regex.c 168 KB
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/* Extended regular expression matching and search library,
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   version 0.12.
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   (Implements POSIX draft P10003.2/D11.2, except for
   internationalization features.)

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   Copyright (C) 1993, 1994 Free Software Foundation, Inc.
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   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2, or (at your option)
   any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.  */

/* AIX requires this to be the first thing in the file. */
#if defined (_AIX) && !defined (REGEX_MALLOC)
  #pragma alloca
#endif

#define _GNU_SOURCE

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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

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/* We need this for `regex.h', and perhaps for the Emacs include files.  */
#include <sys/types.h>

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/* This is for other GNU distributions with internationalized messages.
   The GNU C Library itself does not yet support such messages.  */
#if HAVE_LIBINTL_H
# include <libintl.h>
#else
# define gettext(msgid) (msgid)
#endif

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/* The `emacs' switch turns on certain matching commands
   that make sense only in Emacs. */
#ifdef emacs

#include "lisp.h"
#include "buffer.h"
#include "syntax.h"

#else  /* not emacs */

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#ifdef STDC_HEADERS
#include <stdlib.h>
#else
char *malloc ();
char *realloc ();
#endif


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/* We used to test for `BSTRING' here, but only GCC and Emacs define
   `BSTRING', as far as I know, and neither of them use this code.  */
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#ifndef INHIBIT_STRING_HEADER
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#if HAVE_STRING_H || STDC_HEADERS
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#include <string.h>
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#ifndef bcmp
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#define bcmp(s1, s2, n)	memcmp ((s1), (s2), (n))
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#endif
#ifndef bcopy
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#define bcopy(s, d, n)	memcpy ((d), (s), (n))
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#endif
#ifndef bzero
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#define bzero(s, n)	memset ((s), 0, (n))
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#endif
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#else
#include <strings.h>
#endif
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#endif
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/* Define the syntax stuff for \<, \>, etc.  */

/* This must be nonzero for the wordchar and notwordchar pattern
   commands in re_match_2.  */
#ifndef Sword 
#define Sword 1
#endif

#ifdef SYNTAX_TABLE

extern char *re_syntax_table;

#else /* not SYNTAX_TABLE */

/* How many characters in the character set.  */
#define CHAR_SET_SIZE 256

static char re_syntax_table[CHAR_SET_SIZE];

static void
init_syntax_once ()
{
   register int c;
   static int done = 0;

   if (done)
     return;

   bzero (re_syntax_table, sizeof re_syntax_table);

   for (c = 'a'; c <= 'z'; c++)
     re_syntax_table[c] = Sword;

   for (c = 'A'; c <= 'Z'; c++)
     re_syntax_table[c] = Sword;

   for (c = '0'; c <= '9'; c++)
     re_syntax_table[c] = Sword;

   re_syntax_table['_'] = Sword;

   done = 1;
}

#endif /* not SYNTAX_TABLE */

#define SYNTAX(c) re_syntax_table[c]

#endif /* not emacs */

/* Get the interface, including the syntax bits.  */
#include "regex.h"

/* isalpha etc. are used for the character classes.  */
#include <ctype.h>
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/* Jim Meyering writes:

   "... Some ctype macros are valid only for character codes that
   isascii says are ASCII (SGI's IRIX-4.0.5 is one such system --when
   using /bin/cc or gcc but without giving an ansi option).  So, all
   ctype uses should be through macros like ISPRINT...  If
   STDC_HEADERS is defined, then autoconf has verified that the ctype
   macros don't need to be guarded with references to isascii. ...
   Defining isascii to 1 should let any compiler worth its salt
   eliminate the && through constant folding."  */
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#if defined (STDC_HEADERS) || (!defined (isascii) && !defined (HAVE_ISASCII))
#define ISASCII(c) 1
#else
#define ISASCII(c) isascii(c)
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#endif
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#ifdef isblank
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#define ISBLANK(c) (ISASCII (c) && isblank (c))
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#else
#define ISBLANK(c) ((c) == ' ' || (c) == '\t')
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#endif
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#ifdef isgraph
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#define ISGRAPH(c) (ISASCII (c) && isgraph (c))
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#else
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#define ISGRAPH(c) (ISASCII (c) && isprint (c) && !isspace (c))
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#endif

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#define ISPRINT(c) (ISASCII (c) && isprint (c))
#define ISDIGIT(c) (ISASCII (c) && isdigit (c))
#define ISALNUM(c) (ISASCII (c) && isalnum (c))
#define ISALPHA(c) (ISASCII (c) && isalpha (c))
#define ISCNTRL(c) (ISASCII (c) && iscntrl (c))
#define ISLOWER(c) (ISASCII (c) && islower (c))
#define ISPUNCT(c) (ISASCII (c) && ispunct (c))
#define ISSPACE(c) (ISASCII (c) && isspace (c))
#define ISUPPER(c) (ISASCII (c) && isupper (c))
#define ISXDIGIT(c) (ISASCII (c) && isxdigit (c))
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#ifndef NULL
#define NULL 0
#endif

/* We remove any previous definition of `SIGN_EXTEND_CHAR',
   since ours (we hope) works properly with all combinations of
   machines, compilers, `char' and `unsigned char' argument types.
   (Per Bothner suggested the basic approach.)  */
#undef SIGN_EXTEND_CHAR
#if __STDC__
#define SIGN_EXTEND_CHAR(c) ((signed char) (c))
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#else  /* not __STDC__ */
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/* As in Harbison and Steele.  */
#define SIGN_EXTEND_CHAR(c) ((((unsigned char) (c)) ^ 128) - 128)
#endif

/* Should we use malloc or alloca?  If REGEX_MALLOC is not defined, we
   use `alloca' instead of `malloc'.  This is because using malloc in
   re_search* or re_match* could cause memory leaks when C-g is used in
   Emacs; also, malloc is slower and causes storage fragmentation.  On
   the other hand, malloc is more portable, and easier to debug.  
   
   Because we sometimes use alloca, some routines have to be macros,
   not functions -- `alloca'-allocated space disappears at the end of the
   function it is called in.  */

#ifdef REGEX_MALLOC

#define REGEX_ALLOCATE malloc
#define REGEX_REALLOCATE(source, osize, nsize) realloc (source, nsize)

#else /* not REGEX_MALLOC  */

/* Emacs already defines alloca, sometimes.  */
#ifndef alloca

/* Make alloca work the best possible way.  */
#ifdef __GNUC__
#define alloca __builtin_alloca
#else /* not __GNUC__ */
#if HAVE_ALLOCA_H
#include <alloca.h>
#else /* not __GNUC__ or HAVE_ALLOCA_H */
#ifndef _AIX /* Already did AIX, up at the top.  */
char *alloca ();
#endif /* not _AIX */
#endif /* not HAVE_ALLOCA_H */ 
#endif /* not __GNUC__ */

#endif /* not alloca */

#define REGEX_ALLOCATE alloca

/* Assumes a `char *destination' variable.  */
#define REGEX_REALLOCATE(source, osize, nsize)				\
  (destination = (char *) alloca (nsize),				\
   bcopy (source, destination, osize),					\
   destination)

#endif /* not REGEX_MALLOC */


/* True if `size1' is non-NULL and PTR is pointing anywhere inside
   `string1' or just past its end.  This works if PTR is NULL, which is
   a good thing.  */
#define FIRST_STRING_P(ptr) 					\
  (size1 && string1 <= (ptr) && (ptr) <= string1 + size1)

/* (Re)Allocate N items of type T using malloc, or fail.  */
#define TALLOC(n, t) ((t *) malloc ((n) * sizeof (t)))
#define RETALLOC(addr, n, t) ((addr) = (t *) realloc (addr, (n) * sizeof (t)))
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#define RETALLOC_IF(addr, n, t) \
  if (addr) RETALLOC((addr), (n), t); else (addr) = TALLOC ((n), t)
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#define REGEX_TALLOC(n, t) ((t *) REGEX_ALLOCATE ((n) * sizeof (t)))

#define BYTEWIDTH 8 /* In bits.  */

#define STREQ(s1, s2) ((strcmp (s1, s2) == 0))

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#undef MAX
#undef MIN
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
#define MIN(a, b) ((a) < (b) ? (a) : (b))

typedef char boolean;
#define false 0
#define true 1
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static int re_match_2_internal ();
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/* These are the command codes that appear in compiled regular
   expressions.  Some opcodes are followed by argument bytes.  A
   command code can specify any interpretation whatsoever for its
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   arguments.  Zero bytes may appear in the compiled regular expression.  */
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typedef enum
{
  no_op = 0,

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  /* Succeed right away--no more backtracking.  */
  succeed,

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        /* Followed by one byte giving n, then by n literal bytes.  */
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  exactn,
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        /* Matches any (more or less) character.  */
  anychar,

        /* Matches any one char belonging to specified set.  First
           following byte is number of bitmap bytes.  Then come bytes
           for a bitmap saying which chars are in.  Bits in each byte
           are ordered low-bit-first.  A character is in the set if its
           bit is 1.  A character too large to have a bit in the map is
           automatically not in the set.  */
  charset,

        /* Same parameters as charset, but match any character that is
           not one of those specified.  */
  charset_not,

        /* Start remembering the text that is matched, for storing in a
           register.  Followed by one byte with the register number, in
           the range 0 to one less than the pattern buffer's re_nsub
           field.  Then followed by one byte with the number of groups
           inner to this one.  (This last has to be part of the
           start_memory only because we need it in the on_failure_jump
           of re_match_2.)  */
  start_memory,

        /* Stop remembering the text that is matched and store it in a
           memory register.  Followed by one byte with the register
           number, in the range 0 to one less than `re_nsub' in the
           pattern buffer, and one byte with the number of inner groups,
           just like `start_memory'.  (We need the number of inner
           groups here because we don't have any easy way of finding the
           corresponding start_memory when we're at a stop_memory.)  */
  stop_memory,

        /* Match a duplicate of something remembered. Followed by one
           byte containing the register number.  */
  duplicate,

        /* Fail unless at beginning of line.  */
  begline,

        /* Fail unless at end of line.  */
  endline,

        /* Succeeds if at beginning of buffer (if emacs) or at beginning
           of string to be matched (if not).  */
  begbuf,

        /* Analogously, for end of buffer/string.  */
  endbuf,
 
        /* Followed by two byte relative address to which to jump.  */
  jump, 

	/* Same as jump, but marks the end of an alternative.  */
  jump_past_alt,

        /* Followed by two-byte relative address of place to resume at
           in case of failure.  */
  on_failure_jump,
	
        /* Like on_failure_jump, but pushes a placeholder instead of the
           current string position when executed.  */
  on_failure_keep_string_jump,
  
        /* Throw away latest failure point and then jump to following
           two-byte relative address.  */
  pop_failure_jump,

        /* Change to pop_failure_jump if know won't have to backtrack to
           match; otherwise change to jump.  This is used to jump
           back to the beginning of a repeat.  If what follows this jump
           clearly won't match what the repeat does, such that we can be
           sure that there is no use backtracking out of repetitions
           already matched, then we change it to a pop_failure_jump.
           Followed by two-byte address.  */
  maybe_pop_jump,

        /* Jump to following two-byte address, and push a dummy failure
           point. This failure point will be thrown away if an attempt
           is made to use it for a failure.  A `+' construct makes this
           before the first repeat.  Also used as an intermediary kind
           of jump when compiling an alternative.  */
  dummy_failure_jump,

	/* Push a dummy failure point and continue.  Used at the end of
	   alternatives.  */
  push_dummy_failure,

        /* Followed by two-byte relative address and two-byte number n.
           After matching N times, jump to the address upon failure.  */
  succeed_n,

        /* Followed by two-byte relative address, and two-byte number n.
           Jump to the address N times, then fail.  */
  jump_n,

        /* Set the following two-byte relative address to the
           subsequent two-byte number.  The address *includes* the two
           bytes of number.  */
  set_number_at,

  wordchar,	/* Matches any word-constituent character.  */
  notwordchar,	/* Matches any char that is not a word-constituent.  */

  wordbeg,	/* Succeeds if at word beginning.  */
  wordend,	/* Succeeds if at word end.  */

  wordbound,	/* Succeeds if at a word boundary.  */
  notwordbound	/* Succeeds if not at a word boundary.  */

#ifdef emacs
  ,before_dot,	/* Succeeds if before point.  */
  at_dot,	/* Succeeds if at point.  */
  after_dot,	/* Succeeds if after point.  */

	/* Matches any character whose syntax is specified.  Followed by
           a byte which contains a syntax code, e.g., Sword.  */
  syntaxspec,

	/* Matches any character whose syntax is not that specified.  */
  notsyntaxspec
#endif /* emacs */
} re_opcode_t;

/* Common operations on the compiled pattern.  */

/* Store NUMBER in two contiguous bytes starting at DESTINATION.  */

#define STORE_NUMBER(destination, number)				\
  do {									\
    (destination)[0] = (number) & 0377;					\
    (destination)[1] = (number) >> 8;					\
  } while (0)

/* Same as STORE_NUMBER, except increment DESTINATION to
   the byte after where the number is stored.  Therefore, DESTINATION
   must be an lvalue.  */

#define STORE_NUMBER_AND_INCR(destination, number)			\
  do {									\
    STORE_NUMBER (destination, number);					\
    (destination) += 2;							\
  } while (0)

/* Put into DESTINATION a number stored in two contiguous bytes starting
   at SOURCE.  */

#define EXTRACT_NUMBER(destination, source)				\
  do {									\
    (destination) = *(source) & 0377;					\
    (destination) += SIGN_EXTEND_CHAR (*((source) + 1)) << 8;		\
  } while (0)

#ifdef DEBUG
static void
extract_number (dest, source)
    int *dest;
    unsigned char *source;
{
  int temp = SIGN_EXTEND_CHAR (*(source + 1)); 
  *dest = *source & 0377;
  *dest += temp << 8;
}

#ifndef EXTRACT_MACROS /* To debug the macros.  */
#undef EXTRACT_NUMBER
#define EXTRACT_NUMBER(dest, src) extract_number (&dest, src)
#endif /* not EXTRACT_MACROS */

#endif /* DEBUG */

/* Same as EXTRACT_NUMBER, except increment SOURCE to after the number.
   SOURCE must be an lvalue.  */

#define EXTRACT_NUMBER_AND_INCR(destination, source)			\
  do {									\
    EXTRACT_NUMBER (destination, source);				\
    (source) += 2; 							\
  } while (0)

#ifdef DEBUG
static void
extract_number_and_incr (destination, source)
    int *destination;
    unsigned char **source;
{ 
  extract_number (destination, *source);
  *source += 2;
}

#ifndef EXTRACT_MACROS
#undef EXTRACT_NUMBER_AND_INCR
#define EXTRACT_NUMBER_AND_INCR(dest, src) \
  extract_number_and_incr (&dest, &src)
#endif /* not EXTRACT_MACROS */

#endif /* DEBUG */

/* If DEBUG is defined, Regex prints many voluminous messages about what
   it is doing (if the variable `debug' is nonzero).  If linked with the
   main program in `iregex.c', you can enter patterns and strings
   interactively.  And if linked with the main program in `main.c' and
   the other test files, you can run the already-written tests.  */

#ifdef DEBUG

/* We use standard I/O for debugging.  */
#include <stdio.h>

/* It is useful to test things that ``must'' be true when debugging.  */
#include <assert.h>

static int debug = 0;

#define DEBUG_STATEMENT(e) e
#define DEBUG_PRINT1(x) if (debug) printf (x)
#define DEBUG_PRINT2(x1, x2) if (debug) printf (x1, x2)
#define DEBUG_PRINT3(x1, x2, x3) if (debug) printf (x1, x2, x3)
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#define DEBUG_PRINT4(x1, x2, x3, x4) if (debug) printf (x1, x2, x3, x4)
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#define DEBUG_PRINT_COMPILED_PATTERN(p, s, e) 				\
  if (debug) print_partial_compiled_pattern (s, e)
#define DEBUG_PRINT_DOUBLE_STRING(w, s1, sz1, s2, sz2)			\
  if (debug) print_double_string (w, s1, sz1, s2, sz2)


extern void printchar ();

/* Print the fastmap in human-readable form.  */

void
print_fastmap (fastmap)
    char *fastmap;
{
  unsigned was_a_range = 0;
  unsigned i = 0;  
  
  while (i < (1 << BYTEWIDTH))
    {
      if (fastmap[i++])
	{
	  was_a_range = 0;
          printchar (i - 1);
          while (i < (1 << BYTEWIDTH)  &&  fastmap[i])
            {
              was_a_range = 1;
              i++;
            }
	  if (was_a_range)
            {
              printf ("-");
              printchar (i - 1);
            }
        }
    }
  putchar ('\n'); 
}


/* Print a compiled pattern string in human-readable form, starting at
   the START pointer into it and ending just before the pointer END.  */

void
print_partial_compiled_pattern (start, end)
    unsigned char *start;
    unsigned char *end;
{
  int mcnt, mcnt2;
  unsigned char *p = start;
  unsigned char *pend = end;

  if (start == NULL)
    {
      printf ("(null)\n");
      return;
    }
    
  /* Loop over pattern commands.  */
  while (p < pend)
    {
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      printf ("%d:\t", p - start);

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      switch ((re_opcode_t) *p++)
	{
        case no_op:
          printf ("/no_op");
          break;

	case exactn:
	  mcnt = *p++;
          printf ("/exactn/%d", mcnt);
          do
	    {
              putchar ('/');
	      printchar (*p++);
            }
          while (--mcnt);
          break;

	case start_memory:
          mcnt = *p++;
          printf ("/start_memory/%d/%d", mcnt, *p++);
          break;

	case stop_memory:
          mcnt = *p++;
	  printf ("/stop_memory/%d/%d", mcnt, *p++);
          break;

	case duplicate:
	  printf ("/duplicate/%d", *p++);
	  break;

	case anychar:
	  printf ("/anychar");
	  break;

	case charset:
        case charset_not:
          {
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            register int c, last = -100;
	    register int in_range = 0;
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	    printf ("/charset [%s",
	            (re_opcode_t) *(p - 1) == charset_not ? "^" : "");
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            assert (p + *p < pend);

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            for (c = 0; c < 256; c++)
	      if (c / 8 < *p
		  && (p[1 + (c/8)] & (1 << (c % 8))))
		{
		  /* Are we starting a range?  */
		  if (last + 1 == c && ! in_range)
		    {
		      putchar ('-');
		      in_range = 1;
		    }
		  /* Have we broken a range?  */
		  else if (last + 1 != c && in_range)
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              {
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		      printchar (last);
		      in_range = 0;
		    }
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		  if (! in_range)
		    printchar (c);
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		  last = c;
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              }
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	    if (in_range)
	      printchar (last);

	    putchar (']');

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	    p += 1 + *p;
	  }
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	  break;
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	case begline:
	  printf ("/begline");
          break;

	case endline:
          printf ("/endline");
          break;

	case on_failure_jump:
          extract_number_and_incr (&mcnt, &p);
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  	  printf ("/on_failure_jump to %d", p + mcnt - start);
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          break;

	case on_failure_keep_string_jump:
          extract_number_and_incr (&mcnt, &p);
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  	  printf ("/on_failure_keep_string_jump to %d", p + mcnt - start);
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          break;

	case dummy_failure_jump:
          extract_number_and_incr (&mcnt, &p);
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  	  printf ("/dummy_failure_jump to %d", p + mcnt - start);
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          break;

	case push_dummy_failure:
          printf ("/push_dummy_failure");
          break;
          
        case maybe_pop_jump:
          extract_number_and_incr (&mcnt, &p);
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  	  printf ("/maybe_pop_jump to %d", p + mcnt - start);
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	  break;

        case pop_failure_jump:
	  extract_number_and_incr (&mcnt, &p);
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  	  printf ("/pop_failure_jump to %d", p + mcnt - start);
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	  break;          
          
        case jump_past_alt:
	  extract_number_and_incr (&mcnt, &p);
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  	  printf ("/jump_past_alt to %d", p + mcnt - start);
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	  break;          
          
        case jump:
	  extract_number_and_incr (&mcnt, &p);
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  	  printf ("/jump to %d", p + mcnt - start);
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	  break;

        case succeed_n: 
          extract_number_and_incr (&mcnt, &p);
          extract_number_and_incr (&mcnt2, &p);
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	  printf ("/succeed_n to %d, %d times", p + mcnt - start, mcnt2);
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          break;
        
        case jump_n: 
          extract_number_and_incr (&mcnt, &p);
          extract_number_and_incr (&mcnt2, &p);
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	  printf ("/jump_n to %d, %d times", p + mcnt - start, mcnt2);
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          break;
        
        case set_number_at: 
          extract_number_and_incr (&mcnt, &p);
          extract_number_and_incr (&mcnt2, &p);
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	  printf ("/set_number_at location %d to %d", p + mcnt - start, mcnt2);
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          break;
        
        case wordbound:
	  printf ("/wordbound");
	  break;

	case notwordbound:
	  printf ("/notwordbound");
          break;

	case wordbeg:
	  printf ("/wordbeg");
	  break;
          
	case wordend:
	  printf ("/wordend");
          
#ifdef emacs
	case before_dot:
	  printf ("/before_dot");
          break;

	case at_dot:
	  printf ("/at_dot");
          break;

	case after_dot:
	  printf ("/after_dot");
          break;

	case syntaxspec:
          printf ("/syntaxspec");
	  mcnt = *p++;
	  printf ("/%d", mcnt);
          break;
	  
	case notsyntaxspec:
          printf ("/notsyntaxspec");
	  mcnt = *p++;
	  printf ("/%d", mcnt);
	  break;
#endif /* emacs */

	case wordchar:
	  printf ("/wordchar");
          break;
	  
	case notwordchar:
	  printf ("/notwordchar");
          break;

	case begbuf:
	  printf ("/begbuf");
          break;

	case endbuf:
	  printf ("/endbuf");
          break;

        default:
          printf ("?%d", *(p-1));
	}
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      putchar ('\n');
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    }
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  printf ("%d:\tend of pattern.\n", p - start);
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}


void
print_compiled_pattern (bufp)
    struct re_pattern_buffer *bufp;
{
  unsigned char *buffer = bufp->buffer;

  print_partial_compiled_pattern (buffer, buffer + bufp->used);
  printf ("%d bytes used/%d bytes allocated.\n", bufp->used, bufp->allocated);

  if (bufp->fastmap_accurate && bufp->fastmap)
    {
      printf ("fastmap: ");
      print_fastmap (bufp->fastmap);
    }

  printf ("re_nsub: %d\t", bufp->re_nsub);
  printf ("regs_alloc: %d\t", bufp->regs_allocated);
  printf ("can_be_null: %d\t", bufp->can_be_null);
  printf ("newline_anchor: %d\n", bufp->newline_anchor);
  printf ("no_sub: %d\t", bufp->no_sub);
  printf ("not_bol: %d\t", bufp->not_bol);
  printf ("not_eol: %d\t", bufp->not_eol);
  printf ("syntax: %d\n", bufp->syntax);
  /* Perhaps we should print the translate table?  */
}


void
print_double_string (where, string1, size1, string2, size2)
    const char *where;
    const char *string1;
    const char *string2;
    int size1;
    int size2;
{
  unsigned this_char;
  
  if (where == NULL)
    printf ("(null)");
  else
    {
      if (FIRST_STRING_P (where))
        {
          for (this_char = where - string1; this_char < size1; this_char++)
            printchar (string1[this_char]);

          where = string2;    
        }

      for (this_char = where - string2; this_char < size2; this_char++)
        printchar (string2[this_char]);
    }
}

#else /* not DEBUG */

#undef assert
#define assert(e)

#define DEBUG_STATEMENT(e)
#define DEBUG_PRINT1(x)
#define DEBUG_PRINT2(x1, x2)
#define DEBUG_PRINT3(x1, x2, x3)
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#define DEBUG_PRINT4(x1, x2, x3, x4)
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#define DEBUG_PRINT_COMPILED_PATTERN(p, s, e)
#define DEBUG_PRINT_DOUBLE_STRING(w, s1, sz1, s2, sz2)

#endif /* not DEBUG */

/* Set by `re_set_syntax' to the current regexp syntax to recognize.  Can
   also be assigned to arbitrarily: each pattern buffer stores its own
   syntax, so it can be changed between regex compilations.  */
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/* This has no initializer because initialized variables in Emacs
   become read-only after dumping.  */
reg_syntax_t re_syntax_options;
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/* Specify the precise syntax of regexps for compilation.  This provides
   for compatibility for various utilities which historically have
   different, incompatible syntaxes.

   The argument SYNTAX is a bit mask comprised of the various bits
   defined in regex.h.  We return the old syntax.  */

reg_syntax_t
re_set_syntax (syntax)
    reg_syntax_t syntax;
{
  reg_syntax_t ret = re_syntax_options;
  
  re_syntax_options = syntax;
  return ret;
}

/* This table gives an error message for each of the error codes listed
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   in regex.h.  Obviously the order here has to be same as there.
   POSIX doesn't require that we do anything for REG_NOERROR,
   but why not be nice?  */
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static const char *re_error_msgid[] =
  { "Success",					/* REG_NOERROR */
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    "No match",					/* REG_NOMATCH */
    "Invalid regular expression",		/* REG_BADPAT */
    "Invalid collation character",		/* REG_ECOLLATE */
    "Invalid character class name",		/* REG_ECTYPE */
    "Trailing backslash",			/* REG_EESCAPE */
    "Invalid back reference",			/* REG_ESUBREG */
    "Unmatched [ or [^",			/* REG_EBRACK */
    "Unmatched ( or \\(",			/* REG_EPAREN */
    "Unmatched \\{",				/* REG_EBRACE */
    "Invalid content of \\{\\}",		/* REG_BADBR */
    "Invalid range end",			/* REG_ERANGE */
    "Memory exhausted",				/* REG_ESPACE */
    "Invalid preceding regular expression",	/* REG_BADRPT */
    "Premature end of regular expression",	/* REG_EEND */
    "Regular expression too big",		/* REG_ESIZE */
    "Unmatched ) or \\)",			/* REG_ERPAREN */
  };

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/* Avoiding alloca during matching, to placate r_alloc.  */

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/* Define MATCH_MAY_ALLOCATE unless we need to make sure that the
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   searching and matching functions should not call alloca.  On some
   systems, alloca is implemented in terms of malloc, and if we're
   using the relocating allocator routines, then malloc could cause a
   relocation, which might (if the strings being searched are in the
   ralloc heap) shift the data out from underneath the regexp
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   routines.

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   Here's another reason to avoid allocation: Emacs 
   processes input from X in a signal handler; processing X input may
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   call malloc; if input arrives while a matching routine is calling
   malloc, then we're scrod.  But Emacs can't just block input while
   calling matching routines; then we don't notice interrupts when
   they come in.  So, Emacs blocks input around all regexp calls
   except the matching calls, which it leaves unprotected, in the
   faith that they will not malloc.  */
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/* Normally, this is fine.  */
#define MATCH_MAY_ALLOCATE

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/* The match routines may not allocate if (1) they would do it with malloc
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   and (2) it's not safe for them to use malloc.  */
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#if (defined (C_ALLOCA) || defined (REGEX_MALLOC)) && (defined (emacs) || defined (REL_ALLOC))
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#undef MATCH_MAY_ALLOCATE
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#endif
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/* Failure stack declarations and macros; both re_compile_fastmap and
   re_match_2 use a failure stack.  These have to be macros because of
   REGEX_ALLOCATE.  */
   
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/* Number of failure points for which to initially allocate space
   when matching.  If this number is exceeded, we allocate more
   space, so it is not a hard limit.  */
#ifndef INIT_FAILURE_ALLOC
#define INIT_FAILURE_ALLOC 5
#endif
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/* Roughly the maximum number of failure points on the stack.  Would be
   exactly that if always used MAX_FAILURE_SPACE each time we failed.
   This is a variable only so users of regex can assign to it; we never
   change it ourselves.  */
int re_max_failures = 2000;
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typedef unsigned char *fail_stack_elt_t;
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typedef struct
{
  fail_stack_elt_t *stack;
  unsigned size;
  unsigned avail;			/* Offset of next open position.  */
} fail_stack_type;
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#define FAIL_STACK_EMPTY()     (fail_stack.avail == 0)
#define FAIL_STACK_PTR_EMPTY() (fail_stack_ptr->avail == 0)
#define FAIL_STACK_FULL()      (fail_stack.avail == fail_stack.size)
#define FAIL_STACK_TOP()       (fail_stack.stack[fail_stack.avail])
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/* Initialize `fail_stack'.  Do `return -2' if the alloc fails.  */
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#ifdef MATCH_MAY_ALLOCATE
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#define INIT_FAIL_STACK()						\
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  do {									\
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    fail_stack.stack = (fail_stack_elt_t *)				\
      REGEX_ALLOCATE (INIT_FAILURE_ALLOC * sizeof (fail_stack_elt_t));	\
									\
    if (fail_stack.stack == NULL)					\
      return -2;							\
									\
    fail_stack.size = INIT_FAILURE_ALLOC;				\
    fail_stack.avail = 0;						\
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  } while (0)
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#else
#define INIT_FAIL_STACK()						\
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  do {									\
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    fail_stack.avail = 0;						\
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  } while (0)
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#endif
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/* Double the size of FAIL_STACK, up to approximately `re_max_failures' items.
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   Return 1 if succeeds, and 0 if either ran out of memory
   allocating space for it or it was already too large.  
   
   REGEX_REALLOCATE requires `destination' be declared.   */
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#define DOUBLE_FAIL_STACK(fail_stack)					\
  ((fail_stack).size > re_max_failures * MAX_FAILURE_ITEMS		\
   ? 0									\
   : ((fail_stack).stack = (fail_stack_elt_t *)				\
        REGEX_REALLOCATE ((fail_stack).stack, 				\
          (fail_stack).size * sizeof (fail_stack_elt_t),		\
          ((fail_stack).size << 1) * sizeof (fail_stack_elt_t)),	\
									\
      (fail_stack).stack == NULL					\
      ? 0								\
      : ((fail_stack).size <<= 1, 					\
         1)))
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/* Push PATTERN_OP on FAIL_STACK. 
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   Return 1 if was able to do so and 0 if ran out of memory allocating
   space to do so.  */
#define PUSH_PATTERN_OP(pattern_op, fail_stack)				\
  ((FAIL_STACK_FULL ()							\
    && !DOUBLE_FAIL_STACK (fail_stack))					\
    ? 0									\
    : ((fail_stack).stack[(fail_stack).avail++] = pattern_op,		\
       1))
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/* This pushes an item onto the failure stack.  Must be a four-byte
   value.  Assumes the variable `fail_stack'.  Probably should only
   be called from within `PUSH_FAILURE_POINT'.  */
#define PUSH_FAILURE_ITEM(item)						\
  fail_stack.stack[fail_stack.avail++] = (fail_stack_elt_t) item
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/* The complement operation.  Assumes `fail_stack' is nonempty.  */
#define POP_FAILURE_ITEM() fail_stack.stack[--fail_stack.avail]
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/* Used to omit pushing failure point id's when we're not debugging.  */
#ifdef DEBUG
#define DEBUG_PUSH PUSH_FAILURE_ITEM
#define DEBUG_POP(item_addr) *(item_addr) = POP_FAILURE_ITEM ()
#else
#define DEBUG_PUSH(item)
#define DEBUG_POP(item_addr)
#endif
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/* Push the information about the state we will need
   if we ever fail back to it.  
   
   Requires variables fail_stack, regstart, regend, reg_info, and
   num_regs be declared.  DOUBLE_FAIL_STACK requires `destination' be
   declared.
   
   Does `return FAILURE_CODE' if runs out of memory.  */
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#define PUSH_FAILURE_POINT(pattern_place, string_place, failure_code)	\
  do {									\
    char *destination;							\
    /* Must be int, so when we don't save any registers, the arithmetic	\
       of 0 + -1 isn't done as unsigned.  */				\
    int this_reg;							\
    									\
    DEBUG_STATEMENT (failure_id++);					\
    DEBUG_STATEMENT (nfailure_points_pushed++);				\
    DEBUG_PRINT2 ("\nPUSH_FAILURE_POINT #%u:\n", failure_id);		\
    DEBUG_PRINT2 ("  Before push, next avail: %d\n", (fail_stack).avail);\
    DEBUG_PRINT2 ("                     size: %d\n", (fail_stack).size);\
									\
    DEBUG_PRINT2 ("  slots needed: %d\n", NUM_FAILURE_ITEMS);		\
    DEBUG_PRINT2 ("     available: %d\n", REMAINING_AVAIL_SLOTS);	\
									\
    /* Ensure we have enough space allocated for what we will push.  */	\
    while (REMAINING_AVAIL_SLOTS < NUM_FAILURE_ITEMS)			\
      {									\
        if (!DOUBLE_FAIL_STACK (fail_stack))			\
          return failure_code;						\
									\
        DEBUG_PRINT2 ("\n  Doubled stack; size now: %d\n",		\
		       (fail_stack).size);				\
        DEBUG_PRINT2 ("  slots available: %d\n", REMAINING_AVAIL_SLOTS);\
      }									\
									\
    /* Push the info, starting with the registers.  */			\
    DEBUG_PRINT1 ("\n");						\
									\
    for (this_reg = lowest_active_reg; this_reg <= highest_active_reg;	\
         this_reg++)							\
      {									\
	DEBUG_PRINT2 ("  Pushing reg: %d\n", this_reg);			\
        DEBUG_STATEMENT (num_regs_pushed++);				\
									\
	DEBUG_PRINT2 ("    start: 0x%x\n", regstart[this_reg]);		\
        PUSH_FAILURE_ITEM (regstart[this_reg]);				\
                                                                        \
	DEBUG_PRINT2 ("    end: 0x%x\n", regend[this_reg]);		\
        PUSH_FAILURE_ITEM (regend[this_reg]);				\
									\
	DEBUG_PRINT2 ("    info: 0x%x\n      ", reg_info[this_reg]);	\
        DEBUG_PRINT2 (" match_null=%d",					\
                      REG_MATCH_NULL_STRING_P (reg_info[this_reg]));	\
        DEBUG_PRINT2 (" active=%d", IS_ACTIVE (reg_info[this_reg]));	\
        DEBUG_PRINT2 (" matched_something=%d",				\
                      MATCHED_SOMETHING (reg_info[this_reg]));		\
        DEBUG_PRINT2 (" ever_matched=%d",				\
                      EVER_MATCHED_SOMETHING (reg_info[this_reg]));	\
	DEBUG_PRINT1 ("\n");						\
        PUSH_FAILURE_ITEM (reg_info[this_reg].word);			\
      }									\
									\
    DEBUG_PRINT2 ("  Pushing  low active reg: %d\n", lowest_active_reg);\
    PUSH_FAILURE_ITEM (lowest_active_reg);				\
									\
    DEBUG_PRINT2 ("  Pushing high active reg: %d\n", highest_active_reg);\
    PUSH_FAILURE_ITEM (highest_active_reg);				\
									\
    DEBUG_PRINT2 ("  Pushing pattern 0x%x: ", pattern_place);		\
    DEBUG_PRINT_COMPILED_PATTERN (bufp, pattern_place, pend);		\
    PUSH_FAILURE_ITEM (pattern_place);					\
									\
    DEBUG_PRINT2 ("  Pushing string 0x%x: `", string_place);		\
    DEBUG_PRINT_DOUBLE_STRING (string_place, string1, size1, string2,   \
				 size2);				\
    DEBUG_PRINT1 ("'\n");						\
    PUSH_FAILURE_ITEM (string_place);					\
									\
    DEBUG_PRINT2 ("  Pushing failure id: %u\n", failure_id);		\
    DEBUG_PUSH (failure_id);						\
  } while (0)

/* This is the number of items that are pushed and popped on the stack
   for each register.  */
#define NUM_REG_ITEMS  3

/* Individual items aside from the registers.  */
#ifdef DEBUG
#define NUM_NONREG_ITEMS 5 /* Includes failure point id.  */
#else
#define NUM_NONREG_ITEMS 4
#endif

/* We push at most this many items on the stack.  */
#define MAX_FAILURE_ITEMS ((num_regs - 1) * NUM_REG_ITEMS + NUM_NONREG_ITEMS)

/* We actually push this many items.  */
#define NUM_FAILURE_ITEMS						\
  ((highest_active_reg - lowest_active_reg + 1) * NUM_REG_ITEMS 	\
    + NUM_NONREG_ITEMS)

/* How many items can still be added to the stack without overflowing it.  */
#define REMAINING_AVAIL_SLOTS ((fail_stack).size - (fail_stack).avail)


/* Pops what PUSH_FAIL_STACK pushes.

   We restore into the parameters, all of which should be lvalues:
     STR -- the saved data position.
     PAT -- the saved pattern position.
     LOW_REG, HIGH_REG -- the highest and lowest active registers.
     REGSTART, REGEND -- arrays of string positions.
     REG_INFO -- array of information about each subexpression.
   
   Also assumes the variables `fail_stack' and (if debugging), `bufp',
   `pend', `string1', `size1', `string2', and `size2'.  */

#define POP_FAILURE_POINT(str, pat, low_reg, high_reg, regstart, regend, reg_info)\
{									\
  DEBUG_STATEMENT (fail_stack_elt_t failure_id;)			\
  int this_reg;								\
  const unsigned char *string_temp;					\
									\
  assert (!FAIL_STACK_EMPTY ());					\
									\
  /* Remove failure points and point to how many regs pushed.  */	\
  DEBUG_PRINT1 ("POP_FAILURE_POINT:\n");				\
  DEBUG_PRINT2 ("  Before pop, next avail: %d\n", fail_stack.avail);	\
  DEBUG_PRINT2 ("                    size: %d\n", fail_stack.size);	\
									\
  assert (fail_stack.avail >= NUM_NONREG_ITEMS);			\
									\
  DEBUG_POP (&failure_id);						\
  DEBUG_PRINT2 ("  Popping failure id: %u\n", failure_id);		\
									\
  /* If the saved string location is NULL, it came from an		\
     on_failure_keep_string_jump opcode, and we want to throw away the	\
     saved NULL, thus retaining our current position in the string.  */	\
  string_temp = POP_FAILURE_ITEM ();					\
  if (string_temp != NULL)						\
    str = (const char *) string_temp;					\
									\
  DEBUG_PRINT2 ("  Popping string 0x%x: `", str);			\
  DEBUG_PRINT_DOUBLE_STRING (str, string1, size1, string2, size2);	\
  DEBUG_PRINT1 ("'\n");							\
									\
  pat = (unsigned char *) POP_FAILURE_ITEM ();				\
  DEBUG_PRINT2 ("  Popping pattern 0x%x: ", pat);			\
  DEBUG_PRINT_COMPILED_PATTERN (bufp, pat, pend);			\
									\
  /* Restore register info.  */						\
  high_reg = (unsigned) POP_FAILURE_ITEM ();				\
  DEBUG_PRINT2 ("  Popping high active reg: %d\n", high_reg);		\
									\
  low_reg = (unsigned) POP_FAILURE_ITEM ();				\
  DEBUG_PRINT2 ("  Popping  low active reg: %d\n", low_reg);		\
									\
  for (this_reg = high_reg; this_reg >= low_reg; this_reg--)		\
    {									\
      DEBUG_PRINT2 ("    Popping reg: %d\n", this_reg);			\
									\
      reg_info[this_reg].word = POP_FAILURE_ITEM ();			\
      DEBUG_PRINT2 ("      info: 0x%x\n", reg_info[this_reg]);		\
									\
      regend[this_reg] = (const char *) POP_FAILURE_ITEM ();		\
      DEBUG_PRINT2 ("      end: 0x%x\n", regend[this_reg]);		\
									\
      regstart[this_reg] = (const char *) POP_FAILURE_ITEM ();		\
      DEBUG_PRINT2 ("      start: 0x%x\n", regstart[this_reg]);		\
    }									\
									\
  DEBUG_STATEMENT (nfailure_points_popped++);				\
} /* POP_FAILURE_POINT */



/* Structure for per-register (a.k.a. per-group) information.
   This must not be longer than one word, because we push this value
   onto the failure stack.  Other register information, such as the
   starting and ending positions (which are addresses), and the list of
   inner groups (which is a bits list) are maintained in separate
   variables.  
   
   We are making a (strictly speaking) nonportable assumption here: that
   the compiler will pack our bit fields into something that fits into
   the type of `word', i.e., is something that fits into one item on the
   failure stack.  */
typedef union
{
  fail_stack_elt_t word;
  struct
  {
      /* This field is one if this group can match the empty string,
         zero if not.  If not yet determined,  `MATCH_NULL_UNSET_VALUE'.  */
#define MATCH_NULL_UNSET_VALUE 3
    unsigned match_null_string_p : 2;
    unsigned is_active : 1;
    unsigned matched_something : 1;
    unsigned ever_matched_something : 1;
  } bits;
} register_info_type;

#define REG_MATCH_NULL_STRING_P(R)  ((R).bits.match_null_string_p)
#define IS_ACTIVE(R)  ((R).bits.is_active)
#define MATCHED_SOMETHING(R)  ((R).bits.matched_something)
#define EVER_MATCHED_SOMETHING(R)  ((R).bits.ever_matched_something)


/* Call this when have matched a real character; it sets `matched' flags
   for the subexpressions which we are currently inside.  Also records
   that those subexprs have matched.  */
#define SET_REGS_MATCHED()						\
  do									\
    {									\
      unsigned r;							\
      for (r = lowest_active_reg; r <= highest_active_reg; r++)		\
        {								\
          MATCHED_SOMETHING (reg_info[r])				\
            = EVER_MATCHED_SOMETHING (reg_info[r])			\
            = 1;							\
        }								\
    }									\
  while (0)


/* Registers are set to a sentinel when they haven't yet matched.  */
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static char reg_unset_dummy;
#define REG_UNSET_VALUE (&reg_unset_dummy)
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#define REG_UNSET(e) ((e) == REG_UNSET_VALUE)



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/* How do we implement a missing MATCH_MAY_ALLOCATE?
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   We make the fail stack a global thing, and then grow it to
   re_max_failures when we compile.  */
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#ifndef MATCH_MAY_ALLOCATE
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static fail_stack_type fail_stack;

static const char **     regstart, **     regend;
static const char ** old_regstart, ** old_regend;
static const char **best_regstart, **best_regend;
static register_info_type *reg_info; 
static const char **reg_dummy;
static register_info_type *reg_info_dummy;
#endif


/* Subroutine declarations and macros for regex_compile.  */

static void store_op1 (), store_op2 ();
static void insert_op1 (), insert_op2 ();
static boolean at_begline_loc_p (), at_endline_loc_p ();
static boolean group_in_compile_stack ();
static reg_errcode_t compile_range ();

/* Fetch the next character in the uncompiled pattern---translating it 
   if necessary.  Also cast from a signed character in the constant
   string passed to us by the user to an unsigned char that we can use
   as an array index (in, e.g., `translate').  */
#define PATFETCH(c)							\
  do {if (p == pend) return REG_EEND;					\
    c = (unsigned char) *p++;						\
    if (translate) c = translate[c]; 					\
  } while (0)

/* Fetch the next character in the uncompiled pattern, with no
   translation.  */
#define PATFETCH_RAW(c)							\
  do {if (p == pend) return REG_EEND;					\
    c = (unsigned char) *p++; 						\
  } while (0)

/* Go backwards one character in the pattern.  */
#define PATUNFETCH p--


/* If `translate' is non-null, return translate[D], else just D.  We
   cast the subscript to translate because some data is declared as
   `char *', to avoid warnings when a string constant is passed.  But
   when we use a character as a subscript we must make it unsigned.  */
#define TRANSLATE(d) (translate ? translate[(unsigned char) (d)] : (d))


/* Macros for outputting the compiled pattern into `buffer'.  */

/* If the buffer isn't allocated when it comes in, use this.  */
#define INIT_BUF_SIZE  32

/* Make sure we have at least N more bytes of space in buffer.  */
#define GET_BUFFER_SPACE(n)						\
    while (b - bufp->buffer + (n) > bufp->allocated)			\
      EXTEND_BUFFER ()

/* Make sure we have one more byte of buffer space and then add C to it.  */
#define BUF_PUSH(c)							\
  do {									\
    GET_BUFFER_SPACE (1);						\
    *b++ = (unsigned char) (c);						\
  } while (0)


/* Ensure we have two more bytes of buffer space and then append C1 and C2.  */
#define BUF_PUSH_2(c1, c2)						\
  do {									\
    GET_BUFFER_SPACE (2);						\
    *b++ = (unsigned char) (c1);					\
    *b++ = (unsigned char) (c2);					\
  } while (0)


/* As with BUF_PUSH_2, except for three bytes.  */
#define BUF_PUSH_3(c1, c2, c3)						\
  do {									\
    GET_BUFFER_SPACE (3);						\
    *b++ = (unsigned char) (c1);					\
    *b++ = (unsigned char) (c2);					\
    *b++ = (unsigned char) (c3);					\
  } while (0)


/* Store a jump with opcode OP at LOC to location TO.  We store a
   relative address offset by the three bytes the jump itself occupies.  */
#define STORE_JUMP(op, loc, to) \
  store_op1 (op, loc, (to) - (loc) - 3)

/* Likewise, for a two-argument jump.  */
#define STORE_JUMP2(op, loc, to, arg) \
  store_op2 (op, loc, (to) - (loc) - 3, arg)

/* Like `STORE_JUMP', but for inserting.  Assume `b' is the buffer end.  */
#define INSERT_JUMP(op, loc, to) \
  insert_op1 (op, loc, (to) - (loc) - 3, b)

/* Like `STORE_JUMP2', but for inserting.  Assume `b' is the buffer end.  */
#define INSERT_JUMP2(op, loc, to, arg) \
  insert_op2 (op, loc, (to) - (loc) - 3, arg, b)


/* This is not an arbitrary limit: the arguments which represent offsets
   into the pattern are two bytes long.  So if 2^16 bytes turns out to
   be too small, many things would have to change.  */
#define MAX_BUF_SIZE (1L << 16)


/* Extend the buffer by twice its current size via realloc and
   reset the pointers that pointed into the old block to point to the
   correct places in the new one.  If extending the buffer results in it
   being larger than MAX_BUF_SIZE, then flag memory exhausted.  */
#define EXTEND_BUFFER()							\
  do { 									\
    unsigned char *old_buffer = bufp->buffer;				\
    if (bufp->allocated == MAX_BUF_SIZE) 				\
      return REG_ESIZE;							\
    bufp->allocated <<= 1;						\
    if (bufp->allocated > MAX_BUF_SIZE)					\
      bufp->allocated = MAX_BUF_SIZE; 					\
    bufp->buffer = (unsigned char *) realloc (bufp->buffer, bufp->allocated);\
    if (bufp->buffer == NULL)						\
      return REG_ESPACE;						\
    /* If the buffer moved, move all the pointers into it.  */		\
    if (old_buffer != bufp->buffer)					\
      {									\
        b = (b - old_buffer) + bufp->buffer;				\
        begalt = (begalt - old_buffer) + bufp->buffer;			\
        if (fixup_alt_jump)						\
          fixup_alt_jump = (fixup_alt_jump - old_buffer) + bufp->buffer;\
        if (laststart)							\
          laststart = (laststart - old_buffer) + bufp->buffer;		\
        if (pending_exact)						\
          pending_exact = (pending_exact - old_buffer) + bufp->buffer;	\
      }									\
  } while (0)


/* Since we have one byte reserved for the register number argument to
   {start,stop}_memory, the maximum number of groups we can report
   things about is what fits in that byte.  */
#define MAX_REGNUM 255

/* But patterns can have more than `MAX_REGNUM' registers.  We just
   ignore the excess.  */
typedef unsigned regnum_t;


/* Macros for the compile stack.  */

/* Since offsets can go either forwards or backwards, this type needs to
   be able to hold values from -(MAX_BUF_SIZE - 1) to MAX_BUF_SIZE - 1.  */
typedef int pattern_offset_t;

typedef struct
{
  pattern_offset_t begalt_offset;
  pattern_offset_t fixup_alt_jump;
  pattern_offset_t inner_group_offset;
  pattern_offset_t laststart_offset;  
  regnum_t regnum;
} compile_stack_elt_t;


typedef struct
{
  compile_stack_elt_t *stack;
  unsigned size;
  unsigned avail;			/* Offset of next open position.  */
} compile_stack_type;


#define INIT_COMPILE_STACK_SIZE 32

#define COMPILE_STACK_EMPTY  (compile_stack.avail == 0)
#define COMPILE_STACK_FULL  (compile_stack.avail == compile_stack.size)

/* The next available element.  */
#define COMPILE_STACK_TOP (compile_stack.stack[compile_stack.avail])


/* Set the bit for character C in a list.  */
#define SET_LIST_BIT(c)                               \
  (b[((unsigned char) (c)) / BYTEWIDTH]               \
   |= 1 << (((unsigned char) c) % BYTEWIDTH))


/* Get the next unsigned number in the uncompiled pattern.  */
#define GET_UNSIGNED_NUMBER(num) 					\
  { if (p != pend)							\
     {									\
       PATFETCH (c); 							\
       while (ISDIGIT (c)) 						\
         { 								\
           if (num < 0)							\
              num = 0;							\
           num = num * 10 + c - '0'; 					\
           if (p == pend) 						\
              break; 							\
           PATFETCH (c);						\
         } 								\
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       } 								\
    }		

#define CHAR_CLASS_MAX_LENGTH  6 /* Namely, `xdigit'.  */

#define IS_CHAR_CLASS(string)						\
   (STREQ (string, "alpha") || STREQ (string, "upper")			\
    || STREQ (string, "lower") || STREQ (string, "digit")		\
    || STREQ (string, "alnum") || STREQ (string, "xdigit")		\
    || STREQ (string, "space") || STREQ (string, "print")		\
    || STREQ (string, "punct") || STREQ (string, "graph")		\
    || STREQ (string, "cntrl") || STREQ (string, "blank"))

/* `regex_compile' compiles PATTERN (of length SIZE) according to SYNTAX.
   Returns one of error codes defined in `regex.h', or zero for success.

   Assumes the `allocated' (and perhaps `buffer') and `translate'
   fields are set in BUFP on entry.

   If it succeeds, results are put in BUFP (if it returns an error, the
   contents of BUFP are undefined):
     `buffer' is the compiled pattern;
     `syntax' is set to SYNTAX;
     `used' is set to the length of the compiled pattern;
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     `fastmap_accurate' is zero;
     `re_nsub' is the number of subexpressions in PATTERN;
     `not_bol' and `not_eol' are zero;
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   The `fastmap' and `newline_anchor' fields are neither
   examined nor set.  */

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/* Return, freeing storage we allocated.  */
#define FREE_STACK_RETURN(value)		\
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  return (free (compile_stack.stack), value)
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static reg_errcode_t
regex_compile (pattern, size, syntax, bufp)
     const char *pattern;
     int size;
     reg_syntax_t syntax;
     struct re_pattern_buffer *bufp;
{
  /* We fetch characters from PATTERN here.  Even though PATTERN is
     `char *' (i.e., signed), we declare these variables as unsigned, so
     they can be reliably used as array indices.  */
  register unsigned char c, c1;
  
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  /* A random temporary spot in PATTERN.  */
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  const char *p1;

  /* Points to the end of the buffer, where we should append.  */
  register unsigned char *b;
  
  /* Keeps track of unclosed groups.  */
  compile_stack_type compile_stack;

  /* Points to the current (ending) position in the pattern.  */
  const char *p = pattern;
  const char *pend = pattern + size;
  
  /* How to translate the characters in the pattern.  */
  char *translate = bufp->translate;

  /* Address of the count-byte of the most recently inserted `exactn'
     command.  This makes it possible to tell if a new exact-match
     character can be added to that command or if the character requires
     a new `exactn' command.  */
  unsigned char *pending_exact = 0;

  /* Address of start of the most recently finished expression.
     This tells, e.g., postfix * where to find the start of its
     operand.  Reset at the beginning of groups and alternatives.  */
  unsigned char *laststart = 0;

  /* Address of beginning of regexp, or inside of last group.  */
  unsigned char *begalt;

  /* Place in the uncompiled pattern (i.e., the {) to
     which to go back if the interval is invalid.  */
  const char *beg_interval;
                
  /* Address of the place where a forward jump should go to the end of
     the containing expression.  Each alternative of an `or' -- except the
     last -- ends with a forward jump of this sort.  */
  unsigned char *fixup_alt_jump = 0;

  /* Counts open-groups as they are encountered.  Remembered for the
     matching close-group on the compile stack, so the same register
     number is put in the stop_memory as the start_memory.  */
  regnum_t regnum = 0;

#ifdef DEBUG
  DEBUG_PRINT1 ("\nCompiling pattern: ");
  if (debug)
    {
      unsigned debug_count;
      
      for (debug_count = 0; debug_count < size; debug_count++)
        printchar (pattern[debug_count]);
      putchar ('\n');
    }
#endif /* DEBUG */

  /* Initialize the compile stack.  */
  compile_stack.stack = TALLOC (INIT_COMPILE_STACK_SIZE, compile_stack_elt_t);
  if (compile_stack.stack == NULL)
    return REG_ESPACE;

  compile_stack.size = INIT_COMPILE_STACK_SIZE;
  compile_stack.avail = 0;

  /* Initialize the pattern buffer.  */
  bufp->syntax = syntax;
  bufp->fastmap_accurate = 0;
  bufp->not_bol = bufp->not_eol = 0;

  /* Set `used' to zero, so that if we return an error, the pattern
     printer (for debugging) will think there's no pattern.  We reset it
     at the end.  */
  bufp->used = 0;
  
  /* Always count groups, whether or not bufp->no_sub is set.  */
  bufp->re_nsub = 0;				

#if !defined (emacs) && !defined (SYNTAX_TABLE)
  /* Initialize the syntax table.  */
   init_syntax_once ();
#endif

  if (bufp->allocated == 0)
    {
      if (bufp->buffer)
	{ /* If zero allocated, but buffer is non-null, try to realloc
             enough space.  This loses if buffer's address is bogus, but
             that is the user's responsibility.  */
          RETALLOC (bufp->buffer, INIT_BUF_SIZE, unsigned char);
        }
      else
        { /* Caller did not allocate a buffer.  Do it for them.  */
          bufp->buffer = TALLOC (INIT_BUF_SIZE, unsigned char);
        }
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      if (!bufp->buffer) FREE_STACK_RETURN (REG_ESPACE);
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      bufp->allocated = INIT_BUF_SIZE;
    }

  begalt = b = bufp->buffer;

  /* Loop through the uncompiled pattern until we're at the end.  */
  while (p != pend)
    {
      PATFETCH (c);

      switch (c)
        {
        case '^':
          {
            if (   /* If at start of pattern, it's an operator.  */
                   p == pattern + 1
                   /* If context independent, it's an operator.  */
                || syntax & RE_CONTEXT_INDEP_ANCHORS
                   /* Otherwise, depends on what's come before.  */
                || at_begline_loc_p (pattern, p, syntax))
              BUF_PUSH (begline);
            else
              goto normal_char;
          }
          break;


        case '$':
          {
            if (   /* If at end of pattern, it's an operator.  */
                   p == pend 
                   /* If context independent, it's an operator.  */
                || syntax & RE_CONTEXT_INDEP_ANCHORS
                   /* Otherwise, depends on what's next.  */
                || at_endline_loc_p (p, pend, syntax))
               BUF_PUSH (endline);
             else
               goto normal_char;
           }
           break;


	case '+':
        case '?':
          if ((syntax & RE_BK_PLUS_QM)
              || (syntax & RE_LIMITED_OPS))
            goto normal_char;
        handle_plus:
        case '*':
          /* If there is no previous pattern... */
          if (!laststart)
            {
              if (syntax & RE_CONTEXT_INVALID_OPS)
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                FREE_STACK_RETURN (REG_BADRPT);
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              else if (!(syntax & RE_CONTEXT_INDEP_OPS))
                goto normal_char;
            }

          {
            /* Are we optimizing this jump?  */
            boolean keep_string_p = false;
            
            /* 1 means zero (many) matches is allowed.  */
            char zero_times_ok = 0, many_times_ok = 0;

            /* If there is a sequence of repetition chars, collapse it
               down to just one (the right one).  We can't combine
               interval operators with these because of, e.g., `a{2}*',
               which should only match an even number of `a's.  */

            for (;;)
              {
                zero_times_ok |= c != '+';
                many_times_ok |= c != '?';

                if (p == pend)
                  break;

                PATFETCH (c);

                if (c == '*'
                    || (!(syntax & RE_BK_PLUS_QM) && (c == '+' || c == '?')))
                  ;

                else if (syntax & RE_BK_PLUS_QM  &&  c == '\\')
                  {
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                    if (p == pend) FREE_STACK_RETURN (REG_EESCAPE);
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                    PATFETCH (c1);
                    if (!(c1 == '+' || c1 == '?'))
                      {
                        PATUNFETCH;
                        PATUNFETCH;
                        break;
                      }

                    c = c1;
                  }
                else
                  {
                    PATUNFETCH;
                    break;
                  }

                /* If we get here, we found another repeat character.  */
               }

            /* Star, etc. applied to an empty pattern is equivalent
               to an empty pattern.  */
            if (!laststart)  
              break;

            /* Now we know whether or not zero matches is allowed
               and also whether or not two or more matches is allowed.  */
            if (many_times_ok)
              { /* More than one repetition is allowed, so put in at the
                   end a backward relative jump from `b' to before the next
                   jump we're going to put in below (which jumps from
                   laststart to after this jump).  

                   But if we are at the `*' in the exact sequence `.*\n',
                   insert an unconditional jump backwards to the .,
                   instead of the beginning of the loop.  This way we only
                   push a failure point once, instead of every time
                   through the loop.  */
                assert (p - 1 > pattern);

                /* Allocate the space for the jump.  */
                GET_BUFFER_SPACE (3);

                /* We know we are not at the first character of the pattern,
                   because laststart was nonzero.  And we've already
                   incremented `p', by the way, to be the character after
                   the `*'.  Do we have to do something analogous here
                   for null bytes, because of RE_DOT_NOT_NULL?  */
                if (TRANSLATE (*(p - 2)) == TRANSLATE ('.')
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		    && zero_times_ok
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