Commit d0386f2a authored by Jim Blandy's avatar Jim Blandy

* xterm.c (updating_frame): Declare this extern instead of static,

	so it's the same variable as the updating_frame in term.c.
	(XTupdate_begin, XTupdate_end): Don't bother to set
	updating_frame; the term.c functions take care of that for us.
parent 5119b412
...@@ -159,13 +159,12 @@ Display *x_current_display; ...@@ -159,13 +159,12 @@ Display *x_current_display;
/* The cursor to use for vertical scroll bars on x_current_display. */ /* The cursor to use for vertical scroll bars on x_current_display. */
static Cursor x_vertical_scroll_bar_cursor; static Cursor x_vertical_scroll_bar_cursor;
/* Frame being updated by update_frame. */ /* Frame being updated by update_frame. This is declared in term.c. */
/* This is set by XTupdate_begin and looked at by all the This is set by update_begin and looked at by all the
XT functions. It is zero while not inside an update. XT functions. It is zero while not inside an update.
In that case, the XT functions assume that `selected_frame' In that case, the XT functions assume that `selected_frame'
is the frame to apply to. */ is the frame to apply to. */
extern struct frame *updating_frame;
static struct frame *updating_frame;
/* The frame (if any) which has the X window that has keyboard focus. /* The frame (if any) which has the X window that has keyboard focus.
Zero if none. This is examined by Ffocus_frame in frame.c. Note Zero if none. This is examined by Ffocus_frame in frame.c. Note
...@@ -292,7 +291,6 @@ XTupdate_begin (f) ...@@ -292,7 +291,6 @@ XTupdate_begin (f)
if (f == 0) if (f == 0)
abort (); abort ();
updating_frame = f;
flexlines = f->height; flexlines = f->height;
highlight = 0; highlight = 0;
...@@ -325,7 +323,6 @@ XTupdate_end (f) ...@@ -325,7 +323,6 @@ XTupdate_end (f)
x_display_cursor (f, 1); x_display_cursor (f, 1);
updating_frame = 0;
XFlushQueue (); XFlushQueue ();
UNBLOCK_INPUT; UNBLOCK_INPUT;
} }
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment