,             0x57,
  NSBeginFunctionKey,           0x58,
  NSSelectFunctionKey,          0x60,
  NSPrintFunctionKey,           0x61,
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  NSClearLineFunctionKey,       0x0B,
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  NSExecuteFunctionKey,         0x62,
  NSInsertFunctionKey,          0x63,
  NSUndoFunctionKey,            0x65,
  NSRedoFunctionKey,            0x66,
  NSMenuFunctionKey,            0x67,
  NSFindFunctionKey,            0x68,
  NSHelpFunctionKey,            0x6A,
  NSBreakFunctionKey,           0x6B,

  NSF1FunctionKey,              0xBE,
  NSF2FunctionKey,              0xBF,
  NSF3FunctionKey,              0xC0,
  NSF4FunctionKey,              0xC1,
  NSF5FunctionKey,              0xC2,
  NSF6FunctionKey,              0xC3,
  NSF7FunctionKey,              0xC4,
  NSF8FunctionKey,              0xC5,
  NSF9FunctionKey,              0xC6,
  NSF10FunctionKey,             0xC7,
  NSF11FunctionKey,             0xC8,
  NSF12FunctionKey,             0xC9,
  NSF13FunctionKey,             0xCA,
  NSF14FunctionKey,             0xCB,
  NSF15FunctionKey,             0xCC,
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  NSF16FunctionKey,             0xCD,
  NSF17FunctionKey,             0xCE,
  NSF18FunctionKey,             0xCF,
  NSF19FunctionKey,             0xD0,
  NSF20FunctionKey,             0xD1,
  NSF21FunctionKey,             0xD2,
  NSF22FunctionKey,             0xD3,
  NSF23FunctionKey,             0xD4,
  NSF24FunctionKey,             0xD5,
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  NSBackspaceCharacter,         0x08,  /* 8: Not on some KBs. */
  NSDeleteCharacter,            0xFF,  /* 127: Big 'delete' key upper right. */
  NSDeleteFunctionKey,          0x9F,  /* 63272: Del forw key off main array. */

  NSTabCharacter,		0x09,
  0x19,				0x09,  /* left tab->regular since pass shift */
  NSCarriageReturnCharacter,	0x0D,
  NSNewlineCharacter,		0x0D,
  NSEnterCharacter,		0x8D,

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  0x41|NSEventModifierFlagNumericPad,	0xAE,  /* KP_Decimal */
  0x43|NSEventModifierFlagNumericPad,	0xAA,  /* KP_Multiply */
  0x45|NSEventModifierFlagNumericPad,	0xAB,  /* KP_Add */
  0x4B|NSEventModifierFlagNumericPad,	0xAF,  /* KP_Divide */
  0x4E|NSEventModifierFlagNumericPad,	0xAD,  /* KP_Subtract */
  0x51|NSEventModifierFlagNumericPad,	0xBD,  /* KP_Equal */
  0x52|NSEventModifierFlagNumericPad,	0xB0,  /* KP_0 */
  0x53|NSEventModifierFlagNumericPad,	0xB1,  /* KP_1 */
  0x54|NSEventModifierFlagNumericPad,	0xB2,  /* KP_2 */
  0x55|NSEventModifierFlagNumericPad,	0xB3,  /* KP_3 */
  0x56|NSEventModifierFlagNumericPad,	0xB4,  /* KP_4 */
  0x57|NSEventModifierFlagNumericPad,	0xB5,  /* KP_5 */
  0x58|NSEventModifierFlagNumericPad,	0xB6,  /* KP_6 */
  0x59|NSEventModifierFlagNumericPad,	0xB7,  /* KP_7 */
  0x5B|NSEventModifierFlagNumericPad,	0xB8,  /* KP_8 */
  0x5C|NSEventModifierFlagNumericPad,	0xB9,  /* KP_9 */
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  0x1B,				0x1B   /* escape */
};

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/* On macOS picks up the default NSGlobalDomain AppleAntiAliasingThreshold,
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   the maximum font size to NOT antialias.  On GNUstep there is currently
   no way to control this behavior. */
float ns_antialias_threshold;

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NSArray *ns_send_types = 0, *ns_return_types = 0;
static NSArray *ns_drag_types = 0;
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NSString *ns_app_name = @"Emacs";  /* default changed later */
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/* Display variables */
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struct ns_display_info *x_display_list; /* Chain of existing displays */
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long context_menu_value = 0;

/* display update */
static struct frame *ns_updating_frame;
static NSView *focus_view = NULL;
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static int ns_window_num = 0;
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#ifdef NS_IMPL_GNUSTEP
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static NSRect uRect;            // TODO: This is dead, remove it?
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#endif
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static BOOL gsaved = NO;
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static BOOL ns_fake_keydown = NO;
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#ifdef NS_IMPL_COCOA
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static BOOL ns_menu_bar_is_hidden = NO;
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#endif
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/*static int debug_lock = 0; */

/* event loop */
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static BOOL send_appdefined = YES;
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#define NO_APPDEFINED_DATA (-8)
static int last_appdefined_event_data = NO_APPDEFINED_DATA;
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static NSTimer *timed_entry = 0;
static NSTimer *scroll_repeat_entry = nil;
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static fd_set select_readfds, select_writefds;
enum { SELECT_HAVE_READ = 1, SELECT_HAVE_WRITE = 2, SELECT_HAVE_TMO = 4 };
static int select_nfds = 0, select_valid = 0;
static struct timespec select_timeout = { 0, 0 };
static int selfds[2] = { -1, -1 };
static pthread_mutex_t select_mutex;
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static NSAutoreleasePool *outerpool;
static struct input_event *emacs_event = NULL;
static struct input_event *q_event_ptr = NULL;
static int n_emacs_events_pending = 0;
static NSMutableArray *ns_pending_files, *ns_pending_service_names,
  *ns_pending_service_args;
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static BOOL ns_do_open_file = NO;
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static BOOL ns_last_use_native_fullscreen;
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/* Non-zero means that a HELP_EVENT has been generated since Emacs
   start.  */

static BOOL any_help_event_p = NO;

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static struct {
  struct input_event *q;
  int nr, cap;
} hold_event_q = {
  NULL, 0, 0
};

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static NSString *represented_filename = nil;
static struct frame *represented_frame = 0;

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#ifdef NS_IMPL_COCOA
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/*
 * State for pending menu activation:
 * MENU_NONE     Normal state
 * MENU_PENDING  A menu has been clicked on, but has been canceled so we can
 *               run lisp to update the menu.
 * MENU_OPENING  Menu is up to date, and the click event is redone so the menu
 *               will open.
 */
#define MENU_NONE 0
#define MENU_PENDING 1
#define MENU_OPENING 2
static int menu_will_open_state = MENU_NONE;

/* Saved position for menu click.  */
static CGPoint menu_mouse_point;
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#endif
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/* Convert modifiers in a NeXTstep event to emacs style modifiers.  */
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#define NS_FUNCTION_KEY_MASK 0x800000
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#define NSLeftControlKeyMask    (0x000001 | NSEventModifierFlagControl)
#define NSRightControlKeyMask   (0x002000 | NSEventModifierFlagControl)
#define NSLeftCommandKeyMask    (0x000008 | NSEventModifierFlagCommand)
#define NSRightCommandKeyMask   (0x000010 | NSEventModifierFlagCommand)
#define NSLeftAlternateKeyMask  (0x000020 | NSEventModifierFlagOption)
#define NSRightAlternateKeyMask (0x000040 | NSEventModifierFlagOption)
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#define EV_MODIFIERS2(flags)                          \
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    (((flags & NSEventModifierFlagHelp) ?           \
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           hyper_modifier : 0)                        \
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     | (!EQ (ns_right_alternate_modifier, Qleft) && \
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        ((flags & NSRightAlternateKeyMask) \
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         == NSRightAlternateKeyMask) ? \
           parse_solitary_modifier (ns_right_alternate_modifier) : 0) \
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     | ((flags & NSEventModifierFlagOption) ?                 \
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           parse_solitary_modifier (ns_alternate_modifier) : 0)   \
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     | ((flags & NSEventModifierFlagShift) ?     \
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           shift_modifier : 0)                        \
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     | (!EQ (ns_right_control_modifier, Qleft) && \
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        ((flags & NSRightControlKeyMask) \
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         == NSRightControlKeyMask) ? \
           parse_solitary_modifier (ns_right_control_modifier) : 0) \
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     | ((flags & NSEventModifierFlagControl) ?      \
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           parse_solitary_modifier (ns_control_modifier) : 0)     \
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     | ((flags & NS_FUNCTION_KEY_MASK) ?  \
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           parse_solitary_modifier (ns_function_modifier) : 0)    \
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     | (!EQ (ns_right_command_modifier, Qleft) && \
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        ((flags & NSRightCommandKeyMask) \
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         == NSRightCommandKeyMask) ? \
           parse_solitary_modifier (ns_right_command_modifier) : 0) \
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     | ((flags & NSEventModifierFlagCommand) ?      \
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           parse_solitary_modifier (ns_command_modifier):0))
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#define EV_MODIFIERS(e) EV_MODIFIERS2 ([e modifierFlags])
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#define EV_UDMODIFIERS(e)                                      \
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    ((([e type] == NSEventTypeLeftMouseDown) ? down_modifier : 0)       \
     | (([e type] == NSEventTypeRightMouseDown) ? down_modifier : 0)    \
     | (([e type] == NSEventTypeOtherMouseDown) ? down_modifier : 0)    \
     | (([e type] == NSEventTypeLeftMouseDragged) ? down_modifier : 0)  \
     | (([e type] == NSEventTypeRightMouseDragged) ? down_modifier : 0) \
     | (([e type] == NSEventTypeOtherMouseDragged) ? down_modifier : 0) \
     | (([e type] == NSEventTypeLeftMouseUp)   ? up_modifier   : 0)     \
     | (([e type] == NSEventTypeRightMouseUp)   ? up_modifier   : 0)    \
     | (([e type] == NSEventTypeOtherMouseUp)   ? up_modifier   : 0))
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#define EV_BUTTON(e)                                                         \
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    ((([e type] == NSEventTypeLeftMouseDown) || ([e type] == NSEventTypeLeftMouseUp)) ? 0 :    \
      (([e type] == NSEventTypeRightMouseDown) || ([e type] == NSEventTypeRightMouseUp)) ? 2 : \
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     [e buttonNumber] - 1)
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/* Convert the time field to a timestamp in milliseconds. */
#define EV_TIMESTAMP(e) ([e timestamp] * 1000)

/* This is a piece of code which is common to all the event handling
   methods.  Maybe it should even be a function.  */
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#define EV_TRAILER(e)                                                   \
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  {                                                                     \
    XSETFRAME (emacs_event->frame_or_window, emacsframe);               \
    EV_TRAILER2 (e);                                                    \
  }

#define EV_TRAILER2(e)                                                  \
  {                                                                     \
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      if (e) emacs_event->timestamp = EV_TIMESTAMP (e);                 \
      if (q_event_ptr)                                                  \
        {                                                               \
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          Lisp_Object tem = Vinhibit_quit;                              \
          Vinhibit_quit = Qt;                                           \
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          n_emacs_events_pending++;                                     \
          kbd_buffer_store_event_hold (emacs_event, q_event_ptr);       \
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          Vinhibit_quit = tem;                                          \
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        }                                                               \
      else                                                              \
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        hold_event (emacs_event);                                       \
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      EVENT_INIT (*emacs_event);                                        \
      ns_send_appdefined (-1);                                          \
    }
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/* GNUstep always shows decorations if the window is resizable,
   miniaturizable or closable, but Cocoa does strange things in native
   fullscreen mode if you don't have at least resizable enabled.

   These flags will be OR'd or XOR'd with the NSWindow's styleMask
   property depending on what we're doing. */
#ifdef NS_IMPL_COCOA
#define FRAME_DECORATED_FLAGS NSWindowStyleMaskTitled
#else
#define FRAME_DECORATED_FLAGS (NSWindowStyleMaskTitled              \
                               | NSWindowStyleMaskResizable         \
                               | NSWindowStyleMaskMiniaturizable    \
                               | NSWindowStyleMaskClosable)
#endif
#define FRAME_UNDECORATED_FLAGS NSWindowStyleMaskBorderless

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/* TODO: get rid of need for these forward declarations */
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static void ns_condemn_scroll_bars (struct frame *f);
static void ns_judge_scroll_bars (struct frame *f);
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/* ==========================================================================

    Utilities

   ========================================================================== */

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void
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ns_set_represented_filename (NSString *fstr, struct frame *f)
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{
  represented_filename = [fstr retain];
  represented_frame = f;
}

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void
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ns_init_events (struct input_event *ev)
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{
  EVENT_INIT (*ev);
  emacs_event = ev;
}

void
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ns_finish_events (void)
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{
  emacs_event = NULL;
}

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static void
hold_event (struct input_event *event)
{
  if (hold_event_q.nr == hold_event_q.cap)
    {
      if (hold_event_q.cap == 0) hold_event_q.cap = 10;
      else hold_event_q.cap *= 2;
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      hold_event_q.q =
        xrealloc (hold_event_q.q, hold_event_q.cap * sizeof *hold_event_q.q);
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    }

  hold_event_q.q[hold_event_q.nr++] = *event;
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  /* Make sure ns_read_socket is called, i.e. we have input.  */
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  raise (SIGIO);
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  send_appdefined = YES;
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}
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static Lisp_Object
append2 (Lisp_Object list, Lisp_Object item)
/* --------------------------------------------------------------------------
   Utility to append to a list
   -------------------------------------------------------------------------- */
{
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  return CALLN (Fnconc, list, list1 (item));
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}


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const char *
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ns_etc_directory (void)
/* If running as a self-contained app bundle, return as a string the
   filename of the etc directory, if present; else nil.  */
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{
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  NSBundle *bundle = [NSBundle mainBundle];
  NSString *resourceDir = [bundle resourcePath];
  NSString *resourcePath;
  NSFileManager *fileManager = [NSFileManager defaultManager];
  BOOL isDir;

  resourcePath = [resourceDir stringByAppendingPathComponent: @"etc"];
  if ([fileManager fileExistsAtPath: resourcePath isDirectory: &isDir])
    {
      if (isDir) return [resourcePath UTF8String];
    }
  return NULL;
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}

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const char *
ns_exec_path (void)
/* If running as a self-contained app bundle, return as a path string
   the filenames of the libexec and bin directories, ie libexec:bin.
   Otherwise, return nil.
   Normally, Emacs does not add its own bin/ directory to the PATH.
   However, a self-contained NS build has a different layout, with
   bin/ and libexec/ subdirectories in the directory that contains
   Emacs.app itself.
   We put libexec first, because init_callproc_1 uses the first
   element to initialize exec-directory.  An alternative would be
   for init_callproc to check for invocation-directory/libexec.
*/
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{
  NSBundle *bundle = [NSBundle mainBundle];
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  NSString *resourceDir = [bundle resourcePath];
  NSString *binDir = [bundle bundlePath];
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  NSString *resourcePath, *resourcePaths;
  NSRange range;
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  NSString *pathSeparator = [NSString stringWithFormat: @"%c", SEPCHAR];
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  NSFileManager *fileManager = [NSFileManager defaultManager];
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  NSArray *paths;
  NSEnumerator *pathEnum;
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  BOOL isDir;

  range = [resourceDir rangeOfString: @"Contents"];
  if (range.location != NSNotFound)
    {
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      binDir = [binDir stringByAppendingPathComponent: @"Contents"];
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#ifdef NS_IMPL_COCOA
      binDir = [binDir stringByAppendingPathComponent: @"MacOS"];
#endif
    }

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  paths = [binDir stringsByAppendingPaths:
                [NSArray arrayWithObjects: @"libexec", @"bin", nil]];
  pathEnum = [paths objectEnumerator];
  resourcePaths = @"";

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  while ((resourcePath = [pathEnum nextObject]))
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    {
      if ([fileManager fileExistsAtPath: resourcePath isDirectory: &isDir])
        if (isDir)
          {
            if ([resourcePaths length] > 0)
              resourcePaths
                = [resourcePaths stringByAppendingString: pathSeparator];
            resourcePaths
              = [resourcePaths stringByAppendingString: resourcePath];
          }
    }
  if ([resourcePaths length] > 0) return [resourcePaths UTF8String];

  return NULL;
}


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const char *
ns_load_path (void)
/* If running as a self-contained app bundle, return as a path string
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   the filenames of the site-lisp and lisp directories.
   Ie, site-lisp:lisp.  Otherwise, return nil.  */
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{
  NSBundle *bundle = [NSBundle mainBundle];
  NSString *resourceDir = [bundle resourcePath];
  NSString *resourcePath, *resourcePaths;
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  NSString *pathSeparator = [NSString stringWithFormat: @"%c", SEPCHAR];
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  NSFileManager *fileManager = [NSFileManager defaultManager];
  BOOL isDir;
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  NSArray *paths = [resourceDir stringsByAppendingPaths:
                              [NSArray arrayWithObjects:
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                                         @"site-lisp", @"lisp", nil]];
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  NSEnumerator *pathEnum = [paths objectEnumerator];
  resourcePaths = @"";
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  /* Hack to skip site-lisp.  */
  if (no_site_lisp) resourcePath = [pathEnum nextObject];

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  while ((resourcePath = [pathEnum nextObject]))
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    {
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      if ([fileManager fileExistsAtPath: resourcePath isDirectory: &isDir])
        if (isDir)
          {
            if ([resourcePaths length] > 0)
              resourcePaths
                = [resourcePaths stringByAppendingString: pathSeparator];
            resourcePaths
              = [resourcePaths stringByAppendingString: resourcePath];
          }
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    }
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  if ([resourcePaths length] > 0) return [resourcePaths UTF8String];

  return NULL;
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}


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void
ns_init_locale (void)
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/* macOS doesn't set any environment variables for the locale when run
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   from the GUI. Get the locale from the OS and set LANG. */
{
  NSLocale *locale = [NSLocale currentLocale];

  NSTRACE ("ns_init_locale");

  @try
    {
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      /* It seems macOS should probably use UTF-8 everywhere.
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         'localeIdentifier' does not specify the encoding, and I can't
         find any way to get the OS to tell us which encoding to use,
         so hard-code '.UTF-8'. */
      NSString *localeID = [NSString stringWithFormat:@"%@.UTF-8",
                                     [locale localeIdentifier]];

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      /* Set LANG to locale, but not if LANG is already set. */
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      setenv("LANG", [localeID UTF8String], 0);
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    }
  @catch (NSException *e)
    {
      NSLog (@"Locale detection failed: %@: %@", [e name], [e reason]);
    }
}


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void
ns_release_object (void *obj)
/* --------------------------------------------------------------------------
    Release an object (callable from C)
   -------------------------------------------------------------------------- */
{
    [(id)obj release];
}


void
ns_retain_object (void *obj)
/* --------------------------------------------------------------------------
    Retain an object (callable from C)
   -------------------------------------------------------------------------- */
{
    [(id)obj retain];
}


void *
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ns_alloc_autorelease_pool (void)
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/* --------------------------------------------------------------------------
     Allocate a pool for temporary objects (callable from C)
   -------------------------------------------------------------------------- */
{
  return [[NSAutoreleasePool alloc] init];
}


void
ns_release_autorelease_pool (void *pool)
/* --------------------------------------------------------------------------
     Free a pool and temporary objects it refers to (callable from C)
   -------------------------------------------------------------------------- */
{
  ns_release_object (pool);
}


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static BOOL
ns_menu_bar_should_be_hidden (void)
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/* True, if the menu bar should be hidden.  */
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{
  return !NILP (ns_auto_hide_menu_bar)
    && [NSApp respondsToSelector:@selector(setPresentationOptions:)];
}


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struct EmacsMargins
{
  CGFloat top;
  CGFloat bottom;
  CGFloat left;
  CGFloat right;
};
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static struct EmacsMargins
ns_screen_margins (NSScreen *screen)
/* The parts of SCREEN used by the operating system.  */
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{
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  NSTRACE ("ns_screen_margins");

  struct EmacsMargins margins;

  NSRect screenFrame = [screen frame];
  NSRect screenVisibleFrame = [screen visibleFrame];
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  /* Sometimes, visibleFrame isn't up-to-date with respect to a hidden
     menu bar, check this explicitly.  */
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  if (ns_menu_bar_should_be_hidden())
    {
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      margins.top = 0;
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    }
  else
    {
      CGFloat frameTop = screenFrame.origin.y + screenFrame.size.height;
      CGFloat visibleFrameTop = (screenVisibleFrame.origin.y
                                 + screenVisibleFrame.size.height);

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      margins.top = frameTop - visibleFrameTop;
    }

  {
    CGFloat frameRight = screenFrame.origin.x + screenFrame.size.width;
    CGFloat visibleFrameRight = (screenVisibleFrame.origin.x
                                 + screenVisibleFrame.size.width);
    margins.right = frameRight - visibleFrameRight;
  }

  margins.bottom = screenVisibleFrame.origin.y - screenFrame.origin.y;
  margins.left   = screenVisibleFrame.origin.x - screenFrame.origin.x;
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  NSTRACE_MSG ("left:%g right:%g top:%g bottom:%g",
               margins.left,
               margins.right,
               margins.top,
               margins.bottom);

  return margins;
}


/* A screen margin between 1 and DOCK_IGNORE_LIMIT (inclusive) is
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   assumed to contain a hidden dock.  macOS currently use 4 pixels for
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   this, however, to be future compatible, a larger value is used.  */
#define DOCK_IGNORE_LIMIT 6

static struct EmacsMargins
ns_screen_margins_ignoring_hidden_dock (NSScreen *screen)
/* The parts of SCREEN used by the operating system, excluding the parts
reserved for an hidden dock.  */
{
  NSTRACE ("ns_screen_margins_ignoring_hidden_dock");

  struct EmacsMargins margins = ns_screen_margins(screen);

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  /* macOS (currently) reserved 4 pixels along the edge where a hidden
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     dock is located.  Unfortunately, it's not possible to find the
     location and information about if the dock is hidden.  Instead,
     it is assumed that if the margin of an edge is less than
     DOCK_IGNORE_LIMIT, it contains a hidden dock.  */
  if (margins.left <= DOCK_IGNORE_LIMIT)
    {
      margins.left = 0;
    }
  if (margins.right <= DOCK_IGNORE_LIMIT)
    {
      margins.right = 0;
    }
  if (margins.top <= DOCK_IGNORE_LIMIT)
    {
      margins.top = 0;
    }
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  /* Note: This doesn't occur in current versions of macOS, but
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     included for completeness and future compatibility.  */
  if (margins.bottom <= DOCK_IGNORE_LIMIT)
    {
      margins.bottom = 0;
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    }

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  NSTRACE_MSG ("left:%g right:%g top:%g bottom:%g",
               margins.left,
               margins.right,
               margins.top,
               margins.bottom);

  return margins;
}


static CGFloat
ns_menu_bar_height (NSScreen *screen)
/* The height of the menu bar, if visible.

   Note: Don't use this when fullscreen is enabled -- the screen
   sometimes includes, sometimes excludes the menu bar area.  */
{
  struct EmacsMargins margins = ns_screen_margins(screen);

  CGFloat res = margins.top;

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  NSTRACE ("ns_menu_bar_height " NSTRACE_FMT_RETURN " %.0f", res);
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  return res;
}

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/* ==========================================================================

    Focus (clipping) and screen update

   ========================================================================== */

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//
// Window constraining
// -------------------
//
// To ensure that the windows are not placed under the menu bar, they
// are typically moved by the call-back constrainFrameRect. However,
// by overriding it, it's possible to inhibit this, leaving the window
// in it's original position.
//
// It's possible to hide the menu bar. However, technically, it's only
// possible to hide it when the application is active. To ensure that
// this work properly, the menu bar and window constraining are
// deferred until the application becomes active.
//
// Even though it's not possible to manually move a window above the
// top of the screen, it is allowed if it's done programmatically,
// when the menu is hidden. This allows the editable area to cover the
// full screen height.
//
// Test cases
// ----------
//
// Use the following extra files:
//
//    init.el:
//       ;; Hide menu and place frame slightly above the top of the screen.
//       (setq ns-auto-hide-menu-bar t)
//       (set-frame-position (selected-frame) 0 -20)
//
// Test 1:
//
//    emacs -Q -l init.el
//
//    Result: No menu bar, and the title bar should be above the screen.
//
// Test 2:
//
//    emacs -Q
//
//    Result: Menu bar visible, frame placed immediately below the menu.
//

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static NSRect constrain_frame_rect(NSRect frameRect, bool isFullscreen)
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{
  NSTRACE ("constrain_frame_rect(" NSTRACE_FMT_RECT ")",
             NSTRACE_ARG_RECT (frameRect));

  // --------------------
  // Collect information about the screen the frame is covering.
  //

  NSArray *screens = [NSScreen screens];
  NSUInteger nr_screens = [screens count];

  int i;

  // The height of the menu bar, if present in any screen the frame is
  // displayed in.
  int menu_bar_height = 0;

  // A rectangle covering all the screen the frame is displayed in.
  NSRect multiscreenRect = NSMakeRect(0, 0, 0, 0);
  for (i = 0; i < nr_screens; ++i )
    {
      NSScreen *s = [screens objectAtIndex: i];
      NSRect scrRect = [s frame];

      NSTRACE_MSG ("Screen %d: " NSTRACE_FMT_RECT,
                   i, NSTRACE_ARG_RECT (scrRect));

      if (NSIntersectionRect (frameRect, scrRect).size.height != 0)
        {
          multiscreenRect = NSUnionRect (multiscreenRect, scrRect);

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          if (!isFullscreen)
            {
              CGFloat screen_menu_bar_height = ns_menu_bar_height (s);
              menu_bar_height = max(menu_bar_height, screen_menu_bar_height);
            }
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        }
    }

  NSTRACE_RECT ("multiscreenRect", multiscreenRect);

  NSTRACE_MSG ("menu_bar_height: %d", menu_bar_height);

  if (multiscreenRect.size.width == 0
      || multiscreenRect.size.height == 0)
    {
      // Failed to find any monitor, give up.
      NSTRACE_MSG ("multiscreenRect empty");
      NSTRACE_RETURN_RECT (frameRect);
      return frameRect;
    }


  // --------------------
  // Find a suitable placement.
  //

  if (ns_menu_bar_should_be_hidden())
    {
      // When the menu bar is hidden, the user may place part of the
      // frame above the top of the screen, for example to hide the
      // title bar.
      //
      // Hence, keep the original position.
    }
  else
    {
      // Ensure that the frame is below the menu bar, or below the top
      // of the screen.
      //
      // This assume that the menu bar is placed at the top in the
      // rectangle that covers the monitors.  (It doesn't have to be,
      // but if it's not it's hard to do anything useful.)
      CGFloat topOfWorkArea = (multiscreenRect.origin.y
                               + multiscreenRect.size.height
                               - menu_bar_height);

      CGFloat topOfFrame = frameRect.origin.y + frameRect.size.height;
      if (topOfFrame > topOfWorkArea)
        {
          frameRect.origin.y -= topOfFrame - topOfWorkArea;
          NSTRACE_RECT ("After placement adjust", frameRect);
        }
    }

  // Include the following section to restrict frame to the screens.
  // (If so, update it to allow the frame to stretch down below the
  // screen.)
#if 0
  // --------------------
  // Ensure frame doesn't stretch below the screens.
  //

  CGFloat diff = multiscreenRect.origin.y - frameRect.origin.y;

  if (diff > 0)
    {
      frameRect.origin.y = multiscreenRect.origin.y;
      frameRect.size.height -= diff;
    }
#endif

  NSTRACE_RETURN_RECT (frameRect);
  return frameRect;
}


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static void
ns_constrain_all_frames (void)
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/* --------------------------------------------------------------------------
     Ensure that the menu bar doesn't cover any frames.
   -------------------------------------------------------------------------- */
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{
  Lisp_Object tail, frame;

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  NSTRACE ("ns_constrain_all_frames");

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  block_input ();

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  FOR_EACH_FRAME (tail, frame)
    {
      struct frame *f = XFRAME (frame);
      if (FRAME_NS_P (f))
        {
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          EmacsView *view = FRAME_NS_VIEW (f);

          if (![view isFullscreen])
            {
              [[view window]
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                setFrame:constrain_frame_rect([[view window] frame], false)
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                 display:NO];
            }
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        }
    }
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  unblock_input ();
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}


static void
ns_update_auto_hide_menu_bar (void)
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/* --------------------------------------------------------------------------
     Show or hide the menu bar, based on user setting.
   -------------------------------------------------------------------------- */
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{
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#ifdef NS_IMPL_COCOA
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  NSTRACE ("ns_update_auto_hide_menu_bar");
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  block_input ();
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  if (NSApp != nil && [NSApp isActive])
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    {
      // Note, "setPresentationOptions" triggers an error unless the
      // application is active.
      BOOL menu_bar_should_be_hidden = ns_menu_bar_should_be_hidden ();

      if (menu_bar_should_be_hidden != ns_menu_bar_is_hidden)
        {
          NSApplicationPresentationOptions options
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            = NSApplicationPresentationDefault;
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          if (menu_bar_should_be_hidden)
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            options |= NSApplicationPresentationAutoHideMenuBar
              | NSApplicationPresentationAutoHideDock;
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          [NSApp setPresentationOptions: options];

          ns_menu_bar_is_hidden = menu_bar_should_be_hidden;

          if (!ns_menu_bar_is_hidden)
            {
              ns_constrain_all_frames ();
            }
        }
    }

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  unblock_input ();
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#endif
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}


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static void
ns_update_begin (struct frame *f)
/* --------------------------------------------------------------------------
   Prepare for a grouped sequence of drawing calls
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   external (RIF) call; whole frame, called before update_window_begin
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   -------------------------------------------------------------------------- */
{
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  EmacsView *view = FRAME_NS_VIEW (f);
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  NSTRACE_WHEN (NSTRACE_GROUP_UPDATES, "ns_update_begin");
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  ns_update_auto_hide_menu_bar ();

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#ifdef NS_IMPL_COCOA
  if ([view isFullscreen] && [view fsIsNative])
  {
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    // Fix reappearing tool bar in fullscreen for Mac OS X 10.7
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    BOOL tbar_visible = FRAME_EXTERNAL_TOOL_BAR (f) ? YES : NO;
    NSToolbar *toolbar = [FRAME_NS_VIEW (f) toolbar];
    if (! tbar_visible != ! [toolbar isVisible])
      [toolbar setVisible: tbar_visible];
  }
#endif

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  ns_updating_frame = f;
  [view lockFocus];

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  /* drawRect may have been called for say the minibuffer, and then clip path
     is for the minibuffer.  But the display engine may draw more because
     we have set the frame as garbaged.  So reset clip path to the whole
     view.  */
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#ifdef NS_IMPL_COCOA
  {
    NSBezierPath *bp;
    NSRect r = [view frame];
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    NSRect cr = [[view window] frame];
    /* If a large frame size is set, r may be larger than the window frame
       before constrained.  In that case don't change the clip path, as we
       will clear in to the tool bar and title bar.  */
    if (r.size.height
        + FRAME_NS_TITLEBAR_HEIGHT (f)
        + FRAME_TOOLBAR_HEIGHT (f) <= cr.size.height)
      {
        bp = [[NSBezierPath bezierPathWithRect: r] retain];
        [bp setClip];
        [bp release];
      }
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  }
#endif
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#ifdef NS_IMPL_GNUSTEP
  uRect = NSMakeRect (0, 0, 0, 0);
#endif
}


static void
ns_update_window_begin (struct window *w)
/* --------------------------------------------------------------------------
   Prepare for a grouped sequence of drawing calls
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   external (RIF) call; for one window, called after update_begin
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   -------------------------------------------------------------------------- */
{
  struct frame *f = XFRAME (WINDOW_FRAME (w));
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  Mouse_HLInfo *hlinfo = MOUSE_HL_INFO (f);

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  NSTRACE_WHEN (NSTRACE_GROUP_UPDATES, "ns_update_window_begin");
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  w->output_cursor = w->cursor;
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  block_input ();
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  if (f == hlinfo->mouse_face_mouse_frame)
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    {
      /* Don't do highlighting for mouse motion during the update.  */
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      hlinfo->mouse_face_defer = 1;
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        /* If the frame needs to be redrawn,
           simply forget about any prior mouse highlighting.  */
      if (FRAME_GARBAGED_P (f))
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        hlinfo->mouse_face_window = Qnil;
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      /* (further code for mouse faces ifdef'd out in other terms elided) */
    }

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  unblock_input ();
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}


static void
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ns_update_window_end (struct window *w, bool cursor_on_p,
                      bool mouse_face_overwritten_p)
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/* --------------------------------------------------------------------------
   Finished a grouped sequence of drawing calls
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   external (RIF) call; for one window called before update_end
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   -------------------------------------------------------------------------- */
{
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  NSTRACE_WHEN (NSTRACE_GROUP_UPDATES, "ns_update_window_end");
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  /* note: this fn is nearly identical in all terms */
  if (!w->pseudo_window_p)
    {
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      block_input ();
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      if (cursor_on_p)
	display_and_set_cursor (w, 1,
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				w->output_cursor.hpos, w->output_cursor.vpos,
				w->output_cursor.x, w->output_cursor.y);
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      if (draw_window_fringes (w, 1))
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	{
	  if (WINDOW_RIGHT_DIVIDER_WIDTH (w))
	    x_draw_right_divider (w);
	  else
	    x_draw_vertical_border (w);
	}
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      unblock_input ();
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    }

  /* If a row with mouse-face was overwritten, arrange for
     frame_up_to_date to redisplay the mouse highlight.  */
  if (mouse_face_overwritten_p)
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    reset_mouse_highlight (MOUSE_HL_INFO (XFRAME (w->frame)));
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}


static void
ns_update_end (struct frame *f)
/* --------------------------------------------------------------------------
   Finished a grouped sequence of drawing calls
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   external (RIF) call; for whole frame, called after update_window_end
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   -------------------------------------------------------------------------- */
{
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  EmacsView *view = FRAME_NS_VIEW (f);
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  NSTRACE_WHEN (NSTRACE_GROUP_UPDATES, "ns_update_end");
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/*   if (f == MOUSE_HL_INFO (f)->mouse_face_mouse_frame) */
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  MOUSE_HL_INFO (f)->mouse_face_defer = 0;
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  block_input ();
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  [view unlockFocus];
  [[view window] flushWindow];

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  unblock_input ();
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  ns_updating_frame = NULL;
}

static void
ns_focus (struct frame *f, NSRect *r, int n)
/* --------------------------------------------------------------------------
   Internal: Focus on given frame.  During small local updates this is used to
     draw, however during large updates, ns_update_begin and ns_update_end are
     called to wrap the whole thing, in which case these calls are stubbed out.
     Except, on GNUstep, we accumulate the rectangle being drawn into, because
     the back end won't do this automatically, and will just end up flushing
     the entire window.
   -------------------------------------------------------------------------- */
{
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  NSTRACE_WHEN (NSTRACE_GROUP_FOCUS, "ns_focus");
  if (r != NULL)
    {
      NSTRACE_RECT ("r", *r);
    }
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  if (f != ns_updating_frame)
    {
      NSView *view = FRAME_NS_VIEW (f);
      if (view != focus_view)
        {
          if (focus_view != NULL)
            {
              [focus_view unlockFocus];
              [[focus_view window] flushWindow];
/*debug_lock--; */
            }

          if (view)
            [view lockFocus];
          focus_view = view;
/*if (view) debug_lock++; */
        }
    }

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  /* clipping */
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  if (r)
    {
      [[NSGraphicsContext currentContext] saveGraphicsState];
      if (n == 2)
        NSRectClipList (r, 2);
      else
        NSRectClip (*r);
      gsaved = YES;
    }
}


static void
ns_unfocus (struct frame *f)
/* --------------------------------------------------------------------------
     Internal: Remove focus on given frame
   -------------------------------------------------------------------------- */
{
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  NSTRACE_WHEN (NSTRACE_GROUP_FOCUS, "ns_unfocus");
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  if (gsaved)
    {
      [[NSGraphicsContext currentContext] restoreGraphicsState];
      gsaved = NO;
    }

  if (f != ns_updating_frame)
    {
      if (focus_view != NULL)
        {
          [focus_view unlockFocus];
          [[focus_view window] flushWindow];
          focus_view = NULL;
/*debug_lock--; */
        }
    }
}


static void
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ns_clip_to_row (struct window *w, struct glyph_row *row,
		enum glyph_row_area area, BOOL gc)
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/* --------------------------------------------------------------------------
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     Internal (but parallels other terms): Focus drawing on given row
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   -------------------------------------------------------------------------- */
{
  struct frame *f = XFRAME (WINDOW_FRAME (w));
  NSRect clip_rect;
  int window_x, window_y, window_width;

  window_box (w, area, &window_x, &window_y, &window_width, 0);

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  clip_rect.origin.x = window_x;
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  clip_rect.origin.y = WINDOW_TO_FRAME_PIXEL_Y (w, max (0, row->y));
  clip_rect.origin.y = max (clip_rect.origin.y, window_y);
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  clip_rect.size.width = window_width;
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  clip_rect.size.height = row->visible_height;

  ns_focus (f, &clip_rect, 1);
}


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