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emacs
emacs
Commits
b08d86c6
Commit
b08d86c6
authored
Sep 04, 2000
by
Dave Love
Browse files
help-echo and menu prompts stuff
parent
e3b9fc91
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lispref/keymaps.texi
lispref/keymaps.texi
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lispref/keymaps.texi
View file @
b08d86c6
@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1998, 1999
@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1998, 1999
, 2000
@c Free Software Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@setfilename ../info/keymaps
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@@ -228,7 +228,7 @@ to @code{nil}, and does not bind any other kind of event.
@end example
If you specify @var{prompt}, that becomes the overall prompt string for
the keymap. The prompt string
is useful
for menu keymaps
the keymap. The prompt string
should be provided
for menu keymaps
(@pxref{Defining Menus}).
@end defun
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@@ -474,7 +474,7 @@ its value. But if @var{mapvar} is non-@code{nil}, it sets @var{mapvar}
as a variable instead.
If @var{prompt} is non-@code{nil}, that becomes the overall prompt
string for the keymap. The prompt string
is useful
for menu keymaps
string for the keymap. The prompt string
should be given
for menu keymaps
(@pxref{Defining Menus}).
@end defun
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@@ -1527,13 +1527,15 @@ A keymap is suitable for menu use if it has an @dfn{overall prompt
string}, which is a string that appears as an element of the keymap.
(@xref{Format of Keymaps}.) The string should describe the purpose of
the menu's commands. Emacs displays the overall prompt string as the
menu title in some cases, depending on which toolkit is used for
displaying menus. Keyboard menus also display the overall prompt
string.
menu title in some cases, depending on the toolkit (if any) used for
displaying menus.@footnote{It is required for menus which do not use a
toolkit, e.g.@: under MS-DOS.} Keyboard menus also display the overall
prompt string.
The easiest way to construct a keymap with a prompt string is to specify
the string as an argument when you call @code{make-keymap} or
@code{make-sparse-keymap} (@pxref{Creating Keymaps}).
the string as an argument when you call @code{make-keymap},
@code{make-sparse-keymap} or @code{define-prefix-command}
(@pxref{Creating Keymaps}).
The order of items in the menu is the same as the order of bindings in
the keymap. Since @code{define-key} puts new bindings at the front, you
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@@ -1570,11 +1572,12 @@ describe the action of the command it corresponds to.
You can also supply a second string, called the help string, as follows:
@example
(@var{item-string} @var{help
-string
} . @var{real-binding})
(@var{item-string} @var{help} . @var{real-binding})
@end example
@var{help-string} specifies a ``help-echo'' string to display while the
mouse is on that item.
@var{help} specifies a ``help-echo'' string to display while the mouse
is on that item in the same way as @code{help-echo} text properties
(@pxref{Help display}).
As far as @code{define-key} is concerned, @var{item-string} and
@var{help-string} are part of the event's binding. However,
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@@ -1657,8 +1660,11 @@ does not appear, then the menu is displayed as if this item were
not defined at all.
@item :help @var{help}
The value of this property, @var{help}, is the ``help-echo'' string to
display while the mouse is on that item.
The value of this property, @var{help}, specifies a ``help-echo'' string
to display while the mouse is on that item. This is displayed in the
same way as @code{help-echo} text properties (@pxref{Help display}).
Note that this must be a constant string, unlike the @code{help-echo}
property for text and overlays.
@item :button (@var{type} . @var{selected})
This property provides a way to define radio buttons and toggle buttons.
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@@ -2124,8 +2130,9 @@ tool bar bindings and have their normal meanings. The @var{real-binding}
in the item must be a command, not a keymap; in other words, it does not
work to define a tool bar icon as a prefix key.
The @code{:help} property is meaningful, and specifies a ``help-echo''
string to display while the mouse is on that item.
The @code{:help} property specifies a ``help-echo'' string to display
while the mouse is on that item. This is displayed in the same way as
@code{help-echo} text properties (@pxref{Help display}).
In addition, you should use the @code{:image} property;
this is how you specify the image to display in the tool bar:
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