Commit bdc3b3be authored by Richard M. Stallman's avatar Richard M. Stallman
Browse files

Don't say just "option" when talking about variables.

Other minor cleanups.
parent 97733c3d
......@@ -219,7 +219,7 @@ Font Lock mode whenever you edit a C file, you can do this:
@findex global-font-lock-mode
@vindex global-font-lock-mode
To turn on Font Lock mode automatically in all modes which support
it, customize the user option @code{global-font-lock-mode} or use the
it, customize the variable @code{global-font-lock-mode} or use the
function @code{global-font-lock-mode} in your @file{.emacs} file, like
this:
......@@ -327,9 +327,9 @@ portion of a buffer. As you scroll through the buffer, each portion
that becomes visible is fontified as soon as it is displayed. The
parts of the buffer that are not displayed are fontified
``stealthily'', in the background, i.e.@: when Emacs is idle. You can
control this background fontification, called @dfn{Just-In-Time}, or
@dfn{JIT} Font Lock, by customizing various options in the
customization group @samp{jit-lock}. @xref{Specific Customization}.
control this background fontification, also called @dfn{Just-In-Time}
(or @dfn{JIT}) Lock, by customizing variables in the customization
group @samp{jit-lock}. @xref{Specific Customization}.
@node Highlight Changes
@section Highlight Changes Mode
......@@ -1087,7 +1087,7 @@ the variable @code{blink-cursor-alist}.
state, with the same appearance as when the blinking cursor blinks
``off''. For a box cursor, this is a hollow box; for a bar cursor,
this is a thinner bar. To turn off cursors in non-selected windows,
customize the option @code{cursor-in-non-selected-windows} and assign
customize the variable @code{cursor-in-non-selected-windows} and assign
it a @code{nil} value.
@vindex x-stretch-cursor
......
......@@ -996,11 +996,11 @@ your locale specification (@pxref{Language Environments}).
@findex set-keyboard-coding-system
@vindex keyboard-coding-system
The command @kbd{C-x @key{RET} k} (@code{set-keyboard-coding-system})
or the Custom option @code{keyboard-coding-system}
specifies the coding system for keyboard input. Character-code
translation of keyboard input is useful for terminals with keys that
send non-@acronym{ASCII} graphic characters---for example, some terminals designed
for ISO Latin-1 or subsets of it.
or the variable @code{keyboard-coding-system} specifies the coding
system for keyboard input. Character-code translation of keyboard
input is useful for terminals with keys that send non-@acronym{ASCII}
graphic characters---for example, some terminals designed for ISO
Latin-1 or subsets of it.
By default, keyboard input is translated based on your system locale
setting. If your terminal does not really support the encoding
......@@ -1276,7 +1276,7 @@ instead, e.g.@: @samp{"o} for o-umlaut. Load the library
@vindex latin1-display
If your terminal can display Latin-1, you can display characters
from other European character sets using a mixture of equivalent
Latin-1 characters and @acronym{ASCII} mnemonics. Use the Custom option
Latin-1 characters and @acronym{ASCII} mnemonics. Customize the variable
@code{latin1-display} to enable this. The mnemonic @acronym{ASCII}
sequences mostly correspond to those of the prefix input methods.
......@@ -1338,10 +1338,10 @@ directly.
On a windowing terminal, you should not need to do anything special to
use these keys; they should simply work. On a text-only terminal, you
should use the command @code{M-x set-keyboard-coding-system} or the
Custom option @code{keyboard-coding-system} to specify which coding
variable @code{keyboard-coding-system} to specify which coding
system your keyboard uses (@pxref{Specify Coding}). Enabling this
feature will probably require you to use @kbd{ESC} to type Meta
characters; however, on a Linux console or in @code{xterm}, you can
characters; however, on a console terminal or in @code{xterm}, you can
arrange for Meta to be converted to @kbd{ESC} and still be able type
8-bit characters present directly on the keyboard or using
@kbd{Compose} or @kbd{AltGr} keys. @xref{User Input}.
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment