Commit d7ab2718 authored by Richard M. Stallman's avatar Richard M. Stallman
Browse files

(gomoku-click): Position on nearest square. Adapt keymap accordingly.

(gomoku-mouse-play): Use it to play nearest to mouse click.
(gomoku-terminate-game): Factorize messages.
(gomoku): Allow interactive passing of board size.  Don't make a fuss
about restarting a game that hasn't progressed.
(gomoku-offer-a-draw): Give user the choice it pretended to give.
(gomoku-point-x): Deleted function.
(gomoku-point-y, gomoku-point-square): Simplified because point is
always on a square.
(gomoku-goto-xy, gomoku-plot-square): Fix line count due to
intangible newlines.
(gomoku-init-display): Once again fairly fast due to minimization of
characters in buffer and text-property operations.  Cursor cannot be
be off a square.
(gomoku-display-statistics): Simplified equivalently.
(gomoku-winning-qtuple-beg, gomoku-winning-qtuple-end)
(gomoku-winning-qtuple-dx, gomoku-winning-qtuple-dy): Pseudo variables
only used for non-functional argument passing deleted.
(gomoku-cross-winning-qtuple): Accordingly deleted function and
(gomoku-check-filled-qtuple): Accordingly adapted.
(gomoku-cross-qtuple): Don't be confused by tabs.
(gomoku-move-down, gomoku-move-up): Simplified because point is always
on square.
(gomoku-beginning-of-line, gomoku-end-of-line): New commands necessary
because intangible newlines perverted these.
parent cb2e51f8
......@@ -3,7 +3,7 @@
;; Copyright (C) 1988, 1994, 1996 Free Software Foundation, Inc.
;; Author: Philippe Schnoebelen <phs@lifia.imag.fr>
;; Adapted-By: ESR
;; Adapted-By: ESR, Daniel.Pfeiffer@Informatik.START.dbp.de
;; Keywords: games
;; This file is part of GNU Emacs.
......@@ -101,7 +101,6 @@
(define-key gomoku-mode-map "\C-p" 'gomoku-move-up) ; C-p
;; Key bindings for entering Human moves.
;; If you have a mouse, you may also bind some mouse click ...
(define-key gomoku-mode-map "X" 'gomoku-human-plays) ; X
(define-key gomoku-mode-map "x" 'gomoku-human-plays) ; x
(define-key gomoku-mode-map " " 'gomoku-human-plays) ; SPC
......@@ -112,13 +111,22 @@
(define-key gomoku-mode-map "\C-c\C-e" 'gomoku-emacs-plays) ; C-c C-e
(define-key gomoku-mode-map [kp-enter] 'gomoku-human-plays)
(define-key gomoku-mode-map [mouse-2] 'gomoku-click)
(define-key gomoku-mode-map [insert] 'gomoku-human-plays)
(define-key gomoku-mode-map [down-mouse-1] 'gomoku-click)
(define-key gomoku-mode-map [drag-mouse-1] 'gomoku-click)
(define-key gomoku-mode-map [mouse-1] 'gomoku-click)
(define-key gomoku-mode-map [down-mouse-2] 'gomoku-click)
(define-key gomoku-mode-map [mouse-2] 'gomoku-mouse-play)
(define-key gomoku-mode-map [drag-mouse-2] 'gomoku-mouse-play)
(substitute-key-definition 'previous-line 'gomoku-move-up
gomoku-mode-map (current-global-map))
(substitute-key-definition 'next-line 'gomoku-move-down
gomoku-mode-map (current-global-map))
(substitute-key-definition 'beginning-of-line 'gomoku-beginning-of-line
gomoku-mode-map (current-global-map))
(substitute-key-definition 'end-of-line 'gomoku-end-of-line
gomoku-mode-map (current-global-map))
(substitute-key-definition 'undo 'gomoku-human-takes-back
gomoku-mode-map (current-global-map))
(substitute-key-definition 'advertised-undo 'gomoku-human-takes-back
......@@ -147,6 +155,7 @@
(put 'gomoku-mode 'front-sticky
(put 'gomoku-mode 'rear-nonsticky '(intangible)))
(put 'gomoku-mode 'intangible 1)
(defun gomoku-mode ()
"Major mode for playing Gomoku against Emacs.
......@@ -627,66 +636,58 @@ that DVAL has been added on SQUARE."
(defun gomoku-terminate-game (result)
"Terminate the current game with RESULT."
(let (message)
(cond
((eq result 'emacs-won)
(setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins))
(setq message
(cond ((< gomoku-number-of-moves 20)
"This was a REALLY QUICK win.")
(gomoku-human-refused-draw
"I won... Too bad you refused my offer of a draw !")
(gomoku-human-took-back
"I won... Taking moves back will not help you !")
((not gomoku-emacs-played-first)
"I won... Playing first did not help you much !")
((and (zerop gomoku-number-of-human-wins)
(zerop gomoku-number-of-draws)
(> gomoku-number-of-emacs-wins 1))
"I'm becoming tired of winning...")
(t
"I won."))))
((eq result 'human-won)
(setq gomoku-number-of-human-wins (1+ gomoku-number-of-human-wins))
(setq message
(cond
(gomoku-human-took-back
"OK, you won this one. I, for one, never take my moves back...")
(gomoku-emacs-played-first
"OK, you won this one... so what ?")
(t
"OK, you won this one. Now, let me play first just once."))))
((eq result 'human-resigned)
(setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins))
(setq message "So you resign. That's just one more win for me."))
((eq result 'nobody-won)
(setq gomoku-number-of-draws (1+ gomoku-number-of-draws))
(setq message
(cond
(gomoku-human-took-back
"This is a draw. I, for one, never take my moves back...")
(gomoku-emacs-played-first
"This is a draw. Just chance, I guess.")
(t
"This is a draw. Now, let me play first just once."))))
((eq result 'draw-agreed)
(setq gomoku-number-of-draws (1+ gomoku-number-of-draws))
(setq message
(cond
(gomoku-human-took-back
"Draw agreed. I, for one, never take my moves back...")
(gomoku-emacs-played-first
"Draw agreed. You were lucky.")
(t
"Draw agreed. Now, let me play first just once."))))
((eq result 'crash-game)
(setq message
"Sorry, I have been interrupted and cannot resume that game...")))
(gomoku-display-statistics)
(if message (message message))
;;(ding)
(setq gomoku-game-in-progress nil)))
(message
(cond
((eq result 'emacs-won)
(setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins))
(cond ((< gomoku-number-of-moves 20)
"This was a REALLY QUICK win.")
(gomoku-human-refused-draw
"I won... Too bad you refused my offer of a draw !")
(gomoku-human-took-back
"I won... Taking moves back will not help you !")
((not gomoku-emacs-played-first)
"I won... Playing first did not help you much !")
((and (zerop gomoku-number-of-human-wins)
(zerop gomoku-number-of-draws)
(> gomoku-number-of-emacs-wins 1))
"I'm becoming tired of winning...")
("I won.")))
((eq result 'human-won)
(setq gomoku-number-of-human-wins (1+ gomoku-number-of-human-wins))
(concat "OK, you won this one."
(cond
(gomoku-human-took-back
" I, for one, never take my moves back...")
(gomoku-emacs-played-first
".. so what ?")
(" Now, let me play first just once."))))
((eq result 'human-resigned)
(setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins))
"So you resign. That's just one more win for me.")
((eq result 'nobody-won)
(setq gomoku-number-of-draws (1+ gomoku-number-of-draws))
(concat "This is a draw. "
(cond
(gomoku-human-took-back
"I, for one, never take my moves back...")
(gomoku-emacs-played-first
"Just chance, I guess.")
("Now, let me play first just once."))))
((eq result 'draw-agreed)
(setq gomoku-number-of-draws (1+ gomoku-number-of-draws))
(concat "Draw agreed. "
(cond
(gomoku-human-took-back
"I, for one, never take my moves back...")
(gomoku-emacs-played-first
"You were lucky.")
("Now, let me play first just once."))))
((eq result 'crash-game)
"Sorry, I have been interrupted and cannot resume that game...")))
(gomoku-display-statistics)
;;(ding)
(setq gomoku-game-in-progress nil))
(defun gomoku-crash-game ()
"What to do when Emacs detects it has been interrupted."
......@@ -704,6 +705,7 @@ that DVAL has been added on SQUARE."
"Start a Gomoku game between you and Emacs.
If a game is in progress, this command allow you to resume it.
If optional arguments N and M are given, an N by M board is used.
If prefix arg is given for N, M is prompted for.
You and Emacs play in turn by marking a free square. You mark it with X
and Emacs marks it with O. The winner is the first to get five contiguous
......@@ -712,12 +714,15 @@ marks horizontally, vertically or in diagonal.
You play by moving the cursor over the square you choose and hitting
\\<gomoku-mode-map>\\[gomoku-human-plays].
Use \\[describe-mode] for more info."
(interactive)
(interactive (if current-prefix-arg
(list (prefix-numeric-value current-prefix-arg)
(eval (read-minibuffer "Height: ")))))
(gomoku-switch-to-window)
(cond
(gomoku-emacs-is-computing
(gomoku-crash-game))
((not gomoku-game-in-progress)
((or (not gomoku-game-in-progress)
(<= gomoku-number-of-moves 2))
(let ((max-width (gomoku-max-width))
(max-height (gomoku-max-height)))
(or n (setq n max-width))
......@@ -729,8 +734,8 @@ Use \\[describe-mode] for more info."
((> n max-width)
(error "I cannot display %d columns in that window" n)))
(if (and (> m max-height)
(not (equal m gomoku-saved-board-height))
;; Use EQUAL because SAVED-BOARD-HEIGHT may be nil
(not (eq m gomoku-saved-board-height))
;; Use EQ because SAVED-BOARD-HEIGHT may be nil
(not (y-or-n-p (format "Do you really want %d rows " m))))
(setq m max-height)))
(message "One moment, please...")
......@@ -762,9 +767,8 @@ Use \\[describe-mode] for more info."
(setq score (aref gomoku-score-table square))
(gomoku-play-move square 6)
(cond ((>= score gomoku-winning-threshold)
(gomoku-find-filled-qtuple square 6)
(setq gomoku-emacs-won t) ; for font-lock
(gomoku-cross-winning-qtuple)
(gomoku-find-filled-qtuple square 6)
(gomoku-terminate-game 'emacs-won))
((zerop score)
(gomoku-terminate-game 'nobody-won))
......@@ -775,11 +779,43 @@ Use \\[describe-mode] for more info."
(t
(gomoku-prompt-for-move)))))))))
;; For small square dimensions this is approximate, since though measured in
;; pixels, event's (X . Y) is a character's top-left corner.
(defun gomoku-click (click)
"Position at the square where you click."
(interactive "e")
(and (windowp (posn-window (setq click (event-end click))))
(numberp (posn-point click))
(select-window (posn-window click))
(setq click (posn-col-row click))
(gomoku-goto-xy
(min (max (/ (+ (- (car click)
gomoku-x-offset
1)
(window-hscroll)
gomoku-square-width
(% gomoku-square-width 2)
(/ gomoku-square-width 2))
gomoku-square-width)
1)
gomoku-board-width)
(min (max (/ (+ (- (cdr click)
gomoku-y-offset
1)
(let ((inhibit-point-motion-hooks t))
(count-lines 1 (window-start)))
gomoku-square-height
(% gomoku-square-height 2)
(/ gomoku-square-height 2))
gomoku-square-height)
1)
gomoku-board-height))))
(defun gomoku-mouse-play (click)
"Play at the square where you click."
(interactive "e")
(mouse-set-point click)
(gomoku-human-plays))
(if (gomoku-click click)
(gomoku-human-plays)))
(defun gomoku-human-plays ()
"Signal to the Gomoku program that you have played.
......@@ -807,7 +843,6 @@ If the game is finished, this command requests for another game."
;; detecting wins, it just gives an indication that
;; we confirm with GOMOKU-FIND-FILLED-QTUPLE.
(gomoku-find-filled-qtuple square 1))
(gomoku-cross-winning-qtuple)
(gomoku-terminate-game 'human-won))
(t
(gomoku-emacs-plays)))))))))
......@@ -869,13 +904,12 @@ If the game is finished, this command requests for another game."
"Ask for another game, and start it."
(if (y-or-n-p "Another game ")
(gomoku gomoku-board-width gomoku-board-height)
(message "Chicken !")))
(message "Chicken !")))
(defun gomoku-offer-a-draw ()
"Offer a draw and return T if Human accepted it."
(or (y-or-n-p "I offer you a draw. Do you accept it ")
(prog1 (setq gomoku-human-refused-draw t)
nil)))
(not (setq gomoku-human-refused-draw t))))
;;;
;;; DISPLAYING THE BOARD.
......@@ -910,30 +944,18 @@ If the game is finished, this command requests for another game."
;; 2 instead of 1 because WINDOW-HEIGHT includes the mode line !
gomoku-square-height)))
(defun gomoku-point-x ()
"Return the board column where point is, or nil if it is not a board column."
(let ((col (- (current-column) gomoku-x-offset)))
(if (and (>= col 0)
(zerop (% col gomoku-square-width))
(<= (setq col (1+ (/ col gomoku-square-width)))
gomoku-board-width))
col)))
(defun gomoku-point-y ()
"Return the board row where point is, or nil if it is not a board row."
(let ((row (- (count-lines 1 (point)) gomoku-y-offset 1)))
(if (and (>= row 0)
(zerop (% row gomoku-square-height))
(<= (setq row (1+ (/ row gomoku-square-height)))
gomoku-board-height))
row)))
"Return the board row where point is."
(let ((inhibit-point-motion-hooks t))
(1+ (/ (- (count-lines 1 (point)) gomoku-y-offset (if (bolp) 0 1))
gomoku-square-height))))
(defun gomoku-point-square ()
"Return the index of the square point is on, or nil if not on the board."
(let (x y)
(and (setq x (gomoku-point-x))
(setq y (gomoku-point-y))
(gomoku-xy-to-index x y))))
"Return the index of the square point is on."
(let ((inhibit-point-motion-hooks t))
(gomoku-xy-to-index (1+ (/ (- (current-column) gomoku-x-offset)
gomoku-square-width))
(gomoku-point-y))))
(defun gomoku-goto-square (index)
"Move point to square number INDEX."
......@@ -941,56 +963,76 @@ If the game is finished, this command requests for another game."
(defun gomoku-goto-xy (x y)
"Move point to square at X, Y coords."
(goto-line (+ 1 gomoku-y-offset (* gomoku-square-height (1- y))))
(let ((inhibit-point-motion-hooks t))
(goto-line (+ 1 gomoku-y-offset (* gomoku-square-height (1- y)))))
(move-to-column (+ gomoku-x-offset (* gomoku-square-width (1- x)))))
(defun gomoku-plot-square (square value)
"Draw 'X', 'O' or '.' on SQUARE (depending on VALUE), leave point there."
(gomoku-goto-square square)
(gomoku-put-char (cond ((= value 1) ?X)
((= value 6) ?O)
(t ?.)))
(sit-for 0)) ; Display NOW
(defun gomoku-put-char (char)
"Draw CHAR on the Gomoku screen."
"Draw 'X', 'O' or '.' on SQUARE depending on VALUE, leave point there."
(or (= value 1)
(gomoku-goto-square square))
(let ((inhibit-read-only t)
(inhibit-point-motion-hooks t))
(insert-and-inherit char)
(insert-and-inherit (cond ((= value 1) ?X)
((= value 6) ?O)
(?.)))
(and window-system
(eq char ?.)
(zerop value)
(put-text-property (1- (point)) (point) 'mouse-face 'highlight))
(delete-char 1)
(backward-char 1)))
(backward-char 1))
(sit-for 0)) ; Display NOW
(defun gomoku-init-display (n m)
"Display an N by M Gomoku board."
(buffer-disable-undo (current-buffer))
(let ((inhibit-read-only t)
(string1 (make-string gomoku-x-offset ? ))
(string2 (make-string (1- gomoku-square-width) ? ))
(point 1)
(i m) j)
(point 1) opoint
(intangible t)
(i m) j x)
;; Try to minimize number of chars (because of text properties)
(setq tab-width
(if (zerop (% gomoku-x-offset gomoku-square-width))
gomoku-square-width
(max (/ (+ (% gomoku-x-offset gomoku-square-width)
gomoku-square-width 1) 2) 2)))
(erase-buffer)
;; We do not use gomoku-plot-square which would be too slow for
;; initializing the display.
(newline gomoku-y-offset)
(while (progn
(indent-to gomoku-x-offset)
(setq j n)
(while (progn
(put-text-property point (point) 'category 'gomoku-mode)
(put-text-property point (point) 'intangible (point))
(setq point (point))
(insert ?.)
(if window-system
(put-text-property point (point)
'mouse-face 'highlight))
(> (setq j (1- j)) 0))
(insert string2))
(setq j n
x (- gomoku-x-offset gomoku-square-width))
(while (>= (setq j (1- j)) 0)
(insert-char ?\t (/ (- (setq x (+ x gomoku-square-width))
(current-column))
tab-width))
(insert-char ? (- x (current-column)))
(if (setq intangible (not intangible))
(put-text-property point (point) 'intangible 2))
(and (zerop j)
(= i (- m 2))
(progn
(while (>= i 3)
(append-to-buffer (current-buffer) opoint (point))
(setq i (- i 2)))
(goto-char (point-max))))
(setq point (point))
(insert ?.)
(if window-system
(put-text-property point (point)
'mouse-face 'highlight)))
(> (setq i (1- i)) 0))
(if (= i (1- m))
(setq opoint point))
(insert-char ?\n gomoku-square-height))
(gomoku-goto-xy (/ (1+ n) 2) (/ (1+ m) 2))) ; center of the board
(or (eq (char-after 1) ?.)
(put-text-property 1 2 'point-entered
(lambda (x x) (if (bobp) (forward-char)))))
(or intangible
(put-text-property point (point) 'intangible 2))
(put-text-property point (point) 'point-entered
(lambda (x x) (if (eobp) (backward-char))))
(put-text-property (point-min) (point) 'category 'gomoku-mode))
(gomoku-goto-xy (/ (1+ n) 2) (/ (1+ m) 2)) ; center of the board
(sit-for 0)) ; Display NOW
(defun gomoku-display-statistics ()
......@@ -998,16 +1040,12 @@ If the game is finished, this command requests for another game."
;; We store this string in the mode-line-process local variable.
;; This is certainly not the cleanest way out ...
(setq mode-line-process
(cond
((not (zerop gomoku-number-of-draws))
(format ": Won %d, lost %d, drew %d"
gomoku-number-of-human-wins
gomoku-number-of-emacs-wins
gomoku-number-of-draws))
(t
(format ": Won %d, lost %d"
gomoku-number-of-human-wins
gomoku-number-of-emacs-wins))))
(format ": Won %d, lost %d%s"
gomoku-number-of-human-wins
gomoku-number-of-emacs-wins
(if (zerop gomoku-number-of-draws)
""
(format ", drew %d" gomoku-number-of-draws))))
(force-mode-line-update))
(defun gomoku-switch-to-window ()
......@@ -1015,11 +1053,11 @@ If the game is finished, this command requests for another game."
(interactive)
(let ((buff (get-buffer "*Gomoku*")))
(if buff ; Buffer exists:
(switch-to-buffer buff) ; no problem.
(if gomoku-game-in-progress
(gomoku-crash-game)) ; buffer has been killed or something
(switch-to-buffer "*Gomoku*") ; Anyway, start anew.
(gomoku-mode))))
(switch-to-buffer buff) ; no problem.
(if gomoku-game-in-progress
(gomoku-crash-game)) ; buffer has been killed or something
(switch-to-buffer "*Gomoku*") ; Anyway, start anew.
(gomoku-mode))))
;;;
;;; CROSSING WINNING QTUPLES.
......@@ -1030,19 +1068,6 @@ If the game is finished, this command requests for another game."
;; squares ! It only knows the square where the last move has been played and
;; who won. The solution is to scan the board along all four directions.
(defvar gomoku-winning-qtuple-beg nil
"First square of the winning qtuple.")
(defvar gomoku-winning-qtuple-end nil
"Last square of the winning qtuple.")
(defvar gomoku-winning-qtuple-dx nil
"Direction of the winning qtuple (along the X axis).")
(defvar gomoku-winning-qtuple-dy nil
"Direction of the winning qtuple (along the Y axis).")
(defun gomoku-find-filled-qtuple (square value)
"Return T if SQUARE belongs to a qtuple filled with VALUEs."
(or (gomoku-check-filled-qtuple square value 1 0)
......@@ -1052,32 +1077,20 @@ If the game is finished, this command requests for another game."
(defun gomoku-check-filled-qtuple (square value dx dy)
"Return T if SQUARE belongs to a qtuple filled with VALUEs along DX, DY."
;; And record it in the WINNING-QTUPLE-... variables.
(let ((a 0) (b 0)
(left square) (right square)
(depl (gomoku-xy-to-index dx dy))
a+4)
(depl (gomoku-xy-to-index dx dy)))
(while (and (> a -4) ; stretch tuple left
(= value (aref gomoku-board (setq left (- left depl)))))
(setq a (1- a)))
(setq a+4 (+ a 4))
(while (and (< b a+4) ; stretch tuple right
(while (and (< b (+ a 4)) ; stretch tuple right
(= value (aref gomoku-board (setq right (+ right depl)))))
(setq b (1+ b)))
(cond ((= b a+4) ; tuple length = 5 ?
(setq gomoku-winning-qtuple-beg (+ square (* a depl))
gomoku-winning-qtuple-end (+ square (* b depl))
gomoku-winning-qtuple-dx dx
gomoku-winning-qtuple-dy dy)
(cond ((= b (+ a 4)) ; tuple length = 5 ?
(gomoku-cross-qtuple (+ square (* a depl)) (+ square (* b depl))
dx dy)
t))))
(defun gomoku-cross-winning-qtuple ()
"Cross winning qtuple, as found by `gomoku-find-filled-qtuple'."
(gomoku-cross-qtuple gomoku-winning-qtuple-beg
gomoku-winning-qtuple-end
gomoku-winning-qtuple-dx
gomoku-winning-qtuple-dy))
(defun gomoku-cross-qtuple (square1 square2 dx dy)
"Cross every square between SQUARE1 and SQUARE2 in the DX, DY direction."
(save-excursion ; Not moving point from last square
......@@ -1092,7 +1105,9 @@ If the game is finished, this command requests for another game."
((= dy 0) ; Horizontal
(forward-char 1)
(insert-char ?- (1- gomoku-square-width) t)
(delete-char (1- gomoku-square-width)))
(delete-region (point) (progn
(skip-chars-forward " \t")
(point))))
((= dx 0) ; Vertical
(let ((n 1)
(column (current-column)))
......@@ -1102,13 +1117,11 @@ If the game is finished, this command requests for another game."
(indent-to column)
(insert-and-inherit ?|))))
((= dx -1) ; 1st Diagonal
(backward-char (/ gomoku-square-width 2))
(indent-to (prog1 (current-column)
(indent-to (prog1 (- (current-column) (/ gomoku-square-width 2))
(forward-line (/ gomoku-square-height 2))))
(insert-and-inherit ?/))
(t ; 2nd Diagonal
(forward-char (/ gomoku-square-width 2))
(indent-to (prog1 (current-column)
(indent-to (prog1 (+ (current-column) (/ gomoku-square-width 2))
(forward-line (/ gomoku-square-height 2))))
(insert-and-inherit ?\\))))))
(sit-for 0)) ; Display NOW
......@@ -1120,18 +1133,14 @@ If the game is finished, this command requests for another game."
(defun gomoku-move-down ()
"Move point down one row on the Gomoku board."
(interactive)
(let ((y (gomoku-point-y)))
(next-line (cond ((null y) 1)
((< y gomoku-board-height) gomoku-square-height)
(t 0)))))
(if (< (gomoku-point-y) gomoku-board-height)
(next-line gomoku-square-height)))
(defun gomoku-move-up ()
"Move point up one row on the Gomoku board."
(interactive)
(let ((y (gomoku-point-y)))
(previous-line (cond ((null y) 1)
((> y 1) gomoku-square-height)
(t 0)))))
(if (> (gomoku-point-y) 1)
(previous-line gomoku-square-height)))
(defun gomoku-move-ne ()
"Move point North East on the Gomoku board."
......@@ -1157,6 +1166,17 @@ If the game is finished, this command requests for another game."
(gomoku-move-down)
(backward-char))
(defun gomoku-beginning-of-line ()
"Move point to first square on the Gomoku board row."
(interactive)
(move-to-column gomoku-x-offset))
(defun gomoku-end-of-line ()
"Move point to last square on the Gomoku board row."
(interactive)
(move-to-column (+ gomoku-x-offset
(* gomoku-square-width (1- gomoku-board-width)))))
(provide 'gomoku)
;;; gomoku.el ends here
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