Commit 03bb6a06 authored by Andreas Schwab's avatar Andreas Schwab
Browse files

Use long instead of int when casting ABLOCKS_BUSY to

avoid warning.
parent 2063d89c
2003-09-07 Andreas Schwab <schwab@suse.de>
* alloc.c: Use long instead of int when casting ABLOCKS_BUSY to
avoid warning.
2003-09-07 Eli Zaretskii <eliz@elta.co.il>
* editfns.c (region_limit): Support any non-zero value of
......
......@@ -711,7 +711,7 @@ struct ablocks
#define ABLOCKS_BASE(abase) (abase)
#else
#define ABLOCKS_BASE(abase) \
(1 & (int) ABLOCKS_BUSY (abase) ? abase : ((void**)abase)[-1])
(1 & (long) ABLOCKS_BUSY (abase) ? abase : ((void**)abase)[-1])
#endif
/* The list of free ablock. */
......@@ -792,17 +792,17 @@ lisp_align_malloc (nbytes, type)
abase->blocks[i].x.next_free = free_ablock;
free_ablock = &abase->blocks[i];
}
ABLOCKS_BUSY (abase) = (struct ablocks *) aligned;
ABLOCKS_BUSY (abase) = (struct ablocks *) (long) aligned;
eassert (0 == ((EMACS_UINT)abase) % BLOCK_ALIGN);
eassert (ABLOCK_ABASE (&abase->blocks[3]) == abase); /* 3 is arbitrary */
eassert (ABLOCK_ABASE (&abase->blocks[0]) == abase);
eassert (ABLOCKS_BASE (abase) == base);
eassert (aligned == (int)ABLOCKS_BUSY (abase));
eassert (aligned == (long) ABLOCKS_BUSY (abase));
}
abase = ABLOCK_ABASE (free_ablock);
ABLOCKS_BUSY (abase) = (struct ablocks *) (2 + (int) ABLOCKS_BUSY (abase));
ABLOCKS_BUSY (abase) = (struct ablocks *) (2 + (long) ABLOCKS_BUSY (abase));
val = free_ablock;
free_ablock = free_ablock->x.next_free;
......@@ -834,11 +834,11 @@ lisp_align_free (block)
ablock->x.next_free = free_ablock;
free_ablock = ablock;
/* Update busy count. */
ABLOCKS_BUSY (abase) = (struct ablocks *) (-2 + (int) ABLOCKS_BUSY (abase));
ABLOCKS_BUSY (abase) = (struct ablocks *) (-2 + (long) ABLOCKS_BUSY (abase));
if (2 > (int) ABLOCKS_BUSY (abase))
if (2 > (long) ABLOCKS_BUSY (abase))
{ /* All the blocks are free. */
int i = 0, aligned = (int) ABLOCKS_BUSY (abase);
int i = 0, aligned = (long) ABLOCKS_BUSY (abase);
struct ablock **tem = &free_ablock;
struct ablock *atop = &abase->blocks[aligned ? ABLOCKS_SIZE : ABLOCKS_SIZE - 1];
......
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