Commit 849aa553 by Juanma Barranquero

(5x5-crack-xor-mutate): Doc fix.

```(5x5-draw-grid-end, 5x5-make-xor-with-mutation, 5x5-mode, 5x5-crack,
5x5-play-solution, 5x5-y-or-n-p): Fix typos in docstrings.```
parent 1f84b630
 ... ... @@ -170,7 +170,7 @@ (put '5x5-mode 'mode-class 'special) (defun 5x5-mode () "A mode for playing `5x5' "A mode for playing `5x5'. The key bindings for 5x5-mode are: ... ... @@ -282,7 +282,7 @@ Quit current game \\[5x5-quit-game]" (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y)))) (defun 5x5-draw-grid-end () "Draw the top/bottom of the grid" "Draw the top/bottom of the grid." (insert "+") (loop for x from 0 to (1- 5x5-grid-size) do (insert "-" (make-string 5x5-x-scale ?-))) ... ... @@ -347,7 +347,7 @@ Quit current game \\[5x5-quit-game]" ;;;###autoload (defun 5x5-crack-xor-mutate () "Attempt to crack 5x5 by xor the current and best solution. "Attempt to crack 5x5 by xoring the current and best solution. Mutate the result." (interactive) (5x5-crack #'5x5-make-xor-with-mutation)) ... ... @@ -358,7 +358,7 @@ Mutate the result." 5x5-crack takes the argument BREEDER which should be a function that takes two parameters, the first will be a grid vector array that is the current solution and the second will be the best solution so far. The function solution and the second will be the best solution so far. The function should return a grid vector array that is the new solution." (interactive "aBreeder function: ") ... ... @@ -393,7 +393,7 @@ should return a grid vector array that is the new solution." (5x5-mutate-solution best)) (defun 5x5-make-xor-with-mutation (current best) "xor current and best solution then mutate the result." "Xor current and best solution then mutate the result." (let ((xored (5x5-make-new-grid))) (loop for y from 0 to (1- 5x5-grid-size) do (loop for x from 0 to (1- 5x5-grid-size) do ... ... @@ -412,8 +412,8 @@ should return a grid vector array that is the new solution." solution) (defun 5x5-play-solution (solution best) "Play a solution on an empty grid. This destroys the current game in progress because it is an animated attempt." "Play a solution on an empty grid. This destroys the current game in progress because it is an animated attempt." (5x5-new-game) (let ((inhibit-quit t)) (loop for y from 0 to (1- 5x5-grid-size) do ... ... @@ -514,7 +514,7 @@ progress because it is an animated attempt." (and (or x y) (not (and x y)))) (defun 5x5-y-or-n-p (prompt) "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting." "5x5 wrapper for `y-or-n-p' which respects the `5x5-hassle-me' setting." (if 5x5-hassle-me (y-or-n-p prompt) t)) ... ...
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