Commit c1475eae authored by Gerd Moellmann's avatar Gerd Moellmann
Browse files

*** empty log message ***

parent eb483e17
2000-01-07 Gerd Moellmann <gerd@gnu.org>
* play/pong.el: New file.
2000-01-05 Carsten Dominik <cd@gnu.org>
* textmodes/reftex-vars.el (reftex-parse-file-extension,
reftex-index-phrase-file-extension): New options.
* textmodes/reftex-vars.el (reftex-parse-file-extension)
(reftex-index-phrase-file-extension): New options.
* textmodes/reftex-index.el (reftex-index-visit-phrases-buffer):
Use new option `reftex-index-phrase-file-extension'.
Use new option `reftex-index-phrase-file-extension'.
* textmodes/reftex.el (reftex-access-parse-file): Use new option
`reftex-parse-file-extension'.
`reftex-parse-file-extension'.
2000-01-05 Dave Love <fx@gnu.org>
......@@ -19,8 +23,8 @@
2000-01-05 Thien-Thi Nguyen <ttn@delysid.gnu.org>
* progmodes/hideshow.el (hs-discard-overlays, hs-flag-region,
hs-show-block): Don't use `mapcar' when not accumulating.
* progmodes/hideshow.el (hs-discard-overlays, hs-flag-region)
(hs-show-block): Don't use `mapcar' when not accumulating.
Fix buglet in local variables initialization.
......@@ -56,8 +60,8 @@
(ps-header-lines, ps-left-header, ps-right-header): No more buffer
local.
(ps-spool-config): Initialization fix.
(ps-print-prologue-1, ps-print-prologue-2,
ps-print-duplex-feature): PostScript code moved to separated file.
(ps-print-prologue-1, ps-print-prologue-2)
(ps-print-duplex-feature): PostScript code moved to separated file.
(ps-background-image): Little code reformating.
(ps-begin-file, ps-begin-job): Fix code.
(ps-postscript-code-directory, ps-mark-code-directory): New vars.
......@@ -65,7 +69,7 @@
2000-01-05 Vinicius Jose Latorre <vinicius@cpqd.com.br>
* ps-vars.el: eliminated.
* ps-vars.el: Eliminated.
* ps-mule.el: ps-vars eliminated, ps-multibyte-buffer now is
`;;;###autoload'.
......
;;; pong.el - classical implementation of pong
;; Copyright 1999, 2000 by Free Software Foundation, Inc.
;; Author: Benjamin Drieu
;; Keywords: games
;; This file is part of GNU Emacs.
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to
;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.
;;; Commentary:
;; This is an implementation of the classical game pong.
;;; Code:
(eval-when-compile (require 'cl))
(require 'gamegrid)
;;; Customization
(defgroup pong nil
"Emacs-Lisp implementation of the classical game pong."
:tag "Pong"
:group 'games)
(defcustom pong-buffer-name "*Pong*"
"*Name of the buffer used to play."
:group 'pong
:type '(string))
(defcustom pong-width 50
"*Width of the playfield."
:group 'pong
:type '(integer))
(defcustom pong-height 30
"*Height of the playfield."
:group 'pong
:type '(integer))
(defcustom pong-bat-width 3
"*Width of the bats for pong."
:group 'pong
:type '(integer))
(defcustom pong-blank-color "black"
"*Color used for background."
:group 'pong
:type '(string))
(defcustom pong-bat-color "yellow"
"*Color used for bats."
:group 'pong
:type '(string))
(defcustom pong-ball-color "red"
"*Color used for the ball."
:group 'pong
:type '(string))
(defcustom pong-border-color "white"
"*Color used for pong balls."
:group 'pong
:type '(string))
(defcustom pong-left-key "4"
"*Alternate key to press for bat 1 to go up (primary one is [left])."
:group 'pong
:type '(vector))
(defcustom pong-right-key "6"
"*Alternate key to press for bat 1 to go down (primary one is [right])."
:group 'pong
:type '(vector))
(defcustom pong-up-key "8"
"*Alternate key to press for bat 2 to go up (primary one is [up])."
:group 'pong
:type '(vector))
(defcustom pong-down-key "2"
"*Alternate key to press for bat 2 to go down (primary one is [down])."
:group 'pong
:type '(vector))
(defcustom pong-quit-key "q"
"*Key to press to quit pong."
:group 'pong
:type '(vector))
(defcustom pong-pause-key "p"
"Key to press to pause pong."
:group 'pong
:type '(vector))
(defcustom pong-resume-key "p"
"*Key to press to resume pong."
:group 'pong
:type '(vector))
(defcustom pong-timer-delay 0.1
"*Time to wait between every cycle."
:group 'pong
:type '(integer))
;;; This is black magic. Define colors used
(defvar pong-blank-options
'(((glyph colorize)
(t ?\040))
((color-x color-x)
(mono-x grid-x)
(color-tty color-tty))
(((glyph color-x) [0 0 0])
(color-tty pong-blank-color))))
(defvar pong-bat-options
'(((glyph colorize)
(emacs-tty ?O)
(t ?\040))
((color-x color-x)
(mono-x mono-x)
(color-tty color-tty)
(mono-tty mono-tty))
(((glyph color-x) [1 1 0])
(color-tty pong-bat-color))))
(defvar pong-ball-options
'(((glyph colorize)
(t ?\*))
((color-x color-x)
(mono-x grid-x)
(color-tty color-tty))
(((glyph color-x) [1 0 0])
(color-tty pong-ball-color))))
(defvar pong-border-options
'(((glyph colorize)
(t ?\+))
((color-x color-x)
(mono-x grid-x))
(((glyph color-x) [0.5 0.5 0.5])
(color-tty pong-border-color))))
(defconst pong-blank 0)
(defconst pong-bat 1)
(defconst pong-ball 2)
(defconst pong-border 3)
;;; Determine initial positions for bats and ball
(defvar pong-xx nil
"Horizontal speed of the ball.")
(defvar pong-yy nil
"Vertical speed of the ball.")
(defvar pong-x nil
"Horizontal position of the ball.")
(defvar pong-y nil
"Vertical position of the ball.")
(defvar pong-bat-player1 nil
"Vertical position of bat 1.")
(defvar pong-bat-player2 nil
"Vertical position of bat 2.")
(defvar pong-score-player1 nil)
(defvar pong-score-player2 nil)
;;; Initialize maps
(defvar pong-mode-map
(make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.")
(defvar pong-null-map
(make-sparse-keymap 'pong-null-map) "Null map for pong-mode.")
(define-key pong-mode-map [left] 'pong-move-left)
(define-key pong-mode-map [right] 'pong-move-right)
(define-key pong-mode-map [up] 'pong-move-up)
(define-key pong-mode-map [down] 'pong-move-down)
(define-key pong-mode-map pong-left-key 'pong-move-left)
(define-key pong-mode-map pong-right-key 'pong-move-right)
(define-key pong-mode-map pong-up-key 'pong-move-up)
(define-key pong-mode-map pong-down-key 'pong-move-down)
(define-key pong-mode-map pong-quit-key 'pong-quit)
(define-key pong-mode-map pong-pause-key 'pong-pause)
;;; Fun stuff -- The code
(defun pong-display-options ()
"Computes display options (required by gamegrid for colors)."
(let ((options (make-vector 256 nil)))
(loop for c from 0 to 255 do
(aset options c
(cond ((= c pong-blank)
pong-blank-options)
((= c pong-bat)
pong-bat-options)
((= c pong-ball)
pong-ball-options)
((= c pong-border)
pong-border-options)
(t
'(nil nil nil)))))
options))
(defun pong-init-buffer ()
"Initialize pong buffer and draw stuff thanks to gamegrid library."
(interactive)
(get-buffer-create pong-buffer-name)
(switch-to-buffer pong-buffer-name)
(use-local-map pong-mode-map)
(setq gamegrid-use-glyphs t)
(setq gamegrid-use-color t)
(gamegrid-init (pong-display-options))
(gamegrid-init-buffer pong-width
(+ 2 pong-height)
1)
(let ((buffer-read-only nil))
(loop for y from 0 to (1- pong-height) do
(loop for x from 0 to (1- pong-width) do
(gamegrid-set-cell x y pong-border)))
(loop for y from 1 to (- pong-height 2) do
(loop for x from 1 to (- pong-width 2) do
(gamegrid-set-cell x y pong-blank))))
(loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do
(gamegrid-set-cell 2 y pong-bat))
(loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do
(gamegrid-set-cell (- pong-width 3) y pong-bat)))
(defun pong-move-left ()
"Move bat 2 up.
This is called left for historical reasons, since in some pong
implementations you move with left/right paddle."
(interactive)
(if (> pong-bat-player1 1)
(and
(setq pong-bat-player1 (1- pong-bat-player1))
(pong-update-bat 2 pong-bat-player1))))
(defun pong-move-right ()
"Move bat 2 up."
(interactive)
(if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height))
(and
(setq pong-bat-player1 (1+ pong-bat-player1))
(pong-update-bat 2 pong-bat-player1))))
(defun pong-move-up ()
"Move bat 2 up."
(interactive)
(if (> pong-bat-player2 1)
(and
(setq pong-bat-player2 (1- pong-bat-player2))
(pong-update-bat (- pong-width 3) pong-bat-player2))))
(defun pong-move-down ()
"Move bat 2 down."
(interactive)
(if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height))
(and
(setq pong-bat-player2 (1+ pong-bat-player2))
(pong-update-bat (- pong-width 3) pong-bat-player2))))
(defun pong-update-bat (x y)
"Move a bat (suppress a cell and draw another one on the other side)."
(cond
((string-equal (buffer-name (current-buffer)) pong-buffer-name)
(gamegrid-set-cell x y pong-bat)
(gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat)
(if (> y 1)
(gamegrid-set-cell x (1- y) pong-blank))
(if (< (+ y pong-bat-width) (1- pong-height))
(gamegrid-set-cell x (+ y pong-bat-width) pong-blank)))))
(defun pong-init ()
"Initialize a game."
(define-key pong-mode-map pong-pause-key 'pong-pause)
(make-local-hook 'kill-buffer-hook)
(add-hook 'kill-buffer-hook 'pong-quit nil t)
;; Initialization of some variables
(setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2)))
(setq pong-bat-player2 pong-bat-player1)
(setq pong-xx -1)
(setq pong-yy 0)
(setq pong-x (/ pong-width 2))
(setq pong-y (/ pong-height 2))
(pong-init-buffer)
(gamegrid-kill-timer)
(gamegrid-start-timer pong-timer-delay 'pong-update-game)
(pong-update-score))
(defun pong-update-game (pong-buffer)
"\"Main\" function for pong.
It is called every pong-cycle-delay seconds and
updates ball and bats positions. It is responsible of collision
detection and checks if a player scores."
(if (not (eq (current-buffer) pong-buffer))
(pong-pause)
(let ((old-x pong-x)
(old-y pong-y))
(setq pong-x (+ pong-x pong-xx))
(setq pong-y (+ pong-y pong-yy))
(if (and (> old-y 0)
(< old-y (- pong-height 1)))
(gamegrid-set-cell old-x old-y pong-blank))
(if (and (> pong-y 0)
(< pong-y (- pong-height 1)))
(gamegrid-set-cell pong-x pong-y pong-ball))
(cond
((or (= pong-x 3) (= pong-x 2))
(if (and (>= pong-y pong-bat-player1)
(< pong-y (+ pong-bat-player1 pong-bat-width)))
(and
(setq pong-yy (+ pong-yy
(cond
((= pong-y pong-bat-player1) -1)
((= pong-y (1+ pong-bat-player1)) 0)
(t 1))))
(setq pong-xx (- pong-xx)))))
((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
(if (and (>= pong-y pong-bat-player2)
(< pong-y (+ pong-bat-player2 pong-bat-width)))
(and
(setq pong-yy (+ pong-yy
(cond
((= pong-y pong-bat-player2) -1)
((= pong-y (1+ pong-bat-player2)) 0)
(t 1))))
(setq pong-xx (- pong-xx)))))
((<= pong-y 1)
(setq pong-yy (- pong-yy)))
((>= pong-y (- pong-height 2))
(setq pong-yy (- pong-yy)))
((< pong-x 1)
(setq pong-score-player2 (1+ pong-score-player2))
(pong-init))
((>= pong-x (- pong-width 1))
(setq pong-score-player1 (1+ pong-score-player1))
(pong-init))))))
(defun pong-update-score ()
"Update score and print it on bottom of the game grid."
(let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2))
(len (length string)))
(loop for x from 0 to (1- len) do
(if (string-equal (buffer-name (current-buffer)) pong-buffer-name)
(gamegrid-set-cell x
pong-height
(aref string x))))))
(defun pong-pause ()
"Pause the game."
(interactive)
(gamegrid-kill-timer)
;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the
;; jobs it is made for. So I have to do it "by hand". Anyway, next
;; line is harmless.
(cancel-function-timers 'pong-update-game)
(define-key pong-mode-map pong-resume-key 'pong-resume))
(defun pong-resume ()
"Resume a paused game."
(interactive)
(define-key pong-mode-map pong-pause-key 'pong-pause)
(gamegrid-start-timer pong-timer-delay 'pong-update-game))
(defun pong-quit ()
"Quit the game and kill the pong buffer."
(interactive)
(gamegrid-kill-timer)
;; Be sure not to draw things in another buffer and wait for some
;; time.
(run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name))
;;;###autoload
(defun pong ()
"Play pong and waste time.
This is an implementation of the classical game pong.
Move left and right bats and try to bounce the ball to your opponent.
pong-mode keybindings:
\\<pong-mode-map>
\\{pong-mode-map}"
(interactive)
(setq pong-score-player1 0)
(setq pong-score-player2 0)
(pong-init))
(provide 'pong)
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