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Karl Heuer authored
(validate_x_resource_name): Use build_string, not make_string. (Fx_create_frame): Initially use Vinvocation_name as resource name. Switch to frame name if frame name is explicit. (x_display_info_for_name, Fx_open_connection): Add casts. Initially use Vinvocation_name as resource name. [USE_X_TOOLKIT] (x_window): Use Vx_resource_name for widget names.
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