Commit 3c190163 authored by Geoff Voelker's avatar Geoff Voelker
Browse files

backout 1996-01-21T00:22:24Z!

parent dd118a07
This diff is collapsed.
......@@ -28,7 +28,7 @@ Boston, MA 02111-1307, USA. */
#include <stdio.h>
#include <string.h>
#define REG_ROOT "Software\\GNU\\Emacs"
#define REG_ROOT "SOFTWARE\\GNU\\Emacs\\"
win32_get_string_resource (name, class, dwexptype)
......@@ -75,23 +75,6 @@ struct win32_bitmap_record
/* Record some info about this pixmap. */
int height, width, depth;
/* Palette book-keeping stuff for mapping requested colors into the
system palette. Keep a ref-counted list of requested colors and
regenerate the app palette whenever the requested list changes. */
extern Lisp_Object Vwin32_enable_palette;
struct win32_palette_entry {
struct win32_palette_entry * next;
#if 0
unsigned refcount;
extern void win32_regenerate_palette(struct frame *f);
/* For each display (currently only one on win32), we have a structure that
records information about it. */
......@@ -119,15 +102,6 @@ struct win32_display_info
/* The cursor to use for vertical scroll bars. */
Cursor vertical_scroll_bar_cursor;
/* color palette information */
int has_palette;
struct win32_palette_entry * p_colors_in_use;
unsigned n_colors_in_use;
HPALETTE h_palette;
/* deferred action flags checked when starting frame update */
int regen_palette;
/* A table of all the fonts we have already loaded. */
struct font_info *font_table;
......@@ -213,9 +187,6 @@ extern struct win32_display_info *win32_term_init ();
struct win32_output
/* Original palette (used to deselect real palette after drawing) */
HPALETTE h_old_palette;
/* Position of the Win32 window (x and y offsets in root window). */
int left_pos;
int top_pos;
......@@ -577,6 +548,10 @@ win32_fill_area (f,hdc,f->output_data.win32->background_pixel,x,y,nx,ny)
extern XFontStruct *win32_load_font ();
extern void win32_unload_font ();
extern HDC map_mode();
#define my_get_dc(hwnd) (map_mode (GetDC (hwnd)))
#define WM_EMACS_START (WM_USER + 1)
......@@ -603,26 +578,11 @@ typedef struct Win32Msg {
RECT rect;
} Win32Msg;
/* Identifiers for array of critical sections; we need one for
serializing access to hand-crafter message queue, and another
for preventing palette changes during GDI calls. */
enum win32_critical_section {
CRIT_MSG, /* message queue */
CRIT_GDI, /* GDI calls */
CRIT_TOTAL /* num of critical sections */
extern void init_crit ();
extern void enter_crit ();
extern void leave_crit ();
extern void delete_crit ();
#define enter_crit(index) EnterCriticalSection (&critsect[index])
#define leave_crit(index) LeaveCriticalSection (&critsect[index])
extern HDC GetFrameDC (struct frame * f);
extern int ReleaseFrameDC (struct frame * f, HDC hDC);
extern BOOL get_next_msg ();
extern BOOL post_msg ();
extern void wait_for_sync ();
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