Commit 285d6d5d authored by Stefan Monnier's avatar Stefan Monnier

* src/bytecode.c (exec_byte_code): Rework the volatiles. Most importantly,

make sure stack.byte_string_start is not de-adjusted by pushhandler.
parent a9108bf1
2014-04-13 Stefan Monnier <monnier@iro.umontreal.ca>
* bytecode.c (exec_byte_code): Rework the volatiles. Most importantly,
make sure stack.byte_string_start is not de-adjusted by pushhandler.
2014-04-12 Paul Eggert <eggert@cs.ucla.edu>
* keyboard.c (Fopen_dribble_file): Avoid some races. (Bug#17187)
......
......@@ -501,7 +501,6 @@ exec_byte_code (Lisp_Object bytestr, Lisp_Object vector, Lisp_Object maxdepth,
Lisp_Object args_template, ptrdiff_t nargs, Lisp_Object *args)
{
ptrdiff_t count = SPECPDL_INDEX ();
ptrdiff_t volatile count_volatile;
#ifdef BYTE_CODE_METER
int volatile this_op = 0;
int prev_op;
......@@ -509,14 +508,12 @@ exec_byte_code (Lisp_Object bytestr, Lisp_Object vector, Lisp_Object maxdepth,
int op;
/* Lisp_Object v1, v2; */
Lisp_Object *vectorp;
Lisp_Object *volatile vectorp_volatile;
#ifdef BYTE_CODE_SAFE
ptrdiff_t volatile const_length;
Lisp_Object *volatile stacke;
ptrdiff_t volatile bytestr_length;
ptrdiff_t const_length;
Lisp_Object *stacke;
ptrdiff_t bytestr_length;
#endif
struct byte_stack stack;
struct byte_stack volatile stack_volatile;
Lisp_Object *top;
Lisp_Object result;
enum handlertype type;
......@@ -1122,9 +1119,6 @@ exec_byte_code (Lisp_Object bytestr, Lisp_Object vector, Lisp_Object maxdepth,
PUSH_HANDLER (c, tag, type);
c->bytecode_dest = dest;
c->bytecode_top = top;
count_volatile = count;
stack_volatile = stack;
vectorp_volatile = vectorp;
if (sys_setjmp (c->jmp))
{
......@@ -1135,12 +1129,11 @@ exec_byte_code (Lisp_Object bytestr, Lisp_Object vector, Lisp_Object maxdepth,
handlerlist = c->next;
PUSH (c->val);
CHECK_RANGE (dest);
stack = stack_volatile;
/* Might have been re-set by longjmp! */
stack.byte_string_start = SDATA (stack.byte_string);
stack.pc = stack.byte_string_start + dest;
}
count = count_volatile;
vectorp = vectorp_volatile;
NEXT;
}
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment