Hoist some byte-code checking out of eval
Check Lisp_Compiled objects better as they’re created, so that the byte-code interpreter needn’t do the checks each time it executes them. This improved performance of ‘make compile-always’ by 1.5% on my platform. Also, improve the quality of the (still-incomplete) checks, as this is more practical now that they’re done less often. * src/alloc.c (make_byte_code): Remove. All uses removed. (Fmake_byte_code): Put a better (though still incomplete) check here instead. Simplify by using Fvector instead of make_uninit_vector followed by memcpy, and by using XSETPVECTYPE instead of make_byte_code followed by XSETCOMPILED. * src/bytecode.c (Fbyte_code): Do sanity check and conditional translation to unibyte here instead of each time the function is executed. (exec_byte_code): Omit no-longer-necessary sanity and unibyte checking. Use SCHARS instead of SBYTES where either will do, as SCHARS is faster. * src/eval.c (fetch_and_exec_byte_code): New function. (funcall_lambda): Use it. (funcall_lambda, lambda_arity, Ffetch_bytecode): Omit no-longer-necessary sanity checks. (Ffetch_bytecode): Add sanity check if actually fetching. * src/lisp.h (XSETCOMPILED): Remove. All uses removed. * src/lread.c (read1): Check byte-code objects more thoroughly, albeit still incompletely, and do translation to unibyte here instead of each time the function is executed. (read1): Use XSETPVECYPE instead of make_byte_code. (read_vector): Omit no-longer-necessary sanity check.