Commit 7ed54cc5 authored by Richard M. Stallman's avatar Richard M. Stallman

(Basic Windows): Don't describe cursor-in-non-selected-windows here.

parent 36c763fd
2007-10-02 Richard Stallman <rms@gnu.org>
* display.texi (Display Property): Explain some display specs
don't let you move point in.
* frames.texi (Cursor Parameters): Describe
cursor-in-non-selected-windows here. Explain more values.
* windows.texi (Basic Windows): Don't describe
cursor-in-non-selected-windows here.
2007-10-01 Eli Zaretskii <eliz@gnu.org> 2007-10-01 Eli Zaretskii <eliz@gnu.org>
* processes.texi (Misc Network): Note that these functions are * processes.texi (Misc Network): Note that these functions are
......
...@@ -55,15 +55,11 @@ multiple nonoverlapping Emacs windows. ...@@ -55,15 +55,11 @@ multiple nonoverlapping Emacs windows.
In each frame, at any time, one and only one window is designated as In each frame, at any time, one and only one window is designated as
@dfn{selected within the frame}. The frame's cursor appears in that @dfn{selected within the frame}. The frame's cursor appears in that
window, but the other windows have ``non-selected'' cursors, normally window, but the other windows have ``non-selected'' cursors, normally
less visible. At any time, one frame is the selected frame; and the less visible. (@pxref{Cursor Parameters}, for customization of this.)
window selected within that frame is @dfn{the selected window}. The At any time, one frame is the selected frame; and the window selected
selected window's buffer is usually the current buffer (except when within that frame is @dfn{the selected window}. The selected window's
@code{set-buffer} has been used). @xref{Current Buffer}. buffer is usually the current buffer (except when @code{set-buffer}
has been used). @xref{Current Buffer}.
@defvar cursor-in-non-selected-windows
If this variable is @code{nil}, Emacs displays only one cursor,
in the selected window. Other windows have no cursor at all.
@end defvar
For practical purposes, a window exists only while it is displayed in For practical purposes, a window exists only while it is displayed in
a frame. Once removed from the frame, the window is effectively deleted a frame. Once removed from the frame, the window is effectively deleted
......
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