Commit 6b5d3a51 authored by Paul Eggert's avatar Paul Eggert

* frame.c, frame.h (frame_char_to_pixel_position)

(frame_set_mouse_position): Now static, and made private in
frame.c rather than public in frame.h.
parent 4d05fe98
2014-05-29 Paul Eggert <eggert@cs.ucla.edu>
* frame.c, frame.h (frame_char_to_pixel_position)
(frame_set_mouse_position): Now static, and made private in
frame.c rather than public in frame.h.
2014-05-28 Dmitry Antipov <dmantipov@yandex.ru>
Refactor mouse positioning stuff to avoid code duplication.
......
......@@ -1593,6 +1593,42 @@ and nil for X and Y. */)
return Fcons (lispy_dummy, Fcons (x, y));
}
#ifdef HAVE_WINDOW_SYSTEM
/* On frame F, convert character coordinates X and Y to pixel
coordinates *PIX_X and *PIX_Y. */
static void
frame_char_to_pixel_position (struct frame *f, int x, int y,
int *pix_x, int *pix_y)
{
*pix_x = FRAME_COL_TO_PIXEL_X (f, x) + FRAME_COLUMN_WIDTH (f) / 2;
*pix_y = FRAME_LINE_TO_PIXEL_Y (f, y) + FRAME_LINE_HEIGHT (f) / 2;
if (*pix_x < 0)
*pix_x = 0;
if (*pix_x > FRAME_PIXEL_WIDTH (f))
*pix_x = FRAME_PIXEL_WIDTH (f);
if (*pix_y < 0)
*pix_y = 0;
if (*pix_y > FRAME_PIXEL_HEIGHT (f))
*pix_y = FRAME_PIXEL_HEIGHT (f);
}
/* On frame F, reposition mouse pointer to character coordinates X and Y. */
static void
frame_set_mouse_position (struct frame *f, int x, int y)
{
int pix_x, pix_y;
frame_char_to_pixel_position (f, x, y, &pix_x, &pix_y);
frame_set_mouse_pixel_position (f, pix_x, pix_y);
}
#endif /* HAVE_WINDOW_SYSTEM */
DEFUN ("set-mouse-position", Fset_mouse_position, Sset_mouse_position, 3, 3, 0,
doc: /* Move the mouse pointer to the center of character cell (X,Y) in FRAME.
Coordinates are relative to the frame, not a window,
......
......@@ -1353,38 +1353,6 @@ x_set_bitmap_icon (struct frame *f)
}
#endif /* !HAVE_NS */
/* Convert character coordinates X and Y to pixel
coordinates PIX_X and PIX_Y on frame F. */
INLINE void
frame_char_to_pixel_position (struct frame *f, int x, int y, int *pix_x, int *pix_y)
{
*pix_x = FRAME_COL_TO_PIXEL_X (f, x) + FRAME_COLUMN_WIDTH (f) / 2;
*pix_y = FRAME_LINE_TO_PIXEL_Y (f, y) + FRAME_LINE_HEIGHT (f) / 2;
if (*pix_x < 0)
*pix_x = 0;
if (*pix_x > FRAME_PIXEL_WIDTH (f))
*pix_x = FRAME_PIXEL_WIDTH (f);
if (*pix_y < 0)
*pix_y = 0;
if (*pix_y > FRAME_PIXEL_HEIGHT (f))
*pix_y = FRAME_PIXEL_HEIGHT (f);
}
/* Reposition mouse pointer to character coordinates X and Y on frame F. */
INLINE
void frame_set_mouse_position (struct frame *f, int x, int y)
{
int pix_x, pix_y;
frame_char_to_pixel_position (f, x, y, &pix_x, &pix_y);
frame_set_mouse_pixel_position (f, pix_x, pix_y);
}
#endif /* HAVE_WINDOW_SYSTEM */
INLINE void
......
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