Commit 86ab855a authored by Martin Rudalics's avatar Martin Rudalics

(Displaying Buffers): For switch-to-buffer mention that

it may fall back on pop-to-buffer.
(Window Point): Add entry for window-point-insertion-type.
parent efafc282
......@@ -2,13 +2,17 @@
* windows.texi (Windows): Update entries.
(Basic Windows): Remove listing of attributes. Reword.
(Splitting Windows, Deleting Windows, Window Point): Reword.
(Splitting Windows, Deleting Windows): Reword.
(Selecting Windows, Cyclic Window Ordering): Reword with special
emphasis on order of recently selected windows and buffer list.
(Buffers and Windows, Displaying Buffers, Choosing Window):
Reword with special emphasis on dedicated windows.
(Buffers and Windows, Choosing Window): Reword with special
emphasis on dedicated windows.
(Displaying Buffers): Reword. For switch-to-buffer mention that
it may fall back on pop-to-buffer. For other-window try to
explain how it treats the cyclic ordering of windows.
(Dedicated Windows): New node and section discussing dedicated
windows and associated functions.
(Window Point): Add entry for window-point-insertion-type. Reword.
(Window Start and End): Rename node and section title. Reword.
(Textual Scrolling, Vertical Scrolling, Horizontal Scrolling):
Minor rewording.
......
......@@ -790,6 +790,12 @@ that does not identify an existing buffer, then a new buffer by that
name is created. The major mode for the new buffer is set according to
the variable @code{default-major-mode}, @xref{Auto Major Mode}.
When @code{enable-recursive-minibuffers} is non-@code{nil} and the
selected window is either the minibuffer window or is dedicated to its
buffer (@pxref{Dedicated Windows}), @code{switch-to-buffer} calls
@code{pop-to-buffer} (see below) to display the buffer in some other
window.
Normally the specified buffer is put at the front of the buffer list
(both the selected frame's buffer list and the frame-independent buffer
list). This affects the operation of @code{other-buffer}. However, if
......@@ -1279,6 +1285,12 @@ If @var{window} is selected, and its buffer is current,
this simply does @code{goto-char}.
@end defun
@defvar window-point-insertion-type
This variable specifies the marker insertion type (@pxref{Marker
Insertion Types}) of @code{window-point}. The default is @code{nil},
so @code{window-point} will stay behind text inserted there.
@end defvar
@node Window Start and End
@section The Window Start and End Positions
@cindex window start position
......
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