Commit d24880de authored by Glenn Morris's avatar Glenn Morris

Untabify doc/lispref/*.texi.

* abbrevs.texi, commands.texi, compile.texi, debugging.texi:
* display.texi, edebug.texi, elisp.texi, eval.texi, files.texi:
* frames.texi, functions.texi, internals.texi, keymaps.texi:
* loading.texi, minibuf.texi, numbers.texi, os.texi, processes.texi:
* searching.texi, sequences.texi, strings.texi, syntax.texi:
* text.texi, tips.texi, vol1.texi, vol2.texi, windows.texi:
Untabify Texinfo files.
parent 2c79f053
2010-06-23 Glenn Morris <rgm@gnu.org>
* abbrevs.texi, commands.texi, compile.texi, debugging.texi:
* display.texi, edebug.texi, elisp.texi, eval.texi, files.texi:
* frames.texi, functions.texi, internals.texi, keymaps.texi:
* loading.texi, minibuf.texi, numbers.texi, os.texi, processes.texi:
* searching.texi, sequences.texi, strings.texi, syntax.texi:
* text.texi, tips.texi, vol1.texi, vol2.texi, windows.texi:
Untabify Texinfo files.
2010-06-20 Chong Yidong <cyd@stupidchicken.com>
* modes.texi (Minor Mode Conventions): Fix typo (Bug#6477).
......
......@@ -376,10 +376,10 @@ definitions of @code{local-abbrev-table} and @code{text-mode-abbrev-table}.
(funcall expand))))
(add-hook 'foo-mode-hook
#'(lambda ()
(add-hook 'abbrev-expand-functions
'foo-mode-abbrev-expand-function
nil t)))
#'(lambda ()
(add-hook 'abbrev-expand-functions
'foo-mode-abbrev-expand-function
nil t)))
@end smallexample
@node Standard Abbrev Tables, Abbrev Properties, Abbrev Expansion, Abbrevs
......
@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
@c 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
@c 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
@c Free Software Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@setfilename ../../info/commands
@node Command Loop, Keymaps, Minibuffers, Top
......@@ -21,7 +22,7 @@ are done, and the subroutines that allow Lisp programs to do them.
* Distinguish Interactive:: Making a command distinguish interactive calls.
* Command Loop Info:: Variables set by the command loop for you to examine.
* Adjusting Point:: Adjustment of point after a command.
* Input Events:: What input looks like when you read it.
* Input Events:: What input looks like when you read it.
* Reading Input:: How to read input events from the keyboard or mouse.
* Special Events:: Events processed immediately and individually.
* Waiting:: Waiting for user input or elapsed time.
......@@ -968,23 +969,23 @@ the current Emacs session. If a symbol has not yet been so used,
@end defun
@menu
* Keyboard Events:: Ordinary characters--keys with symbols on them.
* Function Keys:: Function keys--keys with names, not symbols.
* Keyboard Events:: Ordinary characters--keys with symbols on them.
* Function Keys:: Function keys--keys with names, not symbols.
* Mouse Events:: Overview of mouse events.
* Click Events:: Pushing and releasing a mouse button.
* Drag Events:: Moving the mouse before releasing the button.
* Button-Down Events:: A button was pushed and not yet released.
* Click Events:: Pushing and releasing a mouse button.
* Drag Events:: Moving the mouse before releasing the button.
* Button-Down Events:: A button was pushed and not yet released.
* Repeat Events:: Double and triple click (or drag, or down).
* Motion Events:: Just moving the mouse, not pushing a button.
* Focus Events:: Moving the mouse between frames.
* Motion Events:: Just moving the mouse, not pushing a button.
* Focus Events:: Moving the mouse between frames.
* Misc Events:: Other events the system can generate.
* Event Examples:: Examples of the lists for mouse events.
* Classifying Events:: Finding the modifier keys in an event symbol.
Event types.
* Accessing Mouse:: Functions to extract info from mouse events.
* Accessing Scroll:: Functions to get info from scroll bar events.
* Event Examples:: Examples of the lists for mouse events.
* Classifying Events:: Finding the modifier keys in an event symbol.
Event types.
* Accessing Mouse:: Functions to extract info from mouse events.
* Accessing Scroll:: Functions to get info from scroll bar events.
* Strings of Events:: Special considerations for putting
keyboard character events in a string.
keyboard character events in a string.
@end menu
@node Keyboard Events
......@@ -2158,12 +2159,12 @@ debugging terminal input.
For higher-level input facilities, see @ref{Minibuffers}.
@menu
* Key Sequence Input:: How to read one key sequence.
* Reading One Event:: How to read just one event.
* Key Sequence Input:: How to read one key sequence.
* Reading One Event:: How to read just one event.
* Event Mod:: How Emacs modifies events as they are read.
* Invoking the Input Method:: How reading an event uses the input method.
* Quoted Character Input:: Asking the user to specify a character.
* Event Input Misc:: How to reread or throw away input events.
* Quoted Character Input:: Asking the user to specify a character.
* Event Input Misc:: How to reread or throw away input events.
@end menu
@node Key Sequence Input
......@@ -2889,9 +2890,9 @@ normal quitting is permitted after the first character of input.
(while (not done)
(let ((inhibit-quit first)
@dots{})
(and prompt (message "%s-" prompt))
(setq char (read-event))
(if inhibit-quit (setq quit-flag nil)))
(and prompt (message "%s-" prompt))
(setq char (read-event))
(if inhibit-quit (setq quit-flag nil)))
@r{@dots{}set the variable @code{code}@dots{}})
code))
@end example
......
......@@ -47,9 +47,9 @@ byte compilation.
* Compilation Functions:: Byte compilation functions.
* Docs and Compilation:: Dynamic loading of documentation strings.
* Dynamic Loading:: Dynamic loading of individual functions.
* Eval During Compile:: Code to be evaluated when you compile.
* Eval During Compile:: Code to be evaluated when you compile.
* Compiler Errors:: Handling compiler error messages.
* Byte-Code Objects:: The data type used for byte-compiled functions.
* Byte-Code Objects:: The data type used for byte-compiled functions.
* Disassembly:: Disassembling byte-code; how to read byte-code.
@end menu
......
......@@ -28,7 +28,7 @@ compiler, you need to know how to examine the compiler's input buffer.
@menu
* Debugger:: How the Emacs Lisp debugger is implemented.
* Edebug:: A source-level Emacs Lisp debugger.
* Edebug:: A source-level Emacs Lisp debugger.
* Syntax Errors:: How to find syntax errors.
* Test Coverage:: Ensuring you have tested all branches in your code.
* Compilation Errors:: How to find errors that show up in byte compilation.
......@@ -58,7 +58,7 @@ debugger recursively. @xref{Recursive Editing}.
@menu
* Error Debugging:: Entering the debugger when an error happens.
* Infinite Loops:: Stopping and debugging a program that doesn't exit.
* Infinite Loops:: Stopping and debugging a program that doesn't exit.
* Function Debugging:: Entering it when a certain function is called.
* Explicit Debug:: Entering it at a certain point in the program.
* Using Debugger:: What the debugger does; what you see while in it.
......
......@@ -1181,7 +1181,7 @@ inside the overlay or outside, and likewise for the end of the overlay.
@menu
* Managing Overlays:: Creating and moving overlays.
* Overlay Properties:: How to read and set properties.
What properties do to the screen display.
What properties do to the screen display.
* Finding Overlays:: Searching for overlays.
@end menu
......
......@@ -59,24 +59,24 @@ The first three sections below should tell you enough about Edebug to
start using it.
@menu
* Using Edebug:: Introduction to use of Edebug.
* Instrumenting:: You must instrument your code
in order to debug it with Edebug.
* Using Edebug:: Introduction to use of Edebug.
* Instrumenting:: You must instrument your code
in order to debug it with Edebug.
* Modes: Edebug Execution Modes. Execution modes, stopping more or less often.
* Jumping:: Commands to jump to a specified place.
* Misc: Edebug Misc. Miscellaneous commands.
* Jumping:: Commands to jump to a specified place.
* Misc: Edebug Misc. Miscellaneous commands.
* Breaks:: Setting breakpoints to make the program stop.
* Trapping Errors:: Trapping errors with Edebug.
* Views: Edebug Views. Views inside and outside of Edebug.
* Eval: Edebug Eval. Evaluating expressions within Edebug.
* Eval List:: Expressions whose values are displayed
each time you enter Edebug.
* Printing in Edebug:: Customization of printing.
* Trace Buffer:: How to produce trace output in a buffer.
* Coverage Testing:: How to test evaluation coverage.
* The Outside Context:: Data that Edebug saves and restores.
* Edebug and Macros:: Specifying how to handle macro calls.
* Options: Edebug Options. Option variables for customizing Edebug.
* Trapping Errors:: Trapping errors with Edebug.
* Views: Edebug Views. Views inside and outside of Edebug.
* Eval: Edebug Eval. Evaluating expressions within Edebug.
* Eval List:: Expressions whose values are displayed
each time you enter Edebug.
* Printing in Edebug:: Customization of printing.
* Trace Buffer:: How to produce trace output in a buffer.
* Coverage Testing:: How to test evaluation coverage.
* The Outside Context:: Data that Edebug saves and restores.
* Edebug and Macros:: Specifying how to handle macro calls.
* Options: Edebug Options. Option variables for customizing Edebug.
@end menu
@node Using Edebug
......@@ -429,8 +429,8 @@ breakpoints, the global break condition, and source breakpoints.
@menu
* Breakpoints:: Breakpoints at stop points.
* Global Break Condition:: Breaking on an event.
* Source Breakpoints:: Embedding breakpoints in source code.
* Global Break Condition:: Breaking on an event.
* Source Breakpoints:: Embedding breakpoints in source code.
@end menu
@node Breakpoints
......@@ -940,9 +940,9 @@ explains precisely what context Edebug restores, and how Edebug fails to
be completely transparent.
@menu
* Checking Whether to Stop:: When Edebug decides what to do.
* Edebug Display Update:: When Edebug updates the display.
* Edebug Recursive Edit:: When Edebug stops execution.
* Checking Whether to Stop:: When Edebug decides what to do.
* Edebug Display Update:: When Edebug updates the display.
* Edebug Recursive Edit:: When Edebug stops execution.
@end menu
@node Checking Whether to Stop
......@@ -1074,9 +1074,9 @@ extra care is needed. This subsection explains the details.
@menu
* Instrumenting Macro Calls:: The basic problem.
* Specification List:: How to specify complex patterns of evaluation.
* Backtracking:: What Edebug does when matching fails.
* Specification Examples:: To help understand specifications.
* Specification List:: How to specify complex patterns of evaluation.
* Backtracking:: What Edebug does when matching fails.
* Specification Examples:: To help understand specifications.
@end menu
@node Instrumenting Macro Calls
......
......@@ -143,7 +143,7 @@ Cover art by Etienne Suvasa.
files are made.
* Buffers:: Creating and using buffer objects.
* Windows:: Manipulating windows and displaying buffers.
* Frames:: Making multiple system-level windows.
* Frames:: Making multiple system-level windows.
* Positions:: Buffer positions and motion functions.
* Markers:: Markers represent positions and update
automatically when the text is changed.
......@@ -155,7 +155,7 @@ Cover art by Etienne Suvasa.
* Abbrevs:: How Abbrev mode works, and its data structures.
* Processes:: Running and communicating with subprocesses.
* Display:: Features for controlling the screen display.
* Display:: Features for controlling the screen display.
* System Interface:: Getting the user id, system type, environment
variables, and other such things.
......@@ -291,10 +291,10 @@ Editing Types
Numbers
* Integer Basics:: Representation and range of integers.
* Float Basics:: Representation and range of floating point.
* Float Basics:: Representation and range of floating point.
* Predicates on Numbers:: Testing for numbers.
* Comparison of Numbers:: Equality and inequality predicates.
* Numeric Conversions:: Converting float to integer and vice versa.
* Numeric Conversions:: Converting float to integer and vice versa.
* Arithmetic Operations:: How to add, subtract, multiply and divide.
* Rounding Operations:: Explicitly rounding floating point numbers.
* Bitwise Operations:: Logical and, or, not, shifting.
......@@ -311,7 +311,7 @@ Strings and Characters
* String Conversion:: Converting to and from characters and strings.
* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
* Case Conversion:: Case conversion functions.
* Case Tables:: Customizing case conversion.
* Case Tables:: Customizing case conversion.
Lists
......@@ -379,7 +379,7 @@ Kinds of Forms
* Symbol Forms:: Symbols evaluate as variables.
* Classifying Lists:: How to distinguish various sorts of list forms.
* Function Indirection:: When a symbol appears as the car of a list,
we find the real function via the symbol.
we find the real function via the symbol.
* Function Forms:: Forms that call functions.
* Macro Forms:: Forms that call macros.
* Special Forms:: "Special forms" are idiosyncratic primitives,
......@@ -460,9 +460,9 @@ Functions
* Function Cells:: Accessing or setting the function definition
of a symbol.
* Obsolete Functions:: Declaring functions obsolete.
* Inline Functions:: Defining functions that the compiler
* Inline Functions:: Defining functions that the compiler
will open code.
* Declaring Functions:: Telling the compiler that a function is defined.
* Declaring Functions:: Telling the compiler that a function is defined.
* Function Safety:: Determining whether a function is safe to call.
* Related Topics:: Cross-references to specific Lisp primitives
that have a special bearing on how
......@@ -522,9 +522,9 @@ Loading
* Repeated Loading:: Precautions about loading a file twice.
* Named Features:: Loading a library if it isn't already loaded.
* Where Defined:: Finding which file defined a certain symbol.
* Unloading:: How to "unload" a library that was loaded.
* Hooks for Loading:: Providing code to be run when
particular libraries are loaded.
* Unloading:: How to "unload" a library that was loaded.
* Hooks for Loading:: Providing code to be run when
particular libraries are loaded.
Byte Compilation
......@@ -534,7 +534,7 @@ Byte Compilation
* Dynamic Loading:: Dynamic loading of individual functions.
* Eval During Compile:: Code to be evaluated when you compile.
* Compiler Errors:: Handling compiler error messages.
* Byte-Code Objects:: The data type used for byte-compiled functions.
* Byte-Code Objects:: The data type used for byte-compiled functions.
* Disassembly:: Disassembling byte-code; how to read byte-code.
Advising Emacs Lisp Functions
......@@ -563,7 +563,7 @@ Debugging Lisp Programs
The Lisp Debugger
* Error Debugging:: Entering the debugger when an error happens.
* Infinite Loops:: Stopping and debugging a program that doesn't exit.
* Infinite Loops:: Stopping and debugging a program that doesn't exit.
* Function Debugging:: Entering it when a certain function is called.
* Explicit Debug:: Entering it at a certain point in the program.
* Using Debugger:: What the debugger does; what you see while in it.
......@@ -573,24 +573,24 @@ The Lisp Debugger
Edebug
* Using Edebug:: Introduction to use of Edebug.
* Instrumenting:: You must instrument your code
in order to debug it with Edebug.
* Using Edebug:: Introduction to use of Edebug.
* Instrumenting:: You must instrument your code
in order to debug it with Edebug.
* Edebug Execution Modes:: Execution modes, stopping more or less often.
* Jumping:: Commands to jump to a specified place.
* Edebug Misc:: Miscellaneous commands.
* Breaks:: Setting breakpoints to make the program stop.
* Trapping Errors:: Trapping errors with Edebug.
* Edebug Views:: Views inside and outside of Edebug.
* Edebug Eval:: Evaluating expressions within Edebug.
* Eval List:: Expressions whose values are displayed
each time you enter Edebug.
* Printing in Edebug:: Customization of printing.
* Trace Buffer:: How to produce trace output in a buffer.
* Coverage Testing:: How to test evaluation coverage.
* The Outside Context:: Data that Edebug saves and restores.
* Jumping:: Commands to jump to a specified place.
* Edebug Misc:: Miscellaneous commands.
* Breaks:: Setting breakpoints to make the program stop.
* Trapping Errors:: Trapping errors with Edebug.
* Edebug Views:: Views inside and outside of Edebug.
* Edebug Eval:: Evaluating expressions within Edebug.
* Eval List:: Expressions whose values are displayed
each time you enter Edebug.
* Printing in Edebug:: Customization of printing.
* Trace Buffer:: How to produce trace output in a buffer.
* Coverage Testing:: How to test evaluation coverage.
* The Outside Context:: Data that Edebug saves and restores.
* Edebug and Macros:: Specifying how to handle macro calls.
* Edebug Options:: Option variables for customizing Edebug.
* Edebug Options:: Option variables for customizing Edebug.
Breaks
......@@ -607,8 +607,8 @@ The Outside Context
Edebug and Macros
* Instrumenting Macro Calls::The basic problem.
* Specification List:: How to specify complex patterns of evaluation.
* Backtracking:: What Edebug does when matching fails.
* Specification List:: How to specify complex patterns of evaluation.
* Backtracking:: What Edebug does when matching fails.
* Specification Examples:: To help understand specifications.
Debugging Invalid Lisp Syntax
......@@ -633,13 +633,13 @@ Minibuffers
* Intro to Minibuffers:: Basic information about minibuffers.
* Text from Minibuffer:: How to read a straight text string.
* Object from Minibuffer:: How to read a Lisp object or expression.
* Minibuffer History:: Recording previous minibuffer inputs
so the user can reuse them.
* Minibuffer History:: Recording previous minibuffer inputs
so the user can reuse them.
* Initial Input:: Specifying initial contents for the minibuffer.
* Completion:: How to invoke and customize completion.
* Yes-or-No Queries:: Asking a question with a simple answer.
* Multiple Queries:: Asking a series of similar questions.
* Reading a Password:: Reading a password from the terminal.
* Multiple Queries:: Asking a series of similar questions.
* Reading a Password:: Reading a password from the terminal.
* Minibuffer Commands:: Commands used as key bindings in minibuffers.
* Minibuffer Contents:: How such commands access the minibuffer text.
* Minibuffer Windows:: Operating on the special minibuffer windows.
......@@ -666,7 +666,7 @@ Command Loop
* Distinguish Interactive:: Making a command distinguish interactive calls.
* Command Loop Info:: Variables set by the command loop for you to examine.
* Adjusting Point:: Adjustment of point after a command.
* Input Events:: What input looks like when you read it.
* Input Events:: What input looks like when you read it.
* Reading Input:: How to read input events from the keyboard or mouse.
* Special Events:: Events processed immediately and individually.
* Waiting:: Waiting for user input or elapsed time.
......@@ -700,7 +700,7 @@ Input Events
* Event Examples:: Examples of the lists for mouse events.
* Classifying Events:: Finding the modifier keys in an event symbol.
Event types.
* Accessing Mouse:: Functions to extract info from mouse events.
* Accessing Mouse:: Functions to extract info from mouse events.
* Accessing Scroll:: Functions to get info from scroll bar events.
* Strings of Events:: Special considerations for putting
keyboard character events in a string.
......@@ -850,9 +850,9 @@ Files
* Changing Files:: Renaming files, changing protection, etc.
* File Names:: Decomposing and expanding file names.
* Contents of Directories:: Getting a list of the files in a directory.
* Create/Delete Dirs:: Creating and Deleting Directories.
* Magic File Names:: Defining "magic" special handling
for certain file names.
* Create/Delete Dirs:: Creating and Deleting Directories.
* Magic File Names:: Defining "magic" special handling
for certain file names.
* Format Conversion:: Conversion to and from various file formats.
Visiting Files
......@@ -864,7 +864,7 @@ Information about Files
* Testing Accessibility:: Is a given file readable? Writable?
* Kinds of Files:: Is it a directory? A symbolic link?
* Truenames:: Eliminating symbolic links from a file name.
* Truenames:: Eliminating symbolic links from a file name.
* File Attributes:: How large is it? Any other names? Etc.
* Locating Files:: How to find a file in standard places.
......@@ -934,8 +934,8 @@ Windows
* Buffers and Windows:: Each window displays the contents of a buffer.
* Displaying Buffers:: Higher-level functions for displaying a buffer
and choosing a window for it.
* Choosing Window:: How to choose a window for displaying a buffer.
* Dedicated Windows:: How to avoid displaying another buffer in
* Choosing Window:: How to choose a window for displaying a buffer.
* Dedicated Windows:: How to avoid displaying another buffer in
a specific window.
* Window Point:: Each window has its own location of point.
* Window Start and End:: Buffer positions indicating which text is
......@@ -955,37 +955,37 @@ Windows
Frames
* Creating Frames:: Creating additional frames.
* Creating Frames:: Creating additional frames.
* Multiple Terminals:: Displaying on several different devices.
* Frame Parameters:: Controlling frame size, position, font, etc.
* Frame Parameters:: Controlling frame size, position, font, etc.
* Terminal Parameters:: Parameters common for all frames on terminal.
* Frame Titles:: Automatic updating of frame titles.
* Deleting Frames:: Frames last until explicitly deleted.
* Finding All Frames:: How to examine all existing frames.
* Frames and Windows:: A frame contains windows;
display of text always works through windows.
* Deleting Frames:: Frames last until explicitly deleted.
* Finding All Frames:: How to examine all existing frames.
* Frames and Windows:: A frame contains windows;
display of text always works through windows.
* Minibuffers and Frames:: How a frame finds the minibuffer to use.
* Input Focus:: Specifying the selected frame.
* Input Focus:: Specifying the selected frame.
* Visibility of Frames:: Frames may be visible or invisible, or icons.
* Raising and Lowering:: Raising a frame makes it hide other windows;
lowering it makes the others hide it.
lowering it makes the others hide it.
* Frame Configurations:: Saving the state of all frames.
* Mouse Tracking:: Getting events that say when the mouse moves.
* Mouse Position:: Asking where the mouse is, or moving it.
* Pop-Up Menus:: Displaying a menu for the user to select from.
* Mouse Tracking:: Getting events that say when the mouse moves.
* Mouse Position:: Asking where the mouse is, or moving it.
* Pop-Up Menus:: Displaying a menu for the user to select from.
* Dialog Boxes:: Displaying a box to ask yes or no.
* Pointer Shape:: Specifying the shape of the mouse pointer.
* Window System Selections::Transferring text to and from other X clients.
* Drag and Drop:: Internals of Drag-and-Drop implementation.
* Color Names:: Getting the definitions of color names.
* Color Names:: Getting the definitions of color names.
* Text Terminal Colors:: Defining colors for text-only terminals.
* Resources:: Getting resource values from the server.
* Resources:: Getting resource values from the server.
* Display Feature Testing:: Determining the features of a terminal.
Frame Parameters
* Parameter Access:: How to change a frame's parameters.
* Initial Parameters:: Specifying frame parameters when you make a frame.
* Initial Parameters:: Specifying frame parameters when you make a frame.
* Window Frame Parameters:: List of frame parameters for window systems.
* Size and Position:: Changing the size and position of a frame.
* Geometry:: Parsing geometry specifications.
......@@ -1044,7 +1044,7 @@ Text
later use.
* Undo:: Undoing changes to the text of a buffer.
* Maintaining Undo:: How to enable and disable undo information.
How to control how much information is kept.
How to control how much information is kept.
* Filling:: Functions for explicit filling.
* Margins:: How to specify margins for filling commands.
* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
......@@ -1070,7 +1070,7 @@ The Kill Ring
* Kill Functions:: Functions that kill text.
* Yanking:: How yanking is done.
* Yank Commands:: Commands that access the kill ring.
* Low-Level Kill Ring:: Functions and variables for kill ring access.
* Low-Level Kill Ring:: Functions and variables for kill ring access.
* Internals of Kill Ring:: Variables that hold kill ring data.
Indentation
......@@ -1085,9 +1085,9 @@ Indentation
Text Properties
* Examining Properties:: Looking at the properties of one character.
* Changing Properties:: Setting the properties of a range of text.
* Property Search:: Searching for where a property changes value.
* Special Properties:: Particular properties with special meanings.
* Changing Properties:: Setting the properties of a range of text.
* Property Search:: Searching for where a property changes value.
* Special Properties:: Particular properties with special meanings.
* Format Properties:: Properties for representing formatting of text.
* Sticky Properties:: How inserted text gets properties from
neighboring text.
......@@ -1097,8 +1097,8 @@ Text Properties
do something when you click on them.
* Fields:: The @code{field} property defines
fields within the buffer.
* Not Intervals:: Why text properties do not use
Lisp-visible text intervals.
* Not Intervals:: Why text properties do not use
Lisp-visible text intervals.
Non-@acronym{ASCII} Characters
......@@ -1141,7 +1141,7 @@ Searching and Matching
* POSIX Regexps:: Searching POSIX-style for the longest match.
* Match Data:: Finding out which part of the text matched,
after a string or regexp search.
* Search and Replace:: Commands that loop, searching and replacing.
* Search and Replace:: Commands that loop, searching and replacing.
* Standard Regexps:: Useful regexps for finding sentences, pages,...
Regular Expressions
......@@ -1158,9 +1158,9 @@ Syntax of Regular Expressions
The Match Data
* Replacing Match:: Replacing a substring that was matched.
* Replacing Match:: Replacing a substring that was matched.
* Simple Match Data:: Accessing single items of match data,
such as where a particular subexpression started.
such as where a particular subexpression started.
* Entire Match Data:: Accessing the entire match data at once, as a list.
* Saving Match Data:: Saving and restoring the match data.
......@@ -1170,7 +1170,7 @@ Syntax Tables
* Syntax Descriptors:: How characters are classified.
* Syntax Table Functions:: How to create, examine and alter syntax tables.
* Syntax Properties:: Overriding syntax with text properties.
* Motion and Syntax:: Moving over characters with certain syntaxes.
* Motion and Syntax:: Moving over characters with certain syntaxes.
* Parsing Expressions:: Parsing balanced expressions
using the syntax table.
* Standard Syntax Tables:: Syntax tables used by various major modes.
......@@ -1259,10 +1259,10 @@ Emacs Display
* Invisible Text:: Hiding part of the buffer text.
* Selective Display:: Hiding part of the buffer text (the old way).
* Temporary Displays:: Displays that go away automatically.
* Overlays:: Use overlays to highlight parts of the buffer.
* Overlays:: Use overlays to highlight parts of the buffer.
* Width:: How wide a character or string is on the screen.
* Line Height:: Controlling the height of lines.
* Faces:: A face defines a graphics style
* Faces:: A face defines a graphics style
for text characters: font, colors, etc.
* Fringes:: Controlling window fringes.
* Scroll Bars:: Controlling vertical scroll bars.
......@@ -1271,9 +1271,9 @@ Emacs Display
* Buttons:: Adding clickable buttons to Emacs buffers.
* Abstract Display:: Emacs' Widget for Object Collections.
* Blinking:: How Emacs shows the matching open parenthesis.
* Usual Display:: The usual conventions for displaying
* Usual Display:: The usual conventions for displaying
nonprinting chars.
* Display Tables:: How to specify other conventions.
* Display Tables:: How to specify other conventions.
* Beeping:: Audible signal to the user.
* Window Systems:: Which window system is being used.
......@@ -1295,7 +1295,7 @@ Overlays
* Managing Overlays:: Creating and moving overlays.
* Overlay Properties:: How to read and set properties.
What properties do to the screen display.
What properties do to the screen display.
* Finding Overlays:: Searching for overlays.
Faces
......@@ -1375,14 +1375,14 @@ Operating System Interface
* Getting Out:: How exiting works (permanent or temporary).
* System Environment:: Distinguish the name and kind of system.
* User Identification:: Finding the name and user id of the user.
* Time of Day:: Getting the current time.
* Time of Day:: Getting the current time.
* Time Conversion:: Converting a time from numeric form to
calendrical data and vice versa.
* Time Parsing:: Converting a time from numeric form to text
and vice versa.
* Processor Run Time:: Getting the run time used by Emacs.
* Time Calculations:: Adding, subtracting, comparing times, etc.
* Timers:: Setting a timer to call a function at a
* Timers:: Setting a timer to call a function at a
certain time.
* Idle Timers:: Setting a timer to call a function when Emacs has
been idle for a certain length of time.
......@@ -1409,8 +1409,8 @@ Getting Out of Emacs
Terminal Input
* Input Modes:: Options for how input is processed.
* Recording Input:: Saving histories of recent or all input events.
* Input Modes:: Options for how input is processed.
* Recording Input:: Saving histories of recent or all input events.
Tips and Conventions
......@@ -1420,7 +1420,7 @@ Tips and Conventions
* Compilation Tips:: Making compiled code run fast.
* Warning Tips:: Turning off compiler warnings.
* Documentation Tips:: Writing readable documentation strings.
* Comment Tips:: Conventions for writing comments.
* Comment Tips:: Conventions for writing comments.
* Library Headers:: Standard headers for library packages.
GNU Emacs Internals
......
......@@ -110,7 +110,7 @@ forms.
* Symbol Forms:: Symbols evaluate as variables.
* Classifying Lists:: How to distinguish various sorts of list forms.
* Function Indirection:: When a symbol appears as the car of a list,
we find the real function via the symbol.
we find the real function via the symbol.
* Function Forms:: Forms that call functions.
* Macro Forms:: Forms that call macros.
* Special Forms:: "Special forms" are idiosyncratic primitives,
......
@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
@c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
@c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
@c Free Software Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@setfilename ../../info/files
@node Files, Backups and Auto-Saving, Documentation, Top
......@@ -38,9 +39,9 @@ to locale @code{system-message-locale}, and decoded using coding system
* Changing Files:: Renaming files, changing protection, etc.
* File Names:: Decomposing and expanding file names.
* Contents of Directories:: Getting a list of the files in a directory.
* Create/Delete Dirs:: Creating and Deleting Directories.
* Magic File Names:: Defining "magic" special handling
for certain file names.
* Create/Delete Dirs:: Creating and Deleting Directories.
* Magic File Names:: Defining "magic" special handling
for certain file names.
* Format Conversion:: Conversion to and from various file formats.
@end menu
......@@ -755,7 +756,7 @@ otherwise noted.
@menu
* Testing Accessibility:: Is a given file readable? Writable?
* Kinds of Files:: Is it a directory? A symbolic link?
* Truenames:: Eliminating symbolic links from a file name.
* Truenames:: Eliminating symbolic links from a file name.
* File Attributes:: How large is it? Any other names? Etc.
* Locating Files:: How to find a file in standard places.
@end menu
......
......@@ -85,26 +85,26 @@ is the same as for @code{framep} above.
* Frame Parameters:: Controlling frame size, position, font, etc.
* Terminal Parameters:: Parameters common for all frames on terminal.