Skip to content
GitLab
Projects
Groups
Snippets
Help
Loading...
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
Open sidebar
emacs
emacs
Commits
76320e8e
Commit
76320e8e
authored
Sep 25, 2002
by
Francesco Potortì
Browse files
Oliver Scholz's patch to gamegrid.el (he does not have CVS access).
parent
6440b97c
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
33 additions
and
0 deletions
+33
-0
lisp/ChangeLog
lisp/ChangeLog
+33
-0
No files found.
lisp/ChangeLog
View file @
76320e8e
2002-09-25 Oliver Scholz <alkibiades@gmx.de>
* gamegrid.el (gamegrid-face): new variable to emulate a
buffer-local default face.
(gamegrid-xbm): new variable; XBM image as a replacement for
`gamegrid-xpm' on Emacsen compiled without XPM-support.
(gamegrid-colorize-glyph): Ported XEmacs-code for the generation
of images to Emacs.
(gamegrid-match-spec): Call `gamegrid-make-image-from-vector' to
convert XEmacs-type image descriptors.
(gamegrid-color-display-p): Removed. (Use `display-colors-p'
instead.)
(gamegrid-make-image-from-vector): New function. Convert XEmacs'
image descriptors.
(gamegrid-display-type): Use Emacs' standard `display-.*-p'
functions to check for display capabilities. Fix the recognition
of image-support in Emacs 21 by this way.
(gamegrid-hide-cursor): Removed.
(gamegrid-setup-default-font): Ported the code from XEmacs to
Emacs: create a new face and assign the variable `gamegrid-face'
to it. Make sure that the face is not higher than the smallest
image used by the game.
(gamegrid-initialize-display): Use `(setq cursor-type nil)'
instead of `gamegrid-hide-cursor'.
(gamegrid-set-face): If `gamegrid-display-mode' is 'glyph, put an
image in the buffer, instead of applying a face. [This is because
Emacs display-tables are not as capable as the display-tables in
XEmacs. Maybe this function should be renamed to reflect the
change?]
(gamegrid-init-buffer): If `gamegrid-display-mode' is 'glyph, put
the face held by `gamegrid-face' in an overlay over the whole
buffer to emulate a buffer-local default-face.
2002-09-25 Kenichi Handa <handa@etl.go.jp>
* international/mule-diag.el (list-character-sets): Use the buffer
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment