Commit 40716cd9 authored by Stefan Monnier's avatar Stefan Monnier
Browse files

(popup-menu, popup-menu-internal, popup-menu-popup): Remove.

parent b7412313
......@@ -2,7 +2,7 @@
;; Copyright (C) 1992, 1993, 1994, 1997 Free Software Foundation, Inc.
;; Keywords: emulations
;; Keywords: emulations obsolete
;; This file is part of GNU Emacs.
......@@ -47,6 +47,7 @@
(cons (cons 'current-menubar lucid-menubar-map)
;; XEmacs compatibility
(defun set-menubar-dirty-flag ()
(setq lucid-menu-bar-dirty-flag t))
......@@ -124,115 +125,7 @@
(setq menu-items (cdr menu-items)))
;; The value of the cache-symbol for a menu
;; is
;; unbound -- nothing computed
;; ORIG is the original menu spec list
;; and TRANSL is its translation.
(defmacro popup-menu (arg)
"Pop up the given menu.
A menu is a list of menu items, strings, and submenus.
The first element of a menu must be a string, which is the name of the
menu. This is the string that will be displayed in the parent menu, if
any. For toplevel menus, it is ignored. This string is not displayed
in the menu itself.
A menu item is a vector containing:
- the name of the menu item (a string);
- the `callback' of that item;
- a list of keywords with associated values:
- :active active-p a form specifying whether this item is selectable;
- :suffix suffix a string to be appended to the name as an `argument'
to the command, like `Kill Buffer NAME';
- :keys command-keys a string, suitable for `substitute-command-keys',
to specify the keyboard equivalent of a command
when the callback is a form (this is not necessary
when the callback is a symbol, as the keyboard
equivalent is computed automatically in that case);
- :style style a symbol: nil for a normal menu item, `toggle' for
a toggle button (a single option that can be turned
on or off), or `radio' for a radio button (one of a
group of mutually exclusive options);
- :selected form for `toggle' or `radio' style, a form that specifies
whether the button will be in the selected state.
Alternately, the vector may contain exactly 3 or 4 elements, with the third
element specifying `active-p' and the fourth specifying `suffix'.
If the `callback' of a menu item is a symbol, then it must name a command.
It will be invoked with `call-interactively'. If it is a list, then it is
evaluated with `eval'.
If an element of a menu is a string, then that string will be presented in
the menu as unselectable text.
If an element of a menu is a string consisting solely of hyphens, then that
item will be presented as a solid horizontal line.
If an element of a menu is a list, it is treated as a submenu. The name of
that submenu (the first element in the list) will be used as the name of the
item representing this menu on the parent.
The syntax, more precisely:
form := <something to pass to `eval'>
command := <a symbol or string, to pass to `call-interactively'>
callback := command | form
active-p := <t or nil, whether this thing is selectable>
text := <string, non selectable>
name := <string>
suffix := <string>
command-keys := <string>
object-style := 'nil' | 'toggle' | 'radio'
keyword := ':active' active-p
| ':suffix' suffix
| ':keys' command-keys
| ':style' object-style
| ':selected' form
menu-item := '[' name callback active-p [ suffix ] ']'
| '[' name callback [ keyword ]+ ']'
menu := '(' name [ menu-item | menu | text ]+ ')'"
(if (not (symbolp arg))
`(popup-menu-internal ,arg nil)
`(popup-menu-internal ,arg
',(intern (concat "popup-menu-" (symbol-name arg))))))
(defun popup-menu-internal (menu cache-symbol)
(if (null cache-symbol)
;; If no cache symbol, translate the menu afresh each time.
(popup-menu-popup (make-lucid-menu-keymap (car menu) (cdr menu)))
;; We have a cache symbol. See if the cache is valid
;; for the same menu we have now.
(or (and (boundp cache-symbol)
(consp (symbol-value cache-symbol))
(equal (car (symbol-value cache-symbol))
;; If not, update it.
(set cache-symbol
(cons menu (make-lucid-menu-keymap (car menu) (cdr menu)))))
;; Use the menu in the cache.
(popup-menu-popup (cdr (symbol-value cache-symbol)))))
;; Pop up MENU-KEYMAP which was made by make-lucid-menu-keymap.
(defun popup-menu-popup (menu-keymap)
(let ((pos (mouse-pixel-position))
answer cmd)
(while (and menu-keymap
(setq answer (x-popup-menu (list (list (nth 1 pos)
(nthcdr 2 pos))
(car pos))
(setq cmd (lookup-key menu-keymap (apply 'vector answer)))
(setq menu-keymap nil)
(and cmd
(if (keymapp cmd)
(setq menu-keymap cmd)
(call-interactively cmd))))))
;; XEmacs compatibility function
(defun popup-dialog-box (data)
"Pop up a dialog box.
A dialog box description is a list.
......@@ -287,11 +180,13 @@ The syntax, more precisely:
;; It would not make sense to duplicate them here.
(defconst default-menubar nil)
;; XEmacs compatibility
(defun set-menubar (menubar)
"Set the default menubar to be menubar."
(setq-default current-menubar (copy-sequence menubar))
;; XEmacs compatibility
(defun set-buffer-menubar (menubar)
"Set the buffer-local menubar to be menubar."
(make-local-variable 'current-menubar)
......@@ -301,6 +196,7 @@ The syntax, more precisely:
;;; menu manipulation functions
;; XEmacs compatibility
(defun find-menu-item (menubar item-path-list &optional parent)
"Searches MENUBAR for item given by ITEM-PATH-LIST.
Returns (ITEM . PARENT), where PARENT is the immediate parent of
......@@ -330,6 +226,7 @@ Signals an error if the item is not found."
(cons result parent)))))
;; XEmacs compatibility
(defun disable-menu-item (path)
"Make the named menu item be unselectable.
PATH is a list of strings which identify the position of the menu item in
......@@ -349,6 +246,7 @@ menu item called \"Item\" under the \"Foo\" submenu of \"Menu\"."
;; XEmacs compatibility
(defun enable-menu-item (path)
"Make the named menu item be selectable.
PATH is a list of strings which identify the position of the menu item in
......@@ -430,6 +328,7 @@ menu item called \"Item\" under the \"Foo\" submenu of \"Menu\"."
;; XEmacs compatibility
(defun add-menu-item (menu-path item-name function enabled-p &optional before)
"Add a menu item to some menu, creating the menu first if necessary.
If the named item exists already, it is changed.
......@@ -450,6 +349,7 @@ BEFORE, if provided, is the name of a menu item before which this item should
(add-menu-item-1 t menu-path item-name function enabled-p before))
;; XEmacs compatibility
(defun delete-menu-item (path)
"Remove the named menu item from the menu hierarchy.
PATH is a list of strings which identify the position of the menu item in
......@@ -471,6 +371,7 @@ menu item called \"Item\" under the \"Foo\" submenu of \"Menu\"."
;; XEmacs compatibility
(defun relabel-menu-item (path new-name)
"Change the string of the specified menu item.
PATH is a list of strings which identify the position of the menu item in
......@@ -494,26 +395,6 @@ NEW-NAME is the string that the menu item will be printed as from now on."
(defun add-menu (menu-path menu-name menu-items &optional before)
"Add a menu to the menubar or one of its submenus.
If the named menu exists already, it is changed.
MENU-PATH identifies the menu under which the new menu should be inserted.
It is a list of strings; for example, (\"File\") names the top-level \"File\"
menu. (\"File\" \"Foo\") names a hypothetical submenu of \"File\".
If MENU-PATH is nil, then the menu will be added to the menubar itself.
MENU-NAME is the string naming the menu to be added.
MENU-ITEMS is a list of menu item descriptions.
Each menu item should be a vector of three elements:
- a string, the name of the menu item;
- a symbol naming a command, or a form to evaluate;
- and a form whose value determines whether this item is selectable.
BEFORE, if provided, is the name of a menu before which this menu should
be added, if this menu is not on its parent already. If the menu is already
present, it will not be moved."
(or menu-name (error "must specify a menu name"))
(or menu-items (error "must specify some menu items"))
(add-menu-item-1 nil menu-path menu-name menu-items t before))
(defvar put-buffer-names-in-file-menu t)
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment