Commit 57bda87a authored by Richard M. Stallman's avatar Richard M. Stallman

Use epaths.h istead of paths.h.

parent affb9299
......@@ -73,7 +73,7 @@ extern char *strerror ();
#include "charset.h"
#include "ccl.h"
#include "coding.h"
#include <paths.h>
#include <epaths.h>
#include "process.h"
#include "syssignal.h"
#include "systty.h"
......@@ -1250,7 +1250,7 @@ init_callproc_1 ()
: PATH_DOC));
/* Check the EMACSPATH environment variable, defaulting to the
PATH_EXEC path from paths.h. */
PATH_EXEC path from epaths.h. */
Vexec_path = decode_env_path ("EMACSPATH", PATH_EXEC);
Vexec_directory = Ffile_name_as_directory (Fcar (Vexec_path));
Vexec_path = nconc2 (decode_env_path ("PATH", ""), Vexec_path);
......
......@@ -31,7 +31,7 @@ Boston, MA 02111-1307, USA. */
#ifndef standalone
#include "buffer.h"
#include "charset.h"
#include <paths.h>
#include <epaths.h>
#include "commands.h"
#include "keyboard.h"
#include "termhooks.h"
......@@ -3182,7 +3182,7 @@ See documentation of `read' for possible values.");
"*List of directories to search for files to load.\n\
Each element is a string (directory name) or nil (try default directory).\n\
Initialized based on EMACSLOADPATH environment variable, if any,\n\
otherwise to default specified by file `paths.h' when Emacs was built.");
otherwise to default specified by file `epaths.h' when Emacs was built.");
DEFVAR_BOOL ("load-in-progress", &load_in_progress,
"Non-nil iff inside of `load'.");
......
......@@ -37,7 +37,7 @@ Boston, MA 02111-1307, USA. */
#include "dispextern.h"
#include "keyboard.h"
#include "blockinput.h"
#include "paths.h"
#include "epaths.h"
#include "w32heap.h"
#include "termhooks.h"
#include "coding.h"
......
......@@ -36,7 +36,7 @@ Boston, MA 02111-1307, USA. */
#include "dispextern.h"
#include "keyboard.h"
#include "blockinput.h"
#include <paths.h>
#include <epaths.h>
#include "charset.h"
#include "fontset.h"
......
......@@ -28,7 +28,7 @@ Boston, MA 02111-1307, USA. */
#include <unistd.h>
#endif
#include <paths.h>
#include <epaths.h>
#include <stdio.h>
......
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