Commit 05d21112 authored by Eli Zaretskii's avatar Eli Zaretskii

(Top): Update the top-level menus.

parent 5e1a6e32
......@@ -196,8 +196,10 @@ Conventions
Format of Descriptions
* A Sample Function Description::
* A Sample Variable Description::
* A Sample Function Description:: A description of an imaginary
function, @code{foo}.
* A Sample Variable Description:: A description of an imaginary
variable, @code{electric-future-map}.
Lisp Data Types
......@@ -233,20 +235,35 @@ Programming Types
* Autoload Type:: A type used for automatically loading seldom-used
Character Type
* Basic Char Syntax:: Syntax for regular characters.
* General Escape Syntax:: How to specify characters by their codes.
* Ctl-Char Syntax:: Syntax for control characters.
* Meta-Char Syntax:: Syntax for meta-characters.
* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
Cons Cell and List Types
* Box Diagrams:: Drawing pictures of lists.
* Dotted Pair Notation:: An alternative syntax for lists.
* Association List Type:: A specially constructed list.
String Type
* Syntax for Strings:: How to specify Lisp strings.
* Non-ASCII in Strings:: International characters in strings.
* Nonprinting Characters:: Literal unprintable characters in strings.
* Text Props and Strings:: Strings with text properties.
Editing Types
* Buffer Type:: The basic object of editing.
* Marker Type:: A position in a buffer.
* Window Type:: What makes buffers visible.
* Frame Type:: Windows subdivide frames.
* Window Configuration Type::Save what the screen looks like.
* Frame Configuration Type::Recording the status of all frames.
* Window Configuration Type:: Recording the way a frame is subdivided.
* Frame Configuration Type:: Recording the status of all frames.
* Process Type:: A process running on the underlying OS.
* Stream Type:: Receive or send characters.
* Keymap Type:: What function a keystroke invokes.
......@@ -272,7 +289,7 @@ Strings and Characters
* Creating Strings:: Functions to allocate new strings.
* Modifying Strings:: Altering the contents of an existing string.
* Text Comparison:: Comparing characters or strings.
* String Conversion:: Converting characters or strings and vice versa.
* String Conversion:: Converting characters to strings and vice versa.
* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
* Case Conversion:: Case conversion functions.
* Case Tables:: Customizing case conversion.
......@@ -283,6 +300,7 @@ Lists
* List-related Predicates:: Is this object a list? Comparing two lists.
* List Elements:: Extracting the pieces of a list.
* Building Lists:: Creating list structure.
* List Variables:: Modifying lists stored in variables.
* Modifying Lists:: Storing new pieces into an existing list.
* Sets And Lists:: A list can represent a finite mathematical set.
* Association Lists:: A list can represent a finite relation or mapping.
......@@ -300,7 +318,7 @@ Sequences, Arrays, and Vectors
* Sequence Functions:: Functions that accept any kind of sequence.
* Arrays:: Characteristics of arrays in Emacs Lisp.
* Array Functions:: Functions specifically for arrays.
* Vectors:: Functions specifically for vectors.
* Vectors:: Special characteristics of Emacs Lisp vectors.
* Vector Functions:: Functions specifically for vectors.
* Char-Tables:: How to work with char-tables.
* Bool-Vectors:: How to work with bool-vectors.
......@@ -321,6 +339,13 @@ Symbols
* Property Lists:: Each symbol has a property list
for recording miscellaneous information.
Property Lists
* Plists and Alists:: Comparison of the advantages of property
lists and association lists.
* Symbol Plists:: Functions to access symbols' property lists.
* Other Plists:: Accessing property lists stored elsewhere.
* Intro Eval:: Evaluation in the scheme of things.
......@@ -442,6 +467,15 @@ Macros
Don't hide the user's variables.
* Indenting Macros:: Specifying how to indent macro calls.
Common Problems Using Macros
* Wrong Time:: Do the work in the expansion, not in the macro.
* Argument Evaluation:: The expansion should evaluate each macro arg once.
* Surprising Local Vars:: Local variable bindings in the expansion
require special care.
* Eval During Expansion:: Don't evaluate them; put them in the expansion.
* Repeated Expansion:: Avoid depending on how many times expansion is done.
Writing Customization Definitions
* Common Keywords:: Common keyword arguments for all kinds of
......@@ -450,6 +484,15 @@ Writing Customization Definitions
* Variable Definitions:: Declaring user options.
* Customization Types:: Specifying the type of a user option.
Customization Types
* Simple Types:: Simple customization types: sexp, integer, number,
string, file, directory, alist.
* Composite Types:: Build new types from other types or data.
* Splicing into Lists:: Splice elements into list with @code{:inline}.
* Type Keywords:: Keyword-argument pairs in a customization type.
* Defining New Types:: Give your type a name.
* How Programs Do Loading:: The @code{load} function and others.
......@@ -602,6 +645,33 @@ Defining Commands
in various ways.
* Interactive Examples:: Examples of how to read interactive arguments.
Input Events
* Keyboard Events:: Ordinary characters--keys with symbols on them.
* Function Keys:: Function keys--keys with names, not symbols.
* Mouse Events:: Overview of mouse events.
* Click Events:: Pushing and releasing a mouse button.
* Drag Events:: Moving the mouse before releasing the button.
* Button-Down Events:: A button was pushed and not yet released.
* Repeat Events:: Double and triple click (or drag, or down).
* Motion Events:: Just moving the mouse, not pushing a button.
* Focus Events:: Moving the mouse between frames.
* Misc Events:: Other events the system can generate.
* Event Examples:: Examples of the lists for mouse events.
* Classifying Events:: Finding the modifier keys in an event symbol.
* Accessing Events:: Functions to extract info from events.
* Strings of Events:: Special considerations for putting
keyboard character events in a string.
Reading Input
* Key Sequence Input:: How to read one key sequence.
* Reading One Event:: How to read just one event.
* Event Mod:: How Emacs modifies events as they are read.
* Invoking the Input Method:: How reading an event uses the input method.
* Quoted Character Input:: Asking the user to specify a character.
* Event Input Misc:: How to reread or throw away input events.
* Key Sequences:: Key sequences as Lisp objects.
......@@ -611,13 +681,17 @@ Keymaps
* Inheritance and Keymaps:: How one keymap can inherit the bindings
of another keymap.
* Prefix Keys:: Defining a key with a keymap as its definition.
* Active Keymaps:: Each buffer has a local keymap
* Active Keymaps:: How Emacs searches the active keymaps
for a key binding.
* Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
* Controlling Active Maps:: Each buffer has a local keymap
to override the standard (global) bindings.
Each minor mode can also override them.
A minor mode can also override them.
* Key Lookup:: How extracting elements from keymaps works.
* Functions for Key Lookup:: How to request key lookup.
* Changing Key Bindings:: Redefining a key in a keymap.
* Remapping Commands:: A keymap can translate one command to another.
* Translation Keymaps:: Keymaps for translating sequences of events.
* Key Binding Commands:: Interactive interfaces for redefining keys.
* Scanning Keymaps:: Looking through all keymaps, for printing help.
* Menu Keymaps:: A keymap can define a menu for X
......@@ -637,6 +711,38 @@ Major and Minor Modes
* Desktop Save Mode:: How modes can have buffer state saved between
Emacs sessions.
Menu Keymaps
* Defining Menus:: How to make a keymap that defines a menu.
* Mouse Menus:: How users actuate the menu with the mouse.
* Keyboard Menus:: How users actuate the menu with the keyboard.
* Menu Example:: Making a simple menu.
* Menu Bar:: How to customize the menu bar.
* Tool Bar:: A tool bar is a row of images.
* Modifying Menus:: How to add new items to a menu.
Defining Menus
* Simple Menu Items:: A simple kind of menu key binding,
limited in capabilities.
* Extended Menu Items:: More powerful menu item definitions
let you specify keywords to enable
various features.
* Menu Separators:: Drawing a horizontal line through a menu.
* Alias Menu Items:: Using command aliases in menu items.
Major and Minor Modes
* Hooks:: How to use hooks; how to write code that provides hooks.
* Major Modes:: Defining major modes.
* Minor Modes:: Defining minor modes.
* Mode Line Format:: Customizing the text that appears in the mode line.
* Imenu:: How a mode can provide a menu
of definitions in the buffer.
* Font Lock Mode:: How modes can highlight text according to syntax.
* Desktop Save Mode:: How modes can have buffer state saved between
Emacs sessions.
Major Modes
* Major Mode Basics::
......@@ -666,6 +772,29 @@ Mode Line Format
* Header Lines:: Like a mode line, but at the top.
* Emulating Mode Line:: Formatting text as the mode line would.
Font Lock Mode
* Font Lock Basics:: Overview of customizing Font Lock.
* Search-based Fontification:: Fontification based on regexps.
* Customizing Keywords:: Customizing search-based fontification.
* Other Font Lock Variables:: Additional customization facilities.
* Levels of Font Lock:: Each mode can define alternative levels
so that the user can select more or less.
* Precalculated Fontification:: How Lisp programs that produce the buffer
contents can also specify how to fontify it.
* Faces for Font Lock:: Special faces specifically for Font Lock.
* Syntactic Font Lock:: Fontification based on syntax tables.
* Setting Syntax Properties:: Defining character syntax based on context
using the Font Lock mechanism.
* Multiline Font Lock:: How to coerce Font Lock into properly
highlighting multiline constructs.
Multiline Font Lock Constructs
* Font Lock Multiline:: Marking multiline chunks with a text property
* Region to Fontify:: Controlling which region gets refontified
after a buffer change.
* Documentation Basics:: Good style for doc strings.
......@@ -704,6 +833,7 @@ Information about Files
* Kinds of Files:: Is it a directory? A symbolic link?
* Truenames:: Eliminating symbolic links from a file name.
* File Attributes:: How large is it? Any other names? Etc.
* Locating Files:: How to find a file in standard places.
File Names
......@@ -745,7 +875,7 @@ Buffers
is visited.
* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
* Modification Time:: Determining whether the visited file was changed
"behind Emacs's back".
``behind Emacs's back''.
* Read Only Buffers:: Modifying text is not allowed in a
read-only buffer.
* The Buffer List:: How to look at all the existing buffers.
......@@ -763,7 +893,7 @@ Windows
* Selecting Windows:: The selected window is the one that you edit in.
* Cyclic Window Ordering:: Moving around the existing windows.
* Buffers and Windows:: Each window displays the contents of a buffer.
* Displaying Buffers:: Higher-lever functions for displaying a buffer
* Displaying Buffers:: Higher-level functions for displaying a buffer
and choosing a window for it.
* Choosing Window:: How to choose a window for displaying a buffer.
* Window Point:: Each window has its own location of point.
......@@ -775,6 +905,7 @@ Windows
* Size of Window:: Accessing the size of a window.
* Resizing Windows:: Changing the size of a window.
* Coordinates and Windows:: Converting coordinates to windows.
* Window Tree:: The layout and sizes of all windows in a frame.
* Window Configurations:: Saving and restoring the state of the screen.
* Window Hooks:: Hooks for scrolling, window size changes,
redisplay going past a certain point,
......@@ -783,7 +914,7 @@ Windows
* Creating Frames:: Creating additional frames.
* Multiple Displays:: Creating frames on other X displays.
* Multiple Displays:: Creating frames on other displays.
* Frame Parameters:: Controlling frame size, position, font, etc.
* Frame Titles:: Automatic updating of frame titles.
* Deleting Frames:: Frames last until explicitly deleted.
......@@ -793,7 +924,7 @@ Frames
* Minibuffers and Frames:: How a frame finds the minibuffer to use.
* Input Focus:: Specifying the selected frame.
* Visibility of Frames:: Frames may be visible or invisible, or icons.
* Raising and Lowering:: Raising a frame makes it hide other X windows;
* Raising and Lowering:: Raising a frame makes it hide other windows;
lowering it puts it underneath the others.
* Frame Configurations:: Saving the state of all frames.
* Mouse Tracking:: Getting events that say when the mouse moves.
......@@ -802,11 +933,32 @@ Frames
* Dialog Boxes:: Displaying a box to ask yes or no.
* Pointer Shape:: Specifying the shape of the mouse pointer.
* Window System Selections::Transferring text to and from other windows.
* Drag and Drop:: Internals of Drag-and-Drop implementation.
* Color Names:: Getting the definitions of color names.
* Text Terminal Colors:: Defining colors for text-only terminals.
* Resources:: Getting resource values from the server.
* Display Feature Testing:: Determining the features of a terminal.
Frame Parameters
* Parameter Access:: How to change a frame's parameters.
* Initial Parameters:: Specifying frame parameters when you make a frame.
* Window Frame Parameters:: List of frame parameters for window systems.
* Size and Position:: Changing the size and position of a frame.
* Geometry:: Parsing geometry specifications.
Window Frame Parameters
* Basic Parameters:: Parameters that are fundamental.
* Position Parameters:: The position of the frame on the screen.
* Size Parameters:: Frame's size.
* Layout Parameters:: Size of parts of the frame, and
enabling or disabling some parts.
* Buffer Parameters:: Which buffers have been or should be shown.
* Management Parameters:: Communicating with the window manager.
* Cursor Parameters:: Controlling the cursor appearance.
* Color Parameters:: Colors of various parts of the frame.
* Point:: The special position where editing takes place.
......@@ -916,7 +1068,7 @@ Non-ASCII Characters
* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
* Character Codes:: How unibyte and multibyte relate to
codes of individual characters.
* Character Sets:: The space of possible characters codes
* Character Sets:: The space of possible character codes
is divided into various character sets.
* Chars and Bytes:: More information about multibyte encodings.
* Splitting Characters:: Converting a character to its byte sequence.
......@@ -927,6 +1079,20 @@ Non-ASCII Characters
non-ASCII characters without special keyboards.
* Locales:: Interacting with the POSIX locale.
Coding Systems
* Coding System Basics:: Basic concepts.
* Encoding and I/O:: How file I/O functions handle coding systems.
* Lisp and Coding Systems:: Functions to operate on coding system names.
* User-Chosen Coding Systems:: Asking the user to choose a coding system.
* Default Coding Systems:: Controlling the default choices.
* Specifying Coding Systems:: Requesting a particular coding system
for a single file operation.
* Explicit Encoding:: Encoding or decoding text without doing I/O.
* Terminal I/O Encoding:: Use of encoding for terminal I/O.
* MS-DOS File Types:: How DOS "text" and "binary" files
relate to coding systems.
Searching and Matching
* String Search:: Search for an exact match.
......@@ -945,6 +1111,20 @@ Regular Expressions
* Regexp Example:: Illustrates regular expression syntax.
* Regexp Functions:: Functions for operating on regular expressions.
Syntax of Regular Expressions
* Regexp Special:: Special characters in regular expressions.
* Char Classes:: Character classes used in regular expressions.
* Regexp Backslash:: Backslash-sequences in regular expressions.
The Match Data
* Replacing Match:: Replacing a substring that was matched.
* Simple Match Data:: Accessing single items of match data,
such as where a particular subexpression started.
* Entire Match Data:: Accessing the entire match data at once, as a list.
* Saving Match Data:: Saving and restoring the match data.
Syntax Tables
* Syntax Basics:: Basic concepts of syntax tables.
......@@ -963,6 +1143,14 @@ Syntax Descriptors
* Syntax Class Table:: Table of syntax classes.
* Syntax Flags:: Additional flags each character can have.
Parsing Expressions
* Motion via Parsing:: Motion functions that work by parsing.
* Position Parse:: Determining the syntactic state of a position.
* Parser State:: How Emacs represents a syntactic state.
* Low-Level Parsing:: Parsing across a specified region.
* Control Parsing:: Parameters that affect parsing.
Abbrevs And Abbrev Expansion
* Abbrev Mode:: Setting up Emacs for abbreviation.
......@@ -1002,6 +1190,20 @@ Receiving Output from Processes
* Decoding Output:: Filters can get unibyte or multibyte strings.
* Accepting Output:: How to wait until process output arrives.
Low-Level Network Access
* Proc: Network Processes. Using @code{make-network-process}.
* Options: Network Options. Further control over network connections.
* Features: Network Feature Testing.
Determining which network features work on
the machine you are using.
Packing and Unpacking Byte Arrays
* Bindat Spec:: Describing data layout.
* Bindat Functions:: Doing the unpacking and packing.
* Bindat Examples:: Samples of what bindat.el can do for you!
Emacs Display
* Refresh Screen:: Clearing the screen and redrawing everything on it.
......@@ -1029,6 +1231,92 @@ Emacs Display
* Beeping:: Audible signal to the user.
* Window Systems:: Which window system is being used.
The Echo Area
* Displaying Messages:: Explicitly displaying text in the echo area.
* Progress:: Informing user about progress of a long operation.
* Logging Messages:: Echo area messages are logged for the user.
* Echo Area Customization:: Controlling the echo area.
Reporting Warnings
* Warning Basics:: Warnings concepts and functions to report them.
* Warning Variables:: Variables programs bind to customize their warnings.
* Warning Options:: Variables users set to control display of warnings.
* Managing Overlays:: Creating and moving overlays.
* Overlay Properties:: How to read and set properties.
What properties do to the screen display.
* Finding Overlays:: Searching for overlays.
* Defining Faces:: How to define a face with @code{defface}.
* Face Attributes:: What is in a face?
* Attribute Functions:: Functions to examine and set face attributes.
* Displaying Faces:: How Emacs combines the faces specified for
a character.
* Font Selection:: Finding the best available font for a face.
* Face Functions:: How to define and examine faces.
* Auto Faces:: Hook for automatic face assignment.
* Font Lookup:: Looking up the names of available fonts
and information about them.
* Fontsets:: A fontset is a collection of fonts
that handle a range of character sets.
* Fringe Size/Pos:: Specifying where to put the window fringes.
* Fringe Indicators:: Displaying indicator icons in the window fringes.
* Fringe Cursors:: Displaying cursors in the right fringe.
* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
* Overlay Arrow:: Display of an arrow to indicate position.
The @code{display} Property
* Specified Space:: Displaying one space with a specified width.
* Pixel Specification:: Specifying space width or height in pixels.
* Other Display Specs:: Displaying an image; magnifying text; moving it
up or down on the page; adjusting the width
of spaces within text.
* Display Margins:: Displaying text or images to the side of
the main text.
* Image Descriptors:: How to specify an image for use in @code{:display}.
* XBM Images:: Special features for XBM format.
* XPM Images:: Special features for XPM format.
* GIF Images:: Special features for GIF format.
* Postscript Images:: Special features for Postscript format.
* Other Image Types:: Various other formats are supported.
* Defining Images:: Convenient ways to define an image for later use.
* Showing Images:: Convenient ways to display an image once
it is defined.
* Image Cache:: Internal mechanisms of image display.
* Button Properties:: Button properties with special meanings.
* Button Types:: Defining common properties for classes of buttons.
* Making Buttons:: Adding buttons to Emacs buffers.
* Manipulating Buttons:: Getting and setting properties of buttons.
* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
Abstract Display
* Abstract Display Functions:: Functions in the Ewoc package.
* Abstract Display Example:: Example of using Ewoc.
Display Tables
* Display Table Format:: What a display table consists of.
* Active Display Table:: How Emacs selects a display table to use.
* Glyphs:: How to define a glyph, and what glyphs mean.
Operating System Interface
* Starting Up:: Customizing Emacs start-up processing.
......@@ -1045,7 +1333,7 @@ Operating System Interface
* Timers:: Setting a timer to call a function at a certain time.
* Idle Timers:: Setting a timer to call a function when Emacs has
been idle for a certain length of time.
* Terminal Input:: Accessing and recordingo terminal input.
* Terminal Input:: Accessing and recording terminal input.
* Terminal Output:: Controlling and recording terminal output.
* Sound Output:: Playing sounds on the computer's speaker.
* X11 Keysyms:: Operating on key symbols for X Windows
......@@ -1057,14 +1345,19 @@ Starting Up Emacs
* Startup Summary:: Sequence of actions Emacs performs at start-up.
* Init File:: Details on reading the init file (@file{.emacs}).
* Terminal-Specific:: How the terminal-specific Lisp file is read.
* Command-Line Arguments:: How command line arguments are processed,
* Command-Line Arguments:: How command-line arguments are processed,
and how you can customize them.
Getting out of Emacs
Getting Out of Emacs
* Killing Emacs:: Exiting Emacs irreversibly.
* Suspending Emacs:: Exiting Emacs reversibly.
Terminal Input
* Input Modes:: Options for how input is processed.
* Recording Input:: Saving histories of recent or all input events.
Tips and Conventions
* Coding Conventions:: Conventions for clean and robust programs.
......@@ -1078,7 +1371,7 @@ Tips and Conventions
GNU Emacs Internals
* Building Emacs:: How to preload Lisp libraries into Emacs.
* Building Emacs:: How the dumped Emacs is made.
* Pure Storage:: A kludge to make preloaded Lisp functions sharable.
* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
* Memory Usage:: Info about total size of Lisp objects made so far.
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment