Commit 875fc30c by Glenn Morris

### (Position Parameters): Clarify the description of `left' and `top',

```using information from "Geometry".
(Geometry): Give a pointer to "Position Parameters", rather than
repeating information.```
parent 7f48376e
 2008-02-22 Glenn Morris * frames.texi (Position Parameters): Clarify the description of `left' and `top', using information from "Geometry". (Geometry): Give a pointer to "Position Parameters", rather than repeating information. 2008-02-11 Glenn Morris * objects.texi (Equality Predicates): No longer talk about "two" ... ...
 ... ... @@ -396,26 +396,34 @@ text-only terminals they count characters or lines instead. @table @code @item left The screen position of the left edge, in pixels, with respect to the left edge of the screen. The value may be a positive number @var{pos}, or a list of the form @code{(+ @var{pos})} which permits specifying a negative @var{pos} value. A negative number @minus{}@var{pos}, or a list of the form @code{(- @var{pos})}, actually specifies the position of the right edge of the window with respect to the right edge of the screen. A positive value of @var{pos} counts toward the left. @strong{Reminder:} if the parameter is a negative integer @minus{}@var{pos}, then @var{pos} is positive. The screen position of the left (or right) edge, in pixels, with respect to the left (or right) edge of the screen. The value may be: @table @asis @item an integer A positive integer relates the left edge of the frame to the left edge of the screen. A negative integer relates the right frame edge to the right screen edge. @item @code{(+ @var{pos})} This specifies the position of the left frame edge relative to the left screen edge. The integer @var{pos} may be positive or negative; a negative value specifies a position outside the screen. @item @code{(- @var{pos})} This specifies the position of the right frame edge relative to the right screen edge. The integer @var{pos} may be positive or negative; a negative value specifies a position outside the screen. @end table Some window managers ignore program-specified positions. If you want to be sure the position you specify is not ignored, specify a non-@code{nil} value for the @code{user-position} parameter as well. @item top The screen position of the top edge, in pixels, with respect to the top edge of the screen. It works just like @code{left}, except vertically instead of horizontally. The screen position of the top (or bottom) edge, in pixels, with respect to the top (or bottom) edge of the screen. It works just like @code{left}, except vertically instead of horizontally. @item icon-left The screen position of the left edge @emph{of the frame's icon}, in ... ... @@ -884,28 +892,9 @@ values are @code{left}, @code{top}, @code{width}, and @code{height}. For the size parameters, the value must be an integer. The position parameter names @code{left} and @code{top} are not totally accurate, because some values indicate the position of the right or bottom edges instead. These are the @var{value} possibilities for the position parameters: @table @asis @item an integer A positive integer relates the left edge or top edge of the window to the left or top edge of the screen. A negative integer relates the right or bottom edge of the window to the right or bottom edge of the screen. @item @code{(+ @var{position})} This specifies the position of the left or top edge of the window relative to the left or top edge of the screen. The integer @var{position} may be positive or negative; a negative value specifies a position outside the screen. @item @code{(- @var{position})} This specifies the position of the right or bottom edge of the window relative to the right or bottom edge of the screen. The integer @var{position} may be positive or negative; a negative value specifies a position outside the screen. @end table instead. The @var{value} possibilities for the position parameters are: an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})}; as previously described (@pxref{Position Parameters}). Here is an example: ... ...
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