Commit fd9547e8 authored by Jan Djärv's avatar Jan Djärv

Move scroll-bar-adjust-thumb-portion.

* xterm.c (syms_of_xterm): Move scroll-bar-adjust-thumb-portion ...

* frame.c (syms_of_frame): ... to here.
parent 1bb1e038
2013-02-17 Jan Djärv <jan.h.d@swipnet.se>
* xterm.c (syms_of_xterm): Move scroll-bar-adjust-thumb-portion ...
* frame.c (syms_of_frame): ... to here.
2013-02-16 Eli Zaretskii <eliz@gnu.org>
* w32.c (sys_chown): Remove unused function.
......
......@@ -4233,6 +4233,16 @@ Setting this variable does not affect existing frames, only new ones. */);
Vdefault_frame_scroll_bars = Qnil;
#endif
DEFVAR_BOOL ("scroll-bar-adjust-thumb-portion",
scroll_bar_adjust_thumb_portion_p,
doc: /* Adjust thumb for overscrolling for Gtk+ and MOTIF.
Non-nil means adjust the thumb in the scroll bar so it can be dragged downwards
even if the end of the buffer is shown (i.e. overscrolling).
Set to nil if you want the thumb to be at the bottom when the end of the buffer
is shown. Also, the thumb fills the whole scroll bar when the entire buffer
is visible. In this case you can not overscroll. */);
scroll_bar_adjust_thumb_portion_p = 1;
DEFVAR_LISP ("terminal-frame", Vterminal_frame,
doc: /* The initial frame-object, which represents Emacs's stdout. */);
......
......@@ -10773,16 +10773,6 @@ With MS Windows or Nextstep, the value is t. */);
Vx_toolkit_scroll_bars = Qnil;
#endif
DEFVAR_BOOL ("scroll-bar-adjust-thumb-portion",
scroll_bar_adjust_thumb_portion_p,
doc: /* Adjust thumb for overscrolling for Gtk+ and MOTIF.
Non-nil means adjust the thumb in the scroll bar so it can be dragged downwards
even if the end of the buffer is shown (i.e. overscrolling).
Set to nil if you want the thumb to be at the bottom when the end of the buffer
is shown. Also, the thumb fills the whole scroll bar when the entire buffer
is visible. In this case you can not overscroll. */);
scroll_bar_adjust_thumb_portion_p = 1;
staticpro (&last_mouse_motion_frame);
last_mouse_motion_frame = Qnil;
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment